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Author Topic: WxTech's Increased Head Panning Range Mod  (Read 3327 times)

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Chaoic16

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Re: WxTech's Increased Head Panning Range Mod
« Reply #12 on: October 05, 2021, 10:08:33 PM »

After flying for a while with this mod, it absolutely made the big difference!  Being in one of Russian Empire bomber, I could see around inside the bomber's seat and cabin view. It is amazing!  I wish there is a mod that allows me to walk around inside the plane, that would be amazing!
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SAS~Storebror

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Re: WxTech's Increased Head Panning Range Mod
« Reply #13 on: October 05, 2021, 10:40:32 PM »

I wish there is a mod that allows me to walk around inside the plane, that would be amazing!
That would rather be frustrating.
You would see through fuselage, looking at seemingsly unattached parts of the aircraft around you.

]cheers[
Mike
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Chaoic16

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Re: WxTech's Increased Head Panning Range Mod
« Reply #14 on: October 06, 2021, 12:30:26 AM »

I wish there is a mod that allows me to walk around inside the plane, that would be amazing!
That would rather be frustrating.
You would see through fuselage, looking at seemingsly unattached parts of the aircraft around you.

]cheers[
Mike

I see, then I think it's best not to have 'walking around' camera mod for now. 
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cbradbury

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Re: WxTech's Increased Head Panning Range Mod
« Reply #15 on: October 06, 2021, 01:14:19 AM »

Looks cool, how could I set this up for BAT 4.2 using JSGME so that it is reversible?  Just dump it into BATMODS, or do I have to create a folder structure?

August

Folder Structure. Mine is as follows:

1. Add parent folder to BATMODS - mine is named 'increased panning'.
2. Create four folders to cover each BAT module within the parent, i.e. #DOF3, etc.
3. Copy WxTech's mod folder  '!00_Increased Head Panning Range' into each of the module folders from (2).

Enable/disable via JSGME as required.
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K5083

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Re: WxTech's Increased Head Panning Range Mod
« Reply #16 on: October 06, 2021, 08:40:00 AM »

Thank you!  Next question:  I notice this mod has files with the same names as NG-CAM.  Can I assume that it would interfere with NG-CAM and they shouldn't be used together?

August
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cbradbury

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Re: WxTech's Increased Head Panning Range Mod
« Reply #17 on: October 06, 2021, 09:33:09 AM »

Thank you!  Next question:  I notice this mod has files with the same names as NG-CAM.  Can I assume that it would interfere with NG-CAM and they shouldn't be used together?

August

I don't know, as I don't use it. You will have to ask Glenn about that.
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WxTech

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Re: WxTech's Increased Head Panning Range Mod
« Reply #18 on: October 06, 2021, 01:22:38 PM »

Classfiles cannot be used together. The first one having the same name that is read at load time is the one used. And this would be that file residing in the upper folder when folders are listed in alphanumeric order.

Whistler's NG-CAM package is surely more important than my little tweak here.

It would be best for me or Whistler to make the change to head panning range in his modded class, to ensure no conflict with his NG-CAM package. I'll PM him to see how best to proceed...
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WxTech

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Re: WxTech's Increased Head Panning Range Mod
« Reply #19 on: October 08, 2021, 04:39:06 PM »

A mod compatible with NG-CAM has been released, in this same sub-forum. It involves the HookPilot.class (4 classfiles), and the ONLY change I made is to increase the three head panning limit values.
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

K5083

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Re: WxTech's Increased Head Panning Range Mod
« Reply #20 on: October 09, 2021, 12:36:56 PM »

Awesome, thank you.  Now I can finally try this mod and see what I think of it.

August
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RABIZO

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Re: WxTech's Increased Head Panning Range Mod
« Reply #21 on: October 24, 2021, 06:57:01 AM »

Hello WxTech.
The mod I was looking for.
I was hoping for a little more rear view.
I think this will make the progress of the game smoother.
And always thank you for your comment on my channel.
I'm Japanese and can't speak English.
I used google translate.
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