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Author Topic: B.A.T. v4.1.3 UPDATE  (Read 15582 times)

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tomoose

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Re: B.A.T. v4.1.3 UPDATE
« Reply #48 on: May 25, 2021, 09:20:49 AM »

Many thanks again.  Installed with no issues.  Cranked up a QMB with the Vulcan just to check.....wow!  Nicely done.
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SAS~vampire_pilot

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Re: B.A.T. v4.1.3 UPDATE
« Reply #49 on: May 25, 2021, 09:55:52 AM »

No, or it would be featured in the package description.

cgagan

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Re: B.A.T. v4.1.3 UPDATE
« Reply #50 on: May 25, 2021, 10:33:37 AM »

Great job (as usual) Andy and Whistler, installed, tried the WaW, no problems!  8)
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Rui

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Re: B.A.T. v4.1.3 UPDATE
« Reply #51 on: May 25, 2021, 06:10:52 PM »

 :) Angry!!! Spectacular, what was already good just got better.
Congratulations to all this team that is always present, bringing the best for IL 2 lovers, Thank you very much !! PEACE!!
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zaxxxx2

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Re: B.A.T. v4.1.3 UPDATE
« Reply #52 on: May 26, 2021, 10:51:55 AM »

Problem !?

Bombs won't to explode in contact with land - any plane with 'classic' bombs.

(same with my well modded custom installation ?)

Maybe engine mod patch causing problem?

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SAS~Storebror

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Re: B.A.T. v4.1.3 UPDATE
« Reply #53 on: May 26, 2021, 11:51:40 AM »

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zaxxxx2

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Re: B.A.T. v4.1.3 UPDATE
« Reply #54 on: May 26, 2021, 12:03:13 PM »

Engine fix ==== patch 20210515 ==== ?

Same issue in BAT and in my custom installation.

I try to remove all my latest updates, one by one, Vulcan, B36, ModernWarfare1126 , Grass, etc....

bombs won't to explode.

Only Engine mod left. I'l will test it tomorrow...




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SAS~vampire_pilot

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Re: B.A.T. v4.1.3 UPDATE
« Reply #55 on: May 26, 2021, 12:13:06 PM »

Bombs in my game most definitely explode.
Have you checked fuse settings?

zaxxxx2

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Re: B.A.T. v4.1.3 UPDATE
« Reply #56 on: May 26, 2021, 12:38:42 PM »

I have same issue in latest BAT and in my latest custom-modded game.

In previous custom version (other PC), without Vulcan, B36, engine fix,... bombs are working normaly
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Jenato

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Re: B.A.T. v4.1.3 UPDATE
« Reply #57 on: May 26, 2021, 01:52:20 PM »

Incredible! It keeps going on, does it not? Congrats for all who worked on it. A tremendous achievement…

As the "Project Beartrap" catched my attention because I find the F7F a remarkable plane, I discovered something...
But... maybe it was only in my install.   :angel:

I noticed in FMB it was not possible to put the Early Warning Radar (160 km range sending hostile aircraft alerts), the Target Acquisition Radar (50 km with tracking radar) , the Influence Mine (sea or land) and the Landing Assistance (carriers or arrestor traps) on any map because they were invisible in "Stationary Ships".
The stationary.ini in the #JTW3 folder revealed the absence of the following lines in the StationaryShips section.

InfluenceMine     ships.P85Ship$InfluenceMine     1
LSOforAny     ships.P85Ship$LSOforAny     1
RadarDipole     ships.P85Ship$RadarDipole     1
RadarParabolic     ships.P85Ship$RadarParabolic     1

After putting this lines in, everything was OK!
I copied them from Mace's original "Project Beartrap" download.  ;)

The use of the Landing Assistance is not noticeably clear to me as I discovered Arrestor Trap and Catapult Trap look "more complete".

Anyhow, I hope this can be off use for others who notice the same "issue". A glitch like that is not the end of the world after all...  ;) ;)
Whatsoever: this is a magnificent update and really… the Peacemaker! Come on! What a joy that is!
By the way, I also discovered why I could not taxi the Vulcan properly… a change in my HOTAS settings did the trick…  :)

Greetings to all!


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SAS~vampire_pilot

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Re: B.A.T. v4.1.3 UPDATE
« Reply #58 on: May 27, 2021, 12:22:24 AM »

Thanks, Jenato, a stupid oversight.

I added a fixed stationary.ini.
https://www.sas1946.com/main/index.php/topic,66634.msg728928.html#msg728928

zaxxxx2

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Re: B.A.T. v4.1.3 UPDATE
« Reply #59 on: May 27, 2021, 12:47:13 AM »

False alarm for non exploding bombs !

Settings - 'Bomb Fuzes' solved the problem.

Sorry.
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