Hi guys !
I got a PM today from a member, telling me he appreciated my "shadow" work BUT, that such detailed shadows were not only unecessary but also a heavy burden for GCs, since meshes got heavier, and a big load for the game, especially when, say, 30 AC of that AC model were in the air at the same time ...
Well, I quite understand his concern, even though I don't have the slightest idea of how the game deals with shadows and their impact on fps for ex ...
If my memeory doesn't fail me, textures (TGAs) are only loaded once by the game (which doesn't prevent me from chopping down, say a scarf or a strap texture that originally is 1024, 24 bit, 3 MB in size down to 256, 8 bit, 66ko), but what about meshes ...???
If somebody knows and is willing to tell us, if after all, detailed shadows are, or aren't a good idea, I am all ears ...
Another solution would be to propose both detailed and "rough" shadow meshes for a plane ...
For instance, I am currently working on the WIP Ki-96 shadows, what do you guys, think of the very "edgy" engine cowlings shadows ...?