Fulmen,
I thought you were referring to a more widespread, global difference in the cockpit texture resolution. I see now that you are concerned with those relatively small number of meaningful differences I found. The text placards were not so important to this non Finn
, and so the less sharp but stylistically nicer ones were better for me.
For texture work I use the free Photoshop CS2, available from Adobe. Of one could use GIMP. For maximum versatility, the graphics editor must be able to handle alpha channels, which are what provide the transparency cutouts present in some textures.
For editing meshes, I use Notepad, in conjunction with a spreadsheet when dealing with the 3D model. But for adjusting the POV, Notepad alone is all you need. Once you have the relevant mesh extracted and converted to ASCII (if originally in binary.)
If you open Body.msh in Notepad, near the top you'll see the view hooks section, with an entry for the 'normal' POV called CAMERA, and another entry for the 'gunsight view' called CAMERAAIM. For each, the first 9 numbers are the transformation matrix. The last three are what concerns us, for these are the X, Y and Z values that locate the POV. There is no global standard for all cockpits as to which axis corresponds to the fore-aft, L-R and up-down directions. I usually try changes, 9ne at a time, of about 0.2m to see how the POV has shifted, then refine things once the axis orientations are known. I typically add a coded entry to record this. The 6 letters being F and B, U and D, and L and R. You can divine their meaning. These indicate, in order, the direction the POV moves when the relevant number increases in value. And the units are meters.
Any file having a preceding "-" is rendered as ignored by the game. It's usually an alternate, or an original first used, then supplanted by another. If you like a "-" named file, remove the preceding "-" in its name and rename or delete the now unwanted file.
Occasionally I might let slip through a file having a preceding "-" character, but also with some other characters added at the end. For example, -Body_original.msh, or some such. Just removing the "-" will not render it readable, for the file name still differs from that expected.
I first flew Il-2 in 2004. After a few years of using mods, I started down the modding path in 2014 by fiddling with mods I got and wanted to improve upon. For a while this was confined to tweaking textures and effects files. Then soon enough I desperately wanted a better N-2 gunsight for the Wildcat and P-40E. I figured out how meshes work by studying a very simple one for a building. Then I got to making a new sight from scratch using a spreadsheet to construct a whole new 3D model, and made new textures, and figured out the surface normal business for lighting, and laboriously mapped the textures to the model. A grueling process, but eminently satisfying.
I suspect you might be about to jump into modding, even if on a more restricted level. It's great fun to solve problems yourself.