Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3   Go Down

Author Topic: Spanish Civil War Map: Ebro Delta  (Read 5250 times)

0 Members and 1 Guest are viewing this topic.

agracier

  • Modder
  • member
  • Offline Offline
  • Posts: 3048
    • The Great War in a Different Light
Re: Spanish Civil War Map: Ebro Delta
« Reply #12 on: December 05, 2021, 02:43:31 AM »

Nice, will this map work with these missions?

https://www.sas1946.com/main/index.php/topic,55246.0.html

I have little experience with using missions made by others, but I do have a suspicion that missions need to be tailored to each map specifically. After all, airfields and objects will be placed differently from map to map and therefore waypoints and targets won't accord from one map to another. Perhaps pure dog-fighting missions would work, but they are quick and easy to make in full mission builder ...
Logged

Vampire_pilot

  • member
  • Offline Offline
  • Posts: 8630
Re: Spanish Civil War Map: Ebro Delta
« Reply #13 on: December 05, 2021, 09:51:06 AM »

A mission is custom made for a map. You cannot swap maps in a mission. That is not the concept.

In short, that does not work, no.
Logged

<Gunny>

  • member
  • Offline Offline
  • Posts: 1416
Re: Spanish Civil War Map: Ebro Delta
« Reply #14 on: January 07, 2023, 04:22:11 PM »

I have been fighting this map for about 3 days now.. Different down loads.
Always the same thing the GOOD OLE  Church thingy..-------> Missing objects in your static.ini:

buildings.House$]SEchurch10
I have removed the ( ] ) and it still will not work.
Logged

WxTech

  • Modder
  • member
  • Offline Offline
  • Posts: 6072
Re: Spanish Civil War Map: Ebro Delta
« Reply #15 on: January 07, 2023, 05:14:20 PM »

The entire text string is enclosed with square brackets:

[buildings.House$SEchurch10]

My static.ini has both versions, I just now discovered; I'll remove the buggered entry.
Logged
Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

WxTech

  • Modder
  • member
  • Offline Offline
  • Posts: 6072
Re: Spanish Civil War Map: Ebro Delta
« Reply #16 on: January 07, 2023, 05:19:51 PM »

My static.ini has three entries using the same object.

[buildings.House$SSEchurch10]
Title           SEchurch10
MeshLive        3do/Buildings/SouthernEurope/SEchurch10/live.sim
MeshDead        3do/Buildings/SouthernEurope/SEchurch10/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.2


[buildings.House$]SEchurch10]  //!!!!!!!!!!
Title           SEchurch10
MeshLive        3do/Buildings/SouthernEurope/SEchurch10/live.sim
MeshDead        3do/Buildings/SouthernEurope/SEchurch10/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.2


[buildings.House$SEchurch10]
Title           SEchurch10
MeshLive        3do/Buildings/SouthernEurope/SEchurch10/live.sim
MeshDead        3do/Buildings/SouthernEurope/SEchurch10/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.2
Logged
Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

<Gunny>

  • member
  • Offline Offline
  • Posts: 1416
Re: Spanish Civil War Map: Ebro Delta
« Reply #17 on: January 07, 2023, 05:55:47 PM »

I also have three....
It still will not SAVE.
Logged

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6671
  • In memory of my beloved hero: Saburo SAKAI!
Re: Spanish Civil War Map: Ebro Delta
« Reply #18 on: January 08, 2023, 05:09:38 AM »

Log please....
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9567
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Spanish Civil War Map: Ebro Delta
« Reply #19 on: January 08, 2023, 05:33:08 AM »

I have been fighting this map for about 3 days now.. Different down loads.
Always the same thing the GOOD OLE  Church thingy..-------> Missing objects in your static.ini:

buildings.House$]SEchurch10
I have removed the ( ] ) and it still will not work.
This is normal!
You have to modify the "actor.static" of the map by replacing this "]" by an admissible character.
Example, an "S" or another letter.
Then modify the erroneous entry in the static.ini.
An explanation was given on the forum... a long time ago!
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Frankiek

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3115
Re: Spanish Civil War Map: Ebro Delta
« Reply #20 on: January 08, 2023, 10:17:23 AM »

Then please I would be grateful if anybody with the correct "actor.static"  could post it here Thank you :)
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9567
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Spanish Civil War Map: Ebro Delta
« Reply #21 on: January 08, 2023, 11:32:01 AM »

Try this fix !
Not tested !

https://www.mediafire.com/file/pqjj64cfpal9e1q/actors_SPAIN_EBRO_DELTA.7z/file

Check that you have the following lines in your "static.ini":

[buildings.House$SSEchurch10]
Title           SEchurch10
MeshLive        3do/Buildings/SouthernEurope/SEchurch10/live.sim
MeshDead        3do/Buildings/SouthernEurope/SEchurch10/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.2


Remove all lines :
[buildings.House$]SEchurch10]
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

<Gunny>

  • member
  • Offline Offline
  • Posts: 1416
Re: Spanish Civil War Map: Ebro Delta
« Reply #22 on: January 08, 2023, 12:29:26 PM »

Ok thank for trying to fix this mess.
Now the static checker could not find any missing objects .
The map loads but I still can't save.
Here is the log and this is NEW ....
Code: [Select]
House: Value of [buildings.House$SEchurch10]:<Panzer> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.buildings.House$SPAWN.getF(House.java:547)
at com.maddox.il2.objects.buildings.House$SPAWN.LoadHouseProperties(House.java:615)
at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:714)
at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
at java.lang.reflect.Method.invoke(Native Method)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.builder.PlMisHouse$Type.<init>(PlMisHouse.java:60)
at com.maddox.il2.builder.PlMisHouse.configure(PlMisHouse.java:283)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in house spawn registration: com.maddox.il2.objects.buildings.House$Spitfirewreck
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Logged

Frankiek

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3115
Re: Spanish Civil War Map: Ebro Delta
« Reply #23 on: January 08, 2023, 02:05:58 PM »

It seems that there is a problem with the object house$Spitfirewreck not able to spawn there must be a problem with the classfile
Logged
Pages: 1 [2] 3   Go Up
 

Page created in 0.041 seconds with 25 queries.