Here, I want to feedback two issues:
1. When I try to deploy a large mission(including 3-4 airports with all UP34 aircraft types available) on the server, the prompt "Time overflow (xx): tickLen yy" appears on the server cmd, and it becomes extremely slow and unable to connect.
According to mike's previous explanations, this is the internal delay caused by the overload of the server, but similar problems will not appear in 3.0rc4 (according to mike's previous feedback in the BUG topic, this may be related to the problem of airport supplies improved after 3.2).
Is there any way to fix this problem?
I found that the il-2 process on my server can only use one CPU core. Is there any way to activate multi-core support to achieve higher performance?
2. In the mission of UP3.x, we couldn't repair the bridges that were blown up in the mission or set up new bridges. If some players blow up the bridge on the path of the AI troop at the beginning of the mission, the AI troop will not be able to move forward and the mission will not be able to continue.
In some online continuous battles with complex design, the logical interruption caused by bridge damage can not be solved by changing the map, because it will reset the state of other battle areas.
Is it possible for AI ground forces to repair bridges, erect bridges/wading, or simply make some bridges indestructible?