Hello guys, I managed to load up the existing skis into gmax to have a look.
The reason for the wood overall is that the parts are mapped to two different textures, skis and WhiteMetal,
from what I can tell the overall ski uses a matt file that calls up 'WoodH1.tga' and a second 'WhiteMetal'
seems to be for the bar at the end:
The shape of the ski is not much different to those shown by Dreamk, his show more curvature
but is it worth making new meshes?
The existing skis could be mapped to the aircraft skins that way particular areas such as sides, top and
bottom could have whatever colours the painter desires but to fit them I will have to shrink them a little
to fit what areas are still available:
The quickest way would be I think just to repaint the 'WoodH1.tga' a different colour but you would still
be left with the overall skis in a single colour.
So guys, decissions, decisions, what to do then?
Just change the texture colour?
Make new skis with a more rounded shape? (With their own map or applied to the aircraft skin texture?)
Map the existing meshes to the aircraft skin? (all the existing skins would need updating)
Your thoughts please, what exactly would you prefer?
Take care and be safe.
Wishing you all the very best, Pete.