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Author Topic: My treatment of agracier's New Georgia map  (Read 6160 times)

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WxTech

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My treatment of agracier's New Georgia map
« on: April 12, 2022, 10:09:25 AM »

Birds' eye views of the five airstrips on this map (there are a few float plane bases as well):

Munda, looking west-northwest



Seghi, looking west



Barakoma, looking southeast



Vila (on Kolombangara Island) looking west



Kia (a fictional invention by agracier, on Santa Isabel Island), looking northwest




NOTE, Updated April 15, 2022: It turns out that upon release on Apr 12 I had botched the folder structure, which caused headaches for a number of folk. Please accept my humblest apologies!

With a number of mod projects going on simultaneously, I guess my poor brain has got a bit scrambled.  ;)

Thanks to Kelso for intervening before I had a chance to realize my screw-up. I've updated my archive appropriately, basically copying his layout. I have edited the readme file accordingly, which also appears below...

I also include the rotated Moon texture set for latitude 10 degrees, as Kelso did. A good idea and wise practice, so as to not require the user to look about elsewhere for needed resources. If you already have this Moon_10 folder of rotated Moon textures, you can delete this folder here.

Nevertheless, I recommend you get my Rotated Moon Textures mod, available at:

  https://www.sas1946.com/main/index.php?topic=67963.0

It's very painless to use, even if you're too lazy to edit *any* of your map load.ini files. ;) That's because the default Moon folder, currently used by ALL maps, has Moon textures rotated for the handy middle latitude of 45 degrees, which is suitable for a good proportion of the game's maps. Indeed, no matter what the map latitude (DECLIN) is, as long as it's below the Arctic, just leaving the load.ini Moon entry as it is, using the new Moon texture set, will be better than the stock Moon which has no rotation applied at all.

If you do not like my rotated Moon textures, and wish to go back to the old non-rotated set:
- Delete my rotated Moon mod (having the folders Maps\_Tex\Moon_10, Moon_30, Moon_60, Moon_90 and Moon)
- In the map's load.ini file in the map folder, change the line
  Moon = Moon_10\Moon0000.tga
to
  Moon = Moon\Moon0000.tga

========================= end of note ================================


Get my version of agracier's New Georgia map here:

https://www.mediafire.com/file/19v73wbrpgezkhd/MAPMODS_New_Georgia_ag_WxTech.7z/file


From the included readme file:

I very much liked agracier's New Georgia map when he first introduced it some years ago, when I was still running 4.08. What I didn't like so much were:

- The incorrect Munda and Seghi fields.
- The texture organizing by elevation, that gave the map a 'layer cake' aspect.
- The nondescript and very widespread coral shallows.
- The sheer number of dwellings that turned hamlets into near cities.

So I took it upon myself to redress these aspects.

- Google Earth imagery shows a quite uniform appearance to forest cover, with no elevation related differences (aside from the effects of atmospheric haze). And so I altered the textures so as to be more similar, yet retaining subtle differences, and applied a more random distribution.
- I built a huge mosaic of Google Earth screen captures of the coast and coral reefs, by which to fix shorelines/islands and make far more accurate coral shallows.
- I took the airfields for Munda and Seghi from the Solomons Oct '43 map, and the Vila field from squashman's Coral Sea/Solomoman Sea map for Nov '43. For the latter, I trimmed away one of the taxiway routes.
- I reduced by a huge amount the number the amount of huts, and made the villages rather smaller.
- I removed the rivers, for two reasons. They are more like streams than anything navigable, given their short courses. And the forest canopy generally renders them practically invisible from the air. A side benefit of this is that it makes the islands not look so small. (The representations of rivers is a weak aspect of the game engine.)

I *may* end up doing more work on Seghi field in future, as I feel this version might have a too-long runway and a too-extensive network of taxiways.

I kept the various villages/towns at the same places. And I did nothing substantive about the few extensive wharving facilities.

I retained the fictional air strip located near Kia, on Santa Isabel Island, which agracier added in a later update to his map.

==========================================================================

If you don't happen to have this map in your game, add to all.ini:

New_Georgia(ag/WxTech)       ag_New_Georgia/load.ini

==========================================================================

If you already have agracier's map but want to replace it, you shouldn't need to edit anything.

==========================================================================

If you have agracier's map but would like to keep it and add this one as well:

(1) You will need to rename this mod's folder MAPMODS NEW_Georgia_ag_WxTech\Maps\ag_New_Georgia to something alse, such as

  MAPMODS NEW_Georgia_ag_WxTech\Maps\WxTech_New_Georgia

(2) You will similarly need to rename this mod's current folder

  MAPMODS NEW_Georgia_ag_WxTech\_Tex\ag\NewGeorgia

to something like

  MAPMODS NEW_Georgia_ag_WxTech\_Tex\ag\WxTech_NewGeorgia

(3) You will similarly need to edit all load.ini texture entries from

  ag/New_Georgia

to

  ag/WxTech_New_Georgia

(This could be done with a simple replace text operation in NotePad.)

