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Author Topic: WxTech's F2A-1 (B-239) Cockpit Tweaks  (Read 3956 times)

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WxTech

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WxTech's F2A-1 (B-239) Cockpit Tweaks
« on: October 14, 2021, 12:10:31 AM »

NOTE: Oct 21, 2021, 20:40 UTC. Thanks to an enthusiast of this bird for pointing this out... The stock error in the coding of the Tachometer scaling has been fixed. If you grabbed thismod before reading this, download the full, updated archive again to enjoy a properly reading Tach. The change has been made to the cockpit classfiles only; nothing else has been altered.

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NOTE: Oct 14, 2021, 14:00 UTC. After getting a question about the disconnected antenna wire, I found that it would involve only a little work to fix; it now shows as nicely single, with no breaks. Along the way, I fixed the gyro compass, as the stock code has it behaving exactly like the magnetic compass (bad!). I also created a new texture for the few instruments showing a damaged version, so that they share the same underlying texture as the undamaged ones. The full archive has been updated, and the revised readme file contents are reproduced below.

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Improved F2A-1 cockpit, for 4.12 and B.A.T. (useable with earlier versions if removing the four classfiles)


Here we see the notable increase in the range of virtual head movement in the fore-aft axis via the increased 6dof limits in the cockpit class. No need to ever hit the 'gunsight' view key now! In the up-down and left-right axes there is also a nice boost in freedom of movement. The gun sight reflector has been improved, and a proper circular reticle mask replaces the stock 'square' one. In my update I fixed the displaced antenna wire, which you see as it *was* in the top panel below.




Get it here:

https://www.mediafire.com/file/wxfm9tjfd1t4jvf/%252100_WxTech_F2A-1_Cockpit_Tweaks.7z/file


From the included readme file:


WxTech's tweaks for the B-239 (Finnish Buffalo, a.k.a. F2A-1)

This cockpit fix will work for 4.12 and B.A.T.


If you wish to try it with an earlier game version, DO NOT use the included four cockpit classfiles! This means you will lose the expanded 6dof range limits and the corrected speedometer.


The files present here are current to B.A.T. 4.0. I've included all cockpit files, even though a good number haven't been altered by me. This makes for a complete package of all resources upon which to effect additional changes by anyone so inclined.



What's been fixed:

- Second release, Oct 21, 2021... The stock RPM gauge was badly coded, scaled to peak at 2,000RPM at 1 full rotation of the needle (pointing straight up, where the scale reads 2,500 RPM). It's now been corrected to peak at 3,500RPM at 1.5 rotations (540 degrees, or needle pointing straight down.)

- The CAMERA view hook (the 'normal' viewpoint) has been centered on the gun sight axis. Furthermore, both view hooks (the other being CAMERAAIM, for the 'gunsight' view) have been moved farther forward.

- The cockpit class has had the 6dof limits increased. Enjoy a significantly expanded range of virtual head movement!

- The gun sight reflector plate has been improved.

- A circular mask replaces the stock 'square' one.

- Some additional canopy frame bits have been added.

- The canopy glass has had my usual treatment.

- The airspeed indicator has never been correct, to my recollection. The gauge face has been altered to a scaling for km/h, and the code in the cockpit class corrected. The gauge is now correct to within a couple or few km/h, at least from 100 km/h and up.

- The gyro compass formerly bahaved exactly like the magnetic compass, with a delayed response and a bank limit on freedom of movement. These limits have been reduced/removed, and so now the gyro compass has crisper response and freely turns at all bank angles.

- The single damaged gauge texture has been updated to reflect the undamaged underlying texture.

- The antenna wire forward end has been correctly located at the attachment point on the post, so that now the internal and external models show no gaps.

- Other graphical touches have been imparted, and some bad surface normals have been fixed.



The four cockpit classfiles (compiled/hashed 2021-10-14 9:49AM):
  32D6D860570A8AF6
  C572203C06B0C572
  F65A54BC5D461E02
  F668394AA1662B60

Included also is the CockpitF2A1.java file.




As always with my mods, this work is available for use by any and all, for any purpose whatsoever, without restriction.


