Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 7 8   Go Down

Author Topic: WxTech's F2A-1 (B-239) Cockpit Tweaks  (Read 11751 times)

0 Members and 1 Guest are viewing this topic.

Repetier_71

  • Modder
  • member
  • Offline Offline
  • Posts: 135
Re: WxTech's F2A-1 (B-239) Cockpit Tweaks
« Reply #36 on: October 27, 2021, 04:17:34 AM »

that thread has 145 pages :) could you provide a download-link maybe?

Hi Griffon_301
OK. After this time I do not remember where the page number was. Two cups of coffee later  :)
http://forum.aviaskins.com/showthread.php?t=2949&page=100
Logged

Griffon_301

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2199
Re: WxTech's F2A-1 (B-239) Cockpit Tweaks
« Reply #37 on: October 27, 2021, 04:49:02 AM »

Awesome! Thanks a lot :)
Logged

Repetier_71

  • Modder
  • member
  • Offline Offline
  • Posts: 135
Re: WxTech's F2A-1 (B-239) Cockpit Tweaks
« Reply #38 on: October 27, 2021, 04:59:05 AM »

Awesome! Thanks a lot :)

Oki  ;)
In this bookmark, they are FM for the default aircraft "Самая" правильная "фм". In this for new modified planes "Новые самолеты. Обсуждение"
Have fun. For the pilot, it's like a candy store. Vasya doing a good job.
Logged

Griffon_301

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2199
Re: WxTech's F2A-1 (B-239) Cockpit Tweaks
« Reply #39 on: October 27, 2021, 05:45:47 AM »

I fully agree! I have a few of his modified FMs up and running and really like them...
Logged

WxTech

  • Modder
  • member
  • Offline Offline
  • Posts: 5531
Re: WxTech's F2A-1 (B-239) Cockpit Tweaks
« Reply #40 on: October 27, 2021, 07:16:56 AM »

I just tried that new flight model from Aviaskins in my BAT 4.0 game. It seems like the maneuverability has improved, based on my now being rather more competitive against Hurricanes. But I'd like to know how to ascertain for certain that it's really in operation. I see no entry in log.lst indicating the loading of an 'external' flight model, but then I'm not sure if BAT outputs these advisories to the log. I have some niggling doubts, based on the fact that I can't see the new weapon option for the LKk42 guns, which I see in the plane class.

Is there something additional I need to do, besides dropping the mod into #WAW3 (and naming it so that it lies above any other folders which might share same-named resources, of course)?
Logged
Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

Repetier_71

  • Modder
  • member
  • Offline Offline
  • Posts: 135
Re: WxTech's F2A-1 (B-239) Cockpit Tweaks
« Reply #41 on: October 27, 2021, 07:52:52 AM »

I do not know the BAT structure. So it's hard to tell me something constructive, something I do not use. I operate on 4.12+ModAct5.30+EngineModv2.7+million mods+planes I War+planes II War+dryers (Jet Era). I install everything alone, I correct entries, I am in the order of Class File. For me everything works like in the "Swiss watch". We will ask someone who knows the structure of BAT is someone? whet.her only everyone is taking  ;D
Logged

WxTech

  • Modder
  • member
  • Offline Offline
  • Posts: 5531
Re: WxTech's F2A-1 (B-239) Cockpit Tweaks
« Reply #42 on: October 27, 2021, 07:59:38 AM »

As far as I understand, BAT 4.0 uses Engine Mod 2.7, and is built on 4.12.2. Based on that, I shouldn't expect incompatibilities.
Logged
Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

Fulmen

  • member
  • Offline Offline
  • Posts: 13
Re: WxTech's F2A-1 (B-239) Cockpit Tweaks
« Reply #43 on: October 27, 2021, 12:12:03 PM »

that thread has 145 pages :) could you provide a download-link maybe?

Hi Griffon_301
OK. After this time I do not remember where the page number was. Two cups of coffee later  :)
http://forum.aviaskins.com/showthread.php?t=2949&page=100

This looks very, very interesting, thank you!

Btw speaking of the plane's flight model, I had forgotten that the plane also flies considerably slower than the real thing. Hopefully Vasya has fixed this. I will test his work immediately.

Also WxTech, I have a treat for you: much better photos of the cockpit than the ones I posted previously, kindly provided to me by LLv34_Untamo. I included a few other photos that are relevant to modelling the cockpit in general, not just the instruments. I uploaded them to Mediafire this time because there's so many of them and this forum downsizes them a little. I tried Imgur but it also cut the quality a bit. Here: https://www.mediafire.com/file/kepuq3e7nzcckgb/Photos.zip/file
Logged

Repetier_71

  • Modder
  • member
  • Offline Offline
  • Posts: 135
Re: WxTech's F2A-1 (B-239) Cockpit Tweaks
« Reply #44 on: October 27, 2021, 02:25:56 PM »

As far as I understand, BAT 4.0 uses Engine Mod 2.7, and is built on 4.12.2. Based on that, I shouldn't expect incompatibilities.
Hi WxTech
I am writing a late but I just came back home. Attempt the cockpit mod and mod fm vasya inherit the same cockpit classes. Are you absolutely sure that these classes
32D6D860570A8AF6
C572203C06B0C572
F65A54BC5D461E02
F668394AA1662B60
The first FM mode load first. This is in my installation and works tip-top
Logged

WxTech

  • Modder
  • member
  • Offline Offline
  • Posts: 5531
Re: WxTech's F2A-1 (B-239) Cockpit Tweaks
« Reply #45 on: October 27, 2021, 06:28:50 PM »

As far as I understand, BAT 4.0 uses Engine Mod 2.7, and is built on 4.12.2. Based on that, I shouldn't expect incompatibilities.
Hi WxTech
I am writing a late but I just came back home. Attempt the cockpit mod and mod fm vasya inherit the same cockpit classes. Are you absolutely sure that these classes
32D6D860570A8AF6
C572203C06B0C572
F65A54BC5D461E02
F668394AA1662B60
The first FM mode load first. This is in my installation and works tip-top

Those classes aren't present. I do have 9 other classes, which are for 5 plane classes (3 F2A and 2 A6M) and 4 gun classes.

Was there more than one version of the mod available? I grabbed what looked to be correct....

Thanks!
Logged
Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

WxTech

  • Modder
  • member
  • Offline Offline
  • Posts: 5531
Re: WxTech's F2A-1 (B-239) Cockpit Tweaks
« Reply #46 on: October 27, 2021, 06:35:29 PM »

Ah, I see a pair of additional links in the last post on that page; one for 4.12.2 and another for 4.13.4. Just grabbed both. Will be trying shortly...
Logged
Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

WxTech

  • Modder
  • member
  • Offline Offline
  • Posts: 5531
Re: WxTech's F2A-1 (B-239) Cockpit Tweaks
« Reply #47 on: October 27, 2021, 07:21:47 PM »

Fulmen,
I checked out that little collection of photos; wonderful stuff! Thanks. You know what they say about gift horses, but it would have been nice to have a pic or two showing details of the canopy frame construction. We enthusiasts tend to concentrate on the instruments, but an important aspect of a sim is the canopy, as that's what we have to look through into the outside world.

But this stuff is invaluable, so I'll stop my moaning now.  ;)

Cheers!
Glenn
Logged
Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)
Pages: 1 2 3 [4] 5 6 7 8   Go Up
 

Page created in 0.078 seconds with 27 queries.