(4) Add to all.ini:

New_Georgia(ag/WxTech)       WxTech_New_Georgia/load.ini

==========================================================================

As always, this work is offered up for use by any and all, for any purpose, without restriction.


WxTech
Apr 15, 2022
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WxTech

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Re: My treatment of agracier's New Georgia map
« Reply #1 on: April 12, 2022, 10:18:19 AM »

A few shots highlighting the coral reefs.

Munda Bar in the foreground



Looking east toward Wagina Island



Looking east-southeast, from between Wagina Island (behind us) and Santa Isabel Island

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xxxautoxxx

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Re: My treatment of agracier's New Georgia map
« Reply #2 on: April 12, 2022, 12:04:41 PM »

ANOTHER beauty job buddy!..and thanks !!!

xAx
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Kelso

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Re: My treatment of agracier's New Georgia map
« Reply #3 on: April 12, 2022, 12:42:16 PM »

For this map to work, I need the file: SL_Jungle.tga. WxTech - request to share.
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WxTech

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Re: My treatment of agracier's New Georgia map
« Reply #4 on: April 12, 2022, 01:01:06 PM »

For those missing the SL_Jungle tree object, the archive has been updated. I also included my favourite 2048 pixel high clouds texture.
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WxTech

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Re: My treatment of agracier's New Georgia map
« Reply #5 on: April 12, 2022, 01:39:23 PM »

NOTE: I recommend you get my Rotated Moon Textures mod, available at:

  https://www.sas1946.com/main/index.php?topic=67963.0

If you have installed my recent NGNB map update, the required set of Moon textures, for latitude 10 degrees, is included there.

(My rotated Moon mod includes folders of Moon textures suitable for nominal latitudes of 10, 30, 60 and 90 degrees degrees north. The old "Moon" folder has the textures rotated for 45 degrees latitude, suitable for a good number of maps, and thus not requiring to make edits. You edit a map's load.ini, choosing the texture set best suited for the DECLIN (latitude) value. If the map has a DECLIN of between 37 to 53, you need change nothing, for the correct textures will already be in effect. Indeed, no matter what the map DECLIN if below the Arctic, just leaving the load.ini Moon entry as it is, with the latitude 45 texture set, will be better than the stock Moon which has no rotation applied at all.)

If you do not like my rotated Moon textures, and wish to go back to the old non-rotated set:
- Delete my rotated Moon mod (having the folders Maps\_Tex\Moon_10, Moon_30, Moon_60, Moon_90 and Moon)
- In the map's load.ini file in the map folder, change the line
  Moon = Moon_10\Moon0000.tga
to
  Moon = Moon\Moon0000.tga
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Kelso

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Re: My treatment of agracier's New Georgia map
« Reply #6 on: April 12, 2022, 01:47:23 PM »

For those missing the SL_Jungle tree object, the archive has been updated. I also included my favourite 2048 pixel high clouds texture.
Thank you very much. The map is working.
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WxTech

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Re: My treatment of agracier's New Georgia map
« Reply #7 on: April 12, 2022, 01:55:45 PM »

I would like other Pacific maps to have accurate coral reefs. For large maps such as the Solomons set, Green Hell and squashman's Coral Sea/Solomon Sea set, map_c.tga would get fairly larger than they already are. Of course, the work would be considerable; for this map I must have expended 50 hours on the reefs and coastline/island tweaking/fitting.
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Squashman

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Re: My treatment of agracier's New Georgia map
« Reply #8 on: April 13, 2022, 09:20:35 AM »

Beautiful work Wx; the reefs look superb.
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Mixx

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Re: My treatment of agracier's New Georgia map
« Reply #9 on: April 13, 2022, 02:30:29 PM »

An interesting project. Beautiful textures. Many thanks for your work.

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RABIZO

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Re: My treatment of agracier's New Georgia map
« Reply #10 on: April 13, 2022, 07:06:25 PM »

Thank you for "WxTech".
The place where my father was in World War II "Kolombangara Island"
The US military seemed to go to the next island without attacking the place.
So my father is alive and well and I am there.
"I flew low enough to see the face of the F4U pilot," he said.
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WxTech

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Re: My treatment of agracier's New Georgia map
« Reply #11 on: April 13, 2022, 07:52:38 PM »

Thank you for "WxTech".
The place where my father was in World War II "Kolombangara Island"
The US military seemed to go to the next island without attacking the place.
So my father is alive and well and I am there.
"I flew low enough to see the face of the F4U pilot," he said.

You would seem to have a more direct connection to WW2 than most of us here. We can only be grateful that the US policy of bypassing enemy garrisons has resulted in your father's surviving the war, and his son being here now to relate his experience.

Cheers!
Glenn
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)
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