Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]   Go Down

Author Topic: Cooling Tower  (Read 2154 times)

0 Members and 1 Guest are viewing this topic.

WxTech

  • Modder
  • member
  • Offline Offline
  • Posts: 5592
Re: Cooling Tower
« Reply #12 on: November 12, 2021, 12:28:52 PM »

Here's a first stab it it, using my Poor Man's 3D software package, otherwise known as a spreadsheet.  ;) Took just a few minutes to do.

I dropped the top down, and altered the material mapping accordingly. I've rotated the thing in the mesh viewer screen grab to show the already-present bad material mapping, which has horrible texture stretching at opposite sides. That would need improving!

This object was not given a shadow nor a collision box, which such a large thing absolutely should have both of. They'll have to be added.

A last potential concern. The object was originally made so that the top was at +73m and the bottom was at -73m (the middle is therefore at 0m). If this is to replace the original tall tower, then I'm not sure how to locate the new, shorter one on the Z-axis. Should the base still be at -73m, or should the middle of the object be at 0m, like the original?

So, is this the kind of proportion needed? Is the size OK, with a diameter of about 28m, and a height of 35m?


Logged
Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

WxTech

  • Modder
  • member
  • Offline Offline
  • Posts: 5592
Re: Cooling Tower
« Reply #13 on: November 12, 2021, 03:13:37 PM »

Here's a second stab at it. I completely re-made the thing from scratch (again, using a spreadsheet). More polygons. And added a dedicated, better mapped, higher resolution texture of concrete (taken from the concrete runway and tweaked  ;)  ).

Logged
Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

WxTech

  • Modder
  • member
  • Offline Offline
  • Posts: 5592
Re: Cooling Tower
« Reply #14 on: November 12, 2021, 03:45:04 PM »

And here it is, plunked down on a map, to see what it looks like in situ.

Logged
Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

Uzin

  • Modder
  • member
  • Offline Offline
  • Posts: 2789
  • On lifetime holidays
Re: Cooling Tower
« Reply #15 on: November 12, 2021, 04:07:30 PM »

Nice.
Looking forward to release.
Logged

WxTech

  • Modder
  • member
  • Offline Offline
  • Posts: 5592
Re: Cooling Tower
« Reply #16 on: November 12, 2021, 04:13:33 PM »

Here's my take on the cooling tower, as shown above. It has a base diameter of 30m and a height of 36m.


Get it here:

https://www.mediafire.com/file/4yfvurhnlwinulv/WxTech_Cooling_Tower.7z/file


From the included readme file:

This is a quick job to meet a Forum request. Initially I merely modified the original tower object by shortening it. But it had a number of issues. The worst being really poor texture mapping, and at a low resolution considering the object size. Another issue was the zero-thickness wall. And it lacked a collision box and shadow.

A couple other elements that were lacking, but which I've NOT addressed. It comprised but a single LOD, and there was no destroyed version.


So I figured that it would be best to build this object from scratch. It now has more polygons, a higher resolution texture, and a 0.5m thick wall. A simple collision box was added, and it now has a shadow. Again, there is no destroyed version.



ADD TO STATIC.INI

[ You don't have to include the first part of the text block below (between and including the lines beginning with
//======

The crucial section is the second portion starting with [buildings.House$CoolingTower]. And it can be placed anywhere in static.ini you care to put it. ]



//===========================================================================
[***]
Title Objects by WxTech
//===========================================================================

[buildings.House$CoolingTower]
Title           CoolingTower
MeshLive        3do/Buildings/Industrial/CoolingTower/live.sim
MeshDead       
AlignToLand     0
Body            RockBig
Panzer          1.0




I include the working spreadsheet file which creates the contents for the mesh, in .ods format (Open Office).

I include also the .pdf for the concrete texture, which has as a separate layer the interior shadow gradient.



This is free to use, without restriction, by any and all, for any purpose.

WxTech
Nov 12, 2021
Logged
Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

WxTech

  • Modder
  • member
  • Offline Offline
  • Posts: 5592
Re: Cooling Tower
« Reply #17 on: November 12, 2021, 04:19:36 PM »

In concrete.mat I supplied a distance of 10000m (the original object was limited to a mere 3000m). This longer view distance will likely require the extended view distance mod. Otherwise the visibility limit is 4000m, if I recall correctly. If one wants to reduce this, simply edit in Notepad the line:

  VisibleDistanceFar 10000.0

to something like, say:

  VisibleDistanceFar 5000.0
Logged
Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

genXgamer

  • member
  • Offline Offline
  • Posts: 1150
Re: Cooling Tower
« Reply #18 on: November 12, 2021, 04:32:40 PM »

Looks awesome mate!

That concrete texture suits it, now add some smoke and it will look the nuclear power plant from the Simpsons.
Logged
Go in quickly - Punch hard - Get out!

WxTech

  • Modder
  • member
  • Offline Offline
  • Posts: 5592
Re: Cooling Tower
« Reply #19 on: November 12, 2021, 04:55:06 PM »

Like this?  ;)

Logged
Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

ljmagnum

  • member
  • Offline Offline
  • Posts: 154
Re: Cooling Tower
« Reply #20 on: November 12, 2021, 08:31:49 PM »

  G R E A T
looks so phenomenal thank ur WxTech and also thx Uzin for his efford

you two now have a stake in the oil refinery on Stock Exchange Wall Street the first Barrels goes to WxTech and Uzin for a cold Winterwonderland



















thx all involved in this project

stay safe Gents


Logged

Knochenlutscher

  • Flying Ass Clown #10
  • Modder
  • member
  • Offline Offline
  • Posts: 4465
  • aka Segfej
Re: Cooling Tower
« Reply #21 on: November 12, 2021, 11:19:57 PM »

Well done Gentlemen, nice lil Object and sure worth every dime.

Awesome refinery, looks like old Leuna when I last visited in mid 80s, hell of a Tubes and freaking Towers, Chimneys...

The socialist Plate Block from first Picture is awesome too, good god,
looks like over here.  8)
Logged
Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

Uzin

  • Modder
  • member
  • Offline Offline
  • Posts: 2789
  • On lifetime holidays
Re: Cooling Tower
« Reply #22 on: November 13, 2021, 08:48:53 AM »



Left- by Gteif11 of Aviaskins, right -by Wxtech here.
Logged

ljmagnum

  • member
  • Offline Offline
  • Posts: 154
Re: Cooling Tower
« Reply #23 on: November 22, 2021, 12:10:15 PM »

sry for late response

ur did a great job thx wxtech
the decision of concret was really good , iam not understand all ur qustion to create this tower 4 exampel visibilty distance 4000 3000 no clue

the thicknes was brilliant too
i want a eyecatcher and ur create a catcher thx buddy

one qustion again where ur find the hight of 36 m it this height from towers in real life
Anyway ur a Artist
stay care
Logged
Pages: 1 [2]   Go Up
 

Page created in 0.078 seconds with 28 queries.