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Author Topic: Some fixes for the tanker type ships  (Read 500 times)

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Some fixes for the tanker type ships
« on: November 28, 2021, 01:51:07 AM »

Get it here:


From the included readme file:

This mod fixes three issues, mostly concerning tankers. These are the ones available in my B.A.T. 4.0 game. The included file, TankerType ships.txt outlines the entries for them in the relevant files in the game.

1) For the six tanker types, the hooks for the starting point of the wake were too far forward, causing the wake texture to extend a short distance forward(!) of the bow. These hooks have been moved rearward in line with the typical locations for other ships. Now the wakes are not seen to extend forward of the ship.

2) For the nine tanker classes missing the "TankerType" implementation, this has been added so that the larger fire, smoke and illumination effects specific to tankers when damaged/destroyed will be invoked. These tankers, their class names and classfile names:

Tanker0      ShipPack$Tanker0.class      6B2E6E54AADA4D44
Tanker1      ShipPack$Tanker1.class      7EC6BB4674B703C0
Tanker2      ShipPack$Tanker2.class      48F33718528B1D9E
Tanker0      Ship$Tanker0.class      60F1EC04BB929A16
Tanker1      Ship$Tanker1.class      0BB6DD8E510688A4
Tanker2      Ship$Tanker2.class      795D25DE7A7FD5CC
Fort George   Ship$FortGeorge.class      93F774CACE6AD768
Red Canyon   Ship$RedCanyon.class      288965BA38C3EE22
White River   Ship$WhiteRiver.class      DDF45F6866A31EEA

In my B.A.T. 4.0 game, there are there other ships described as tankers that are available in the FMB:

Coastal Tanker
Armed Tanker
TransAtlantic Tanker

I cannot find specific entries for them anywhere, nor any classes. But they do now implement the tanker fire/smoke and illumination, implying that they're 'clones' of existing classes.

3) For the generic IJN BB, the hooks that determine the width of the wake effect were formerly too close together, resulting in a wake that is incongrously narrow for the ship's beam. These hooks have been increased in separation by a factor of two, providing a wake of width more proportionally in line with the wakes for other ships.

As always, this work is offered for the use by any and all, for any purpose, without restriction.

Nov 27, 2021
Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)


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Re: Some fixes for the tanker type ships
« Reply #1 on: November 29, 2021, 04:16:56 AM »

Many thanks WX, small tweak but makes the wake look a lot more realistic.




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Re: Some fixes for the tanker type ships
« Reply #2 on: November 29, 2021, 04:20:08 AM »

Nice  addition! Many thanks for your work!


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Re: Some fixes for the tanker type ships
« Reply #3 on: November 29, 2021, 04:46:58 AM »

That's a nice small improvement.
Maybe I'll simply adopt it into BAT
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