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Author Topic: CARSMASTER_MIRROR_SD (HD)_1024  (Read 9454 times)

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mechanic

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Re: CARSMASTER_MIRROR_SD (HD)_1024
« Reply #24 on: December 03, 2021, 06:28:34 PM »

I tried a full cold re-boot - no joy

I am running with Bat 4.2 Flashpoint Patch 02. I am using the WxTEch  ! ! ! CARSMASTER Hi Rez Mirrors BAT 4.1.2+ version of this mod and it is at the top of the #WAW3 folder. I use [mods] in the conf.ini.

I am curious to know if I am the only Bat 4.2 Flashpoint Patch 02 user having this problem. Other viewers please speak up either way.

Thank you WxTech for your time and patience in helping me to try and resolve this issue.

Mechanic
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mechanic

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Re: CARSMASTER_MIRROR_SD (HD)_1024
« Reply #25 on: December 07, 2021, 08:25:29 PM »

WxTech
-
I kept troubleshooting and finally found my problem. The conf.ini text - mirrorWidth=1024 and mirrorHeight=1024 had to be placed at the top of all other [mods] text in in the conf.ini file- e.g.:

Code: [Select]

[mods]

mirrorWidth=1024
mirrorHeight=1024


RandomSplash=1
netCallsign=
ngHUDposition=0,0,0,0
ngHUDsector=1
ngHUDsubtitles=8
ngHUDmaptime=0
ngHUDpause=0
ngHUDfpsbar=0
ngHUDlogbottom=1
ngHUDloglines=3
ngHUDshiftmsg=5
PALMODsColor=1
ngMAPfriendly=1
ngMAPhostile=0
ngMAPfilters=0
ngMAPnoise=1
PALShowChocks=13
PALShowCatGear=1
[rts_joystick3]
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0 0
FF=0

;MaxVisualDistance=5000 //- effects?
;MaxStaticVisualDistance=4000 //- objects?
;MaxLongVisualDistance=10000 //- big ships?
;MaxPlateVisualDistance=16000 //- runways?
MaxVisualDistance=20000
MaxStaticVisualDistance=8000
MaxLongVisualDistance=20000
MaxPlateVisualDistance=20000

I originally just naturally placed the text at the bottom of my existing text.

Anyway, I continue to love your work and tweaks. Below is an image with the new mirror, new mirror mod and your new cockpit lighting with red glow in a F6F Hellcat.
                                         

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resistor

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Re: CARSMASTER_MIRROR_SD (HD)_1024
« Reply #26 on: December 07, 2021, 08:56:05 PM »

Where is the folder spoken of below?

3. Select the size of the texture "MIRROR.tga", place it in all folders
   aircraft cockpits that have mirrors.
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WxTech

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Re: CARSMASTER_MIRROR_SD (HD)_1024
« Reply #27 on: December 08, 2021, 03:00:41 AM »

resistor,
If you should have some other potential Hellcat mod which uses a cockpit other than the three I know of (the -3, -5 and -5night), chances are it would be based on the existing base model and hence be compatible for the inclusion of some stuff like this. I don't think this is currently the case, though...
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

resistor

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Re: CARSMASTER_MIRROR_SD (HD)_1024
« Reply #28 on: December 08, 2021, 09:52:31 AM »

Not sure my question was clear, your answer was lost on me.

Let me ask it this way:

Where exactly do i put the mirror.tga? I have been unable to find the right path.

Thanks in advance
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WxTech

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Re: CARSMASTER_MIRROR_SD (HD)_1024
« Reply #29 on: December 08, 2021, 11:32:52 AM »

For a BAT World at War game, cockpit resources such as MIRROR.tga go here (using the F6F-5 as an example):

C:\MyBATGame\#WAW3\MyHellcatMod\3do\cockpit\F6F-5\MIRROR.tga

If you already have a mod for the desired plane's cockpit, put the file there. Of course, other resources may be required if not already present. A .tga file must have a .mat file specifying its parameters, and there must be a .msh file building the object it is skinning, and there must be a .him entry for the mesh.

If I missed again, please ask away.  ;)

Glenn
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

resistor

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Re: CARSMASTER_MIRROR_SD (HD)_1024
« Reply #30 on: December 08, 2021, 02:49:37 PM »

For a BAT World at War game, cockpit resources such as MIRROR.tga go here (using the F6F-5 as an example):

C:\MyBATGame\#WAW3\MyHellcatMod\3do\cockpit\F6F-5\MIRROR.tga

If you already have a mod for the desired plane's cockpit, put the file there. Of course, other resources may be required if not already present. A .tga file must have a .mat file specifying its parameters, and there must be a .msh file building the object it is skinning, and there must be a .him entry for the mesh.

If I missed again, please ask away.  ;)

Glenn

I must be missing a separate mod or something, that directory structure doesn't exist in my 4.2 Flashpoint install. Is this specifically for a different BAT version?
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WxTech

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Re: CARSMASTER_MIRROR_SD (HD)_1024
« Reply #31 on: December 08, 2021, 04:10:35 PM »

I was illustrating the file structure with a generalized example. It wasn't intended to represent any real thing.

If you have no Hellcat cockpit mods, you can't add a MIRROR.tga, or anything else. You must first have a mod present.

If you have Barnesy's Hellcat mod, it has the cockpit folders for the F6F-3, F6F-5 and F6F-5N. You could paste copies of the MIRROR.mat and MIRROR.tga files into those folders.

Or if CARSMASTER's mod here doesn't have these cockpit folders, you can create these yourself, then paste into each a copy of the two MIRROR files.

Either approach will fill the bill.
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

resistor

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Re: CARSMASTER_MIRROR_SD (HD)_1024
« Reply #32 on: December 08, 2021, 04:23:51 PM »

Understood. Thanks for the clarification. I had a feeling i was missing a mod. Cheers! 8)
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warduke

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Re: CARSMASTER_MIRROR_SD (HD)_1024
« Reply #33 on: July 12, 2022, 05:44:01 PM »

Hello, for some reason I have only just now found this mod. I am unable to get this to work, if I use the 1024 texture, I only get mirror, if i use the 512 texture, it kind of works but the image only appears in the lower right quarter of the mirror and using the 256 give the full image. I am using vp modpack, and already tried the version for bat posted earlier but that results in a ctd. my version is 4.12.2m.
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gunny0134

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  • no skill just simple, but seek the best beauty !!
Re: CARSMASTER_MIRROR_SD (HD)_1024
« Reply #34 on: July 13, 2022, 11:19:47 PM »

Hi... ;D

I hope this 1024 mirror texture applies to French aircraft.

CR714, It looks a little bit difficult because it has curved glass.

And MB152, MS406, MS410...etc

My environment : BAT 4.0 Red Core

Thank you always... :)
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sgt_fresh

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Re: CARSMASTER_MIRROR_SD (HD)_1024
« Reply #35 on: August 04, 2022, 09:57:55 PM »

Trying to get the mod to work. Where would I find this:

3. Select the size of the texture "MIRROR.tga", place it in all folders
   aircraft cockpits that have mirrors.

I have located the Mirror.tga Thanks in advance.
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