WxTech
Oct 14, 2021
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marcost

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Re: WxTech's F2A-1 (B-239) Cockpit Tweaks
« Reply #1 on: October 14, 2021, 01:54:39 AM »

Good improvement, thank you. Can anything be done about the radio wire that is hanging in mid-air near the mast on the nose?

Regards

M
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WxTech

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Re: WxTech's F2A-1 (B-239) Cockpit Tweaks
« Reply #2 on: October 14, 2021, 03:07:49 AM »

The wire appears to terminate mid air because the nearer part is clipped due to the visibility cut box centered on the player's PoV, which is necessary so that the external model not be 'mixed in' with the internal 'pit model. The only way out is either to remove the wire from the external model, or add the wire to the cockpit model. The latter course requires to pretty closely match the two so that where they overlap there is no obvious separation, with two wires running close beside each other. This could be part of the closing up of the near part of the cowling.

This little project took care of the worst stuff bugging me. I have higher priority things to tackle before I'd entertain fixing external model gaps here.  ;)
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WxTech

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Re: WxTech's F2A-1 (B-239) Cockpit Tweaks
« Reply #3 on: October 14, 2021, 04:51:51 AM »

I clearly wasn't paying attention before replying about the antenna wire gap. I just looked into it, and I see that the already present mesh adding the one straight wire segment in the cockpit folder had the forward end a few centimeters out of position, clearly missing the top of the forward antenna post. I just relocated that forward attachment point, and all is now correct.

I figure I might as well fix another thing or two before posting an update.

One is the gyro compass, which is coded to to behave the same as the magnetic compass. I'll make that correct, for sure.
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marcost

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Re: WxTech's F2A-1 (B-239) Cockpit Tweaks
« Reply #4 on: October 14, 2021, 05:25:52 AM »

Nice one, well done!
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henkypenky

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Re: WxTech's F2A-1 (B-239) Cockpit Tweaks
« Reply #5 on: October 14, 2021, 05:50:49 AM »

Very niet cockpit update, a candidate for permanent inclusief in BAT. Woud love to see a similar mk 1  version.
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WxTech

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Re: WxTech's F2A-1 (B-239) Cockpit Tweaks
« Reply #6 on: October 14, 2021, 08:14:01 AM »

Note: I've updated the full archive, which fully replaces the first one posted. Same d/l link in the top post.

After getting a question about the displaced antenna wire, I decided to fix it, as well as the gyro compass behavior. And I made a proper damaged instrument gauge texture, to match the undamaged one.
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rkalhorn109

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Re: WxTech's F2A-1 (B-239) Cockpit Tweaks
« Reply #7 on: October 14, 2021, 08:32:08 AM »

Gorgeous!
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Peter Lynn

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Re: WxTech's F2A-1 (B-239) Cockpit Tweaks
« Reply #8 on: October 14, 2021, 08:35:51 AM »

Thank you for an outstanding contribution WX!
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Strawkalling

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Re: WxTech's F2A-1 (B-239) Cockpit Tweaks
« Reply #9 on: October 14, 2021, 02:45:47 PM »

Please forgive my newbie type question, WxTech, but, since I've never replaced/upgraded a cockpit before, how exactly do I add this to BAT?

Strawkalling
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WxTech

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Re: WxTech's F2A-1 (B-239) Cockpit Tweaks
« Reply #10 on: October 14, 2021, 02:56:22 PM »

Please forgive my newbie type question, WxTech, but, since I've never replaced/upgraded a cockpit before, how exactly do I add this to BAT?

Strawkalling

In your game's folder structure you'll see #WAW3. Simply drop my folder

!00_WxTech_F2A-1_Cockpit_Tweaks

into #WAW3.

The way it's named, with the preceding "!00", should ensure that it resides very near the top of the folder listing inside #WAW3. The reason for this is to have my modded classfiles (the strange files whose names are comprised of a long string of letters/numbers) read before any same-named classfiles residing in one or more of the folders containing piles of classes.
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mikojan3

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Re: WxTech's F2A-1 (B-239) Cockpit Tweaks
« Reply #11 on: October 15, 2021, 11:03:28 AM »

simply stunning dear wxtech stunniiing
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