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Author Topic: WxTech's Ki-43 II Kai gunsight and cockpit tweaks  (Read 623 times)

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WxTech

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WxTech's Ki-43 II Kai gunsight and cockpit tweaks
« on: September 28, 2021, 12:18:06 PM »




Get it here:

https://www.mediafire.com/file/h7zsa8f4tlidtvv/%252100_Tweaks_for_Cockpit_Ki-43_II_Kai.7z/file


From the included readme file:


WxTech's gun sight and other cockpit tweaks for the Ki-43 II Kai.


Gun sight changes:

- Added a collimator lens reflection.

- Improved the reflector plate and sun shade glass.

- Fitted the reflector plate more exactly to its support; there were obvious gaps.

- Reduced the size of the reticle mask.

- Improved the reticle texture (for one thing, the outer ring gaps are correctly wider).

- Fixed a number of bad surface normals on the iron sight fixture.

- Added some polygons to the sun shade support, to bulk it out.

- Lowered an edge that protruded a little into the bottom edge of the reflector plate.

- Fixed the gun sight mount, to remove the odd transparency cut-out on the right side (due to the instrument panel texture originally being used).

- Re-built the crash pad, and supplied a new, separate texture.



Other changes:

- Reversed the canopy perspex surface normals.

- Tidied up the gauge needles.

- Moved the slip ball behind the turn rate needle, and tweaked the ball texture size and tone.

- Cleaned the compass card (rotating drum) texture a bit, and made the top surface dead black.

- Made invisible the tiny triangular texture that is the compass drum reference.

- Evened out the tone on the crank handle for the cowl flaps.

- Moved both the CAMERA and CAMERAAIM view hooks a bit farther forward (located in Body.msh).

- Touched up some cockpit textures.



Cockpit class file changes:

- Added hysteresis to the VSI (it was formerly FAR too crisp in its response).

- Added code to expand the range of translation of the PoV in the fore-aft, left-right and up-down axes.

The cockpit class is from B.A.T., but should work fine for 4.12. I added lag in the response of the VSI (vertical speed indicator), because the stock response was virtually instantaneous. If you prefer the stock behaviour, delete or disable these four classfiles (but then you would also lose the expanded 6dof functionality). If you use these classes, make sure this folder lies above any other folder that might contain the same classes (such as #WAW3\Classes-ObjectsAir\, in B.A.T.).

CockpitKi_43_IIKAI.class   (2021-09-27 6:19AM)
  65B66200140C4990
  95F23C30D455C974
  A70C2FDA56938E72
  C8F07A7062944C04



NOT undertaken to improve yet:

- Damaged gun sight.

- Gauge night textures.




As always with my mods, this work is made available for use by any and all, for any purpose, without restriction.


WxTech
Sept 28, 2021
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

karo

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Re: WxTech's Ki-43 II Kai gunsight and cockpit tweaks
« Reply #1 on: September 28, 2021, 04:54:28 PM »

Great work :) Thanks!
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Kelso

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Re: WxTech's Ki-43 II Kai gunsight and cockpit tweaks
« Reply #2 on: September 29, 2021, 10:42:11 AM »

Wxtech - something's gone wrong with you. Everything is correct in mod ):D. Thank you very much!
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WxTech

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Re: WxTech's Ki-43 II Kai gunsight and cockpit tweaks
« Reply #3 on: September 29, 2021, 02:59:15 PM »

Wxtech - something's gone wrong with you. Everything is correct in mod ):D. Thank you very much!

In all the punching myself in the head, I must have hit a reset switch. Now to be careful to not take any more knocks on the ol' bean and flip it again.  :D
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

rkalhorn109

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Re: WxTech's Ki-43 II Kai gunsight and cockpit tweaks
« Reply #4 on: September 29, 2021, 05:51:01 PM »

Another feat of magic! Thank you.
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baggo

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Re: WxTech's Ki-43 II Kai gunsight and cockpit tweaks
« Reply #5 on: September 30, 2021, 07:46:22 AM »

Great work glen, Kev.
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