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Author Topic: WxTech's Stock George cockpit tweaks  (Read 919 times)

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WxTech

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WxTech's Stock George cockpit tweaks
« on: February 16, 2022, 04:42:41 AM »

The STOCK George cockpit. Note:
- The too-high PoV for the 'normal' seated position, if one likes to have the reticle normally centered.
- The 'muddy' armored glass, which diffuseness lowers contrast.
- The lack of a proper reticle mask.
- The rather far rearward seating position, which compromises the sight picture for gunnery while maneuvering.





My tweaks:
- The PoV has been lowered so as to better center the reticle.
- The armored glass has been given a greenish tint, and moreover does not impair contrast as badly, and does not cause Sun reflection when you're inverted.
- The canopy perspex has had my usual treatment, including reversed surface normals.
- I've added a 3rd PoV that is selected when the canopy is open. This can aid in taxying, for instance.
- The gun sight has had a number of refinements made:
 * A correctly sized, circular reticle mask is present, which results in a closer PoV.
  * I've added the reflection of the collimating lens (two reflections; one per surface.)
  * The reflector plate has better transparency, and does not cause a ridiculous sun reflection when you're inverted.
  * The sun shade, like the armored glass, does not impair contrast.
  * A new lens texture is applied.
  * The iron sight is improved.





Get it here:

https://www.mediafire.com/file/c8jpe4jgpxmdk93/Stock_George_cockpit_tweaks.7z/file


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WxTech

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Re: WxTech's Stock George cockpit tweaks
« Reply #1 on: February 16, 2022, 05:04:38 AM »

Some notes about the PoVs.

Here's the relevant portion in MaineHull.msh:

Code: [Select]
[Hooks]
CAMERA <BASE>
CAMERAAIM <BASE>
CAMERAUP <BASE>

[HookLoc]
//0 -1 0 1 0 0 0 0 1    0   0.14742  0.42505 L B U
//0 -1 0 1 0 0 0 0 1    0   -0.1     0.38779

//0 -1 0 1 0 0 0 0 1    0   0.0  0.39  //F14.7 D2.5
//0 -1 0 1 0 0 0 0 1    0   -0.2   0.384  //F10

0 -1 0 1 0 0 0 0 1    0   -0.1  0.39  //F24.7 D2.5
0 -1 0 1 0 0 0 0 1    0   -0.3   0.384  //F20
0 -1 0 1 0 0 0 0 1    0.2 -0.1  0.44

The original data are disabled with preceding "//" characters.

Note that I've added a 3rd PoV, which is selected when the canopy is open. I've positioned it to the port side, about in line with the canopy side. This can aid in taxying, for instance.

Note the characters "L B U" appending the now disabled first line in [HookLoc]. This tells you that the X, Y, and Z values (the last 3 numbers in each line) will move the PoV to the Left, Back and Up when increased, respectively. The units are meters; 1cm is 0.01m.

The 3 lines not disabled via preceding "//" characters are the active ones. The order is the same as laid out in [Hooks]. CAMERA is the 'normal' view, CAMERAAIM is set when the 'gunsight view' key is hit, and CAMERAUP is set when the 'seat up' key is hit while the canopy is open.

If you don't like my PoV locations, go to town and set 'em to your preference! Just open MaineHull.msh with Notepad, or your preferred text editor, edit and save. To check your new setting, you need to load a different plane that DOES NOT use the same cockpit, then load the George. No need to quit and restart the game.

Cheers!
Glenn
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RABIZO

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Re: WxTech's Stock George cockpit tweaks
« Reply #2 on: February 16, 2022, 05:43:07 AM »

Thank you for "WxTech".

I came here before the place where I asked the question.
Thank you for always "the best effect".
This time, the sighting device is the same as before, and I will edit the video,
The next video using "N1K1" will use "this cockpit".
I am always grateful for your help.

And thank you for "some notes".



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