Thank you so much guys , Strike , redko and many others .....

It's very nice of you .
Working on effects is a cake walk comparing to 3D aircraft modeling , Java class files work ,
working with mesh files , maps creating , repaints work , creating SAS Modact and UP versions
and a lot of other stuff where these members , SAS staff , UP staff guys , ZUTI's excellent MDS
and all other modders are generously contributing day after day a lot more than HolyGrail & Potenz & Wolfighter effects co. ever will be .
We really do not deserve such praise , many guys have contributed to these effects mods
in the past 2+ years and we're very , very thankful for everything they have done to help us

With these days busy life we're no longer what we used to be , every day life is taking its tool
leaving less and less free time in these tough economic times .
Those hay days of HolyGrail & Potenz & Wolfighter effects co. are over

We're continuing to be around , there is work going on on last Plutonium effects mod version as the
latest contribution on motor effects by Sani is absolutely incredible

but some of the other effects
mods which have included class files will have to be picked up by someone else for editing in order to
make them compatible with other versions of IL-2 as they were created only for 4.09

Strike

, I have also kept all versions of effects mods ever made since the modding madness started

" Be shure "

it makes us happy when you and others like what they see in-game when flying combat
missions and campaigns where these effects can be unleashed for better increasing immersion .
Not everything was always 100% , we wish some of the effects are entirely different but considering
the game engine particles limits and rendering , it is what it is .
We very appreciate all your kind words and what a ride it was during those past years in effects department !

Show must go on ! we will be around , just not as much contributing to creating new effects .
Thank you .
S! HG