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Author Topic: A New Wood Revetment  (Read 9311 times)

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WxTech

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Re: A New Wood Revetment
« Reply #48 on: August 16, 2022, 05:58:01 PM »

So I cooked up two additional revetments; 15m and 17m bay size, double thickness walls 2.23m high (the same as the 13m revetment height.) Download the full object archive again, from the link in the top post. This time the earth blast pen object is included, meaning there are 12 objects in total.


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genXgamer

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Re: A New Wood Revetment
« Reply #49 on: August 16, 2022, 06:03:13 PM »

Excellent!

Thanks Glenn for the prompt new models.
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Mixx

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Re: A New Wood Revetment
« Reply #50 on: August 22, 2022, 04:20:35 AM »

Dear Glenn,
well done. Good addition.
 Thanks for your work
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genXgamer

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Re: A New Wood Revetment
« Reply #51 on: June 01, 2023, 06:17:32 PM »

Hi Glenn

I have a small request, can you make up a camo net 25 percent larger?
I have bomber bays made from three 16 X 4 segments and a larger one would be ideal.
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WxTech

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Re: A New Wood Revetment
« Reply #52 on: June 01, 2023, 08:01:31 PM »

I presume this is the one not having the hanging sides.

Is the height OK?

How about length of corner ropes?

In the model, one need only multiply the X and Y values by 1.25, which can be done in a few minutes total with a spreadsheet. To raise the height, increase all Z values. This would be done for all vertices, shadow vertices and collision box vertices.

If the rope length is desired to change, move the X and Y values for the outer vertices by an equal amount to make them expand outward or retract inward on a 45 degree diagonal.

I suggest this because for such simple models as this, you could have the job done exactly to taste almost as fast as posting a request.  😉  I'm a big proponent of teaching a man to fish so that he have no need to beg for one every time he's hungry.

If you can't tackle this, let me know and I'll whip one up.

Cheers,
Glenn
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bomberkiller

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Re: A New Wood Revetment
« Reply #53 on: June 02, 2023, 12:20:40 PM »

Hello WxTech,

excellent, wonderful!

One more great addition for mission builders!

Thank you very much.

With best regards

 ]cheers[

Gerhard
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genXgamer

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Re: A New Wood Revetment
« Reply #54 on: June 10, 2023, 07:07:36 PM »

Hi Glenn

Can you include a thin version of the 15 metre revetment in this package?

Not that I can't do this myself, but it's far more convenient to tell the player to have the latest version of this mod or include the package with my campaign.

If not, like the above request for a larger masking net I will do myself as a standalone mod.
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WxTech

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Re: A New Wood Revetment
« Reply #55 on: June 10, 2023, 07:39:42 PM »

Shane,
Can do. Did you make up your larger net? (You didn't at least let me know about the height and tie rope length.  ;)  )
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genXgamer

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Re: A New Wood Revetment
« Reply #56 on: June 10, 2023, 08:37:17 PM »

Great mate!

So could you possibly make about 50 percent wider than the thin single walled revetments currently used?

In regards to the larger net, I took care of that.
25 X 20, higher and with shorter ropes.
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WxTech

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Re: A New Wood Revetment
« Reply #57 on: June 10, 2023, 09:13:53 PM »

I just made up the object. I did have the wall thickness wider, by about that 50% value. The problem was that the log ends had the circular cuts elongated horizontally, appearing distinctly oval, due to retaining the same number of logs for the same height. And so I did make the wall the usual thinness. To be satisfied with the appearance of a thicker wall than this, I might have to make up a new texture.

I recall that you've cooked up some texture of your own (which would be nice to offer to the rest of us  ;)  ), but I want to have an appearance that's consistent within the set of objects sharing the same texture, for everyone else.

Note that the walls are 23cm, or 9" thick. How does that compare to some real examples? It seems reasonably decent for a 'thin' shield against bomb splinters and bullets, representing a more quickly thrown up shelter, or one where available wood is not plentiful. Moreover, isn't it slicing things a bit on the fine side to have a second object whose walls are a not terribly different thickness of about 2/3, where a factor of two is a more meaningful difference?
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genXgamer

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Re: A New Wood Revetment
« Reply #58 on: June 10, 2023, 09:43:42 PM »

Hi Glenn

It might be best to keep the same single walled \(  \)thickness currently used.
What I removed from my previous post was that I have done a new texture (sorry no spoilers).
Perhaps I need to tweak the texture (make logs narrower) once I have a thinner walled 15 metre revetment.
If it doesn't look good then I may need to create a standalone 15 metre revetment.
I may get to a stage where different models access different textures instead of the single texture currently used, this shouldn't be hard.
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WxTech

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Re: A New Wood Revetment
« Reply #59 on: June 14, 2023, 01:08:29 AM »

UPDATE, Jun 14, 2023: I've updated the full archive to include a 15m revetment with thin walls.
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