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Author Topic: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback  (Read 30949 times)

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SAS~Storebror

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #60 on: September 27, 2022, 11:30:25 PM »

That doesn't help at all.
If you see what I mean.
If you want your fancy stuff in Ultrapack, prepare it in a way so that:
  • I have to download max. 1 file per plane.
  • All I need to do is to extract the file contents to my Ultrapack folder and add corresponding lines from readme.txt (to be shipped with the file) to air.ini, plane.properties and weapons.properties.

That's how a modder ships mods, and that's how I expect to ship it from people who want their dream plane (and only theirs) to be added to the list.
Any other way: No deal.
I repeat: No deal.
And no discussion either.

]cheers[
Mike
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KingTiger503

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #61 on: September 28, 2022, 04:51:44 AM »

Mike. Check your PM. if you see it.


Best Regards KT503
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SAS~Storebror

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #62 on: October 24, 2022, 08:20:01 AM »

One tiny question?

Mike, would it be possible to enable
Code: [Select]
CCockpitDoor 1for all Series P-51s in FM?

Bs,Cs and early Ds have it set 0  :-[

In a future Patch, as this fairly cosmetic.
I use Cockpit Mods with open Canopies here and find it just awesome when it works.
Done.
Please note that your cockpit mods might not work as expected since there's a mess with naming conventions.
Sometimes the moving part of the canopy is called "Canopy", sometimes "Blister", sometimes "Blister1", sometimes "Blister_D0" and sometimes "Blister1_D0".
I tried to stay compatible with BAT, but this might not be what your mods expect.
That being said, P-51 A/B/C models have opening canopies in outside view only.
D models have animated canopies both in cockpit and outside view.

]cheers[
Mike
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FNRennier

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #63 on: October 25, 2022, 07:44:27 PM »

Mouse Wheel Zoom is already partly implemented in Patch 2 WIP.
Can't say if it's up to your expectations as I'm by no means an FMB expert, but at least you can use the mouse wheel to zoom in and out the map now like you can in 4.11+ base game versions.

]cheers[
Mike

EXCELLENT, Mike!  ;D
CONGRATULATIONS and thank you very much for this!  ]hello2[
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bomberkiller

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #64 on: October 28, 2022, 07:05:04 PM »

WÜNDERBARRR!





A very good and helpful addition, Disappear Zone Option:





Mike, thank you so much!

Finde leider nicht wie man bei den FW-190ern die Bombenträger abwirft.

 ]cheers[

bk
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SAS~Storebror

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #65 on: October 28, 2022, 11:53:41 PM »

Finde leider nicht wie man bei den FW-190ern die Bombenträger abwirft.
Kann man auch nicht. Also nicht in Ultrapack momentan. Und mich dünkt dass das auch im echten Leben nicht möglich war. Der ETC konnte m.E. nur von den Wartungstechnikern montiert oder demontiert werden. Lasse mich aber gerne eines besseren belehren.
Was wir in Ultrapack 3.4 seit Patch 1 allerdings haben ist, dass die Fw-190 keinen ETC-Träger mehr am Bauch mit sich rumschleppen, wenn eh nichts dranhängt.

]cheers[
Mike
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bomberkiller

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #66 on: October 29, 2022, 01:59:16 AM »

Quote
...dass die Fw-190 keinen ETC-Träger mehr am Bauch mit sich rumschleppen, wenn eh nichts dranhängt.

Hallo Mike,

das war mir schon aufgefallen und das finde ich 'mal so richtig gut!

Das mit dem (im Flug) abwerfbaren Bombenträgergerät hatte ich dann wohl missverstanden - sorry.

Vielen Dank,

 ]cheers[

Gerhard
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FNRennier

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #67 on: November 02, 2022, 08:36:57 AM »

I have a question... What is the number of the workshop object, please?

Thanks!  ]thumleft[
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Sun

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #68 on: November 02, 2022, 01:46:48 PM »

I have a question... What is the number of the workshop object, please?

Thanks!  ]thumleft[

Hi FNRennier,
Try 163, it works in my case.
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FNRennier

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #69 on: November 03, 2022, 08:17:10 AM »

I have a question... What is the number of the workshop object, please?

Thanks!  ]thumleft[

Hi FNRennier,
Try 163, it works in my case.

Thanks, Sol!
Mine is not working. when using RRR, only repair aircraft does not work.
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Draken

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #70 on: November 03, 2022, 10:55:15 AM »

I just installed UP 3.4 Cassie on a  4.12.2 .
The launching screen shows that I have the patch 0 .
Did I get the complete game or are there other patches to install ?
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Sun

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #71 on: November 03, 2022, 12:58:05 PM »

I have a question... What is the number of the workshop object, please?

Thanks!  ]thumleft[

Hi FNRennier,
Try 163, it works in my case.

Thanks, Sol!
Mine is not working. when using RRR, only repair aircraft does not work.

Hm,
when you use a building for RRR (repair) purpose you can check the name of the building in the mission file. This is taken from Zuti's pdf explaining MDS:
"List of stationary RRR units
Fuel objects
- House$AirdromeBarrelBlock1
- House$AirdromeBarrelBlock2
- House$IndustrialFactoryTank1
- House$AirdromeTank1
- House$AirdromeFuelTank
- House$FTankS_01
- House$FTankS_02
- House$46FTankDEW
- House$46FtankRU
- House$46FtankDE
- House$46FTankCIV
- House$TrainOilTank
- House$AirdromeFuelTankW
- House$AirdromeTank1W
- House$AirdromeBarrelBlock1W
- House$AirdromeBarrelBlock2W
- House$IndustrialFactoryTank1W
Fuel related objects must have “Tank”, “tank” or “Barrel” in their name.
Ammo objects
- House$46Palette
- House$46TRBoxes
- House$46LWBoxes
- House$46JuBoxes
- House$46GRBoxes
Ammo related objects must have “Palette” or “Box” in their name.
Repair objects
- House$3Duby_Workshop
- House$3Duby_HQ
Repair related objects must have “Workshop” or “HQ” in their name."

Hope this will help you.
S!
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