Hi WxTech
Thank you for this very interesting mod. I played with many effects mods to choose best. I choosed low effects which 4.12 patch brings to us few years ago. I use HSFX. I tried your mod and looks very good. I tried bombs 250lb and 500lb on ships but no watersplash when bomb explodes and no small splashes around when bomb hit ship. I see that you tested in BAT and 4.12+modAct so I am affraid that HSFX is not supported.
Here is log:
[19:52:03] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[19:52:03] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[19:52:03] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[19:52:03] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[19:52:03] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[19:52:03] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[19:52:03] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[19:52:03] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[19:52:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
[19:52:04] INTERNAL ERROR: Can't open file '3DO/Effects/Tracers/TEXTURES/flareblue.mat'
[19:52:04] WARNING: object '3DO/Effects/Tracers/TEXTURES/flareblue.mat' of class 'TMaterial' not loaded
[19:52:04] INTERNAL ERROR: Can't open file '3DO/Effects/Tracers/TEXTURES/flareyellow.mat'
[19:52:04] WARNING: object '3DO/Effects/Tracers/TEXTURES/flareyellow.mat' of class 'TMaterial' not loaded
[19:52:20] Initializing DirectSound playback device...
[19:52:20] Primary buffer created.
[19:52:20] Playback format is set : sampling rate = 44100, num channels = 2.
[19:52:20] Not enought hardware buffers (0), hardware disabled
[19:52:20] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[19:52:20] Default speaker config is : 1310724.
[19:52:20] Direct sound audio device initialized successfully :
[19:52:20] DX Version : 7
[19:52:20] Hardware - disabled [buffers : 0]
[19:52:20] Extensions - enabled :
[19:52:20] EAX ver. 1 [ ] - disabled
[19:52:20] EAX ver. 2 [ ] - disabled
[19:52:20] EAX ver. 3 [ ] - disabled
[19:52:20] I3D ver. 2 [ ] - disabled
[19:52:20] ZoomFX [ ] - disabled
[19:52:20] MacroFX [ ] - disabled
[19:52:20] SIMD render [X]
[19:52:20] num channels 16
[19:52:20]
[19:53:18] Loading mission Quick/IB_Convoy/IB_ConvoyRedNoneN01.mis...
[19:53:18] Map file: line <232016.84 10948.24 233402.59 9514.63 1.75> is valid!
[19:53:18] Total number of airports for loaded mission: 1
[19:53:18] Detected Vertex Shaders 3.0.
[19:53:18] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[19:53:18] Vertex texture units: 32
[19:53:18]
[19:53:19] PBuffer: suitable formats: 12
[19:53:19]
[19:53:19] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[19:53:19] Depth = 24, stencil = 8
[19:53:19] PBuffer: suitable formats: 12
[19:53:19]
[19:53:19] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[19:53:19] Depth = 24, stencil = 8
[19:53:23] Loading vertex/fragment programs: *595209864*
[19:53:23] *** Loading: [vpFogFar2Tex2D]
[19:53:23] *** Loading: [vpFog2Tex2DBlend]
[19:53:23] *** Loading: [vpFogFar4Tex2D]
[19:53:23] *** Loading: [vpFogFar8Tex2D]
[19:53:23] *** Loading: [vpFogNoTex]
[19:53:23] *** Loading: [vpFog4Tex2D]
[19:53:23] *** Loading: [vpFog4Tex2D_UV2]
[19:53:23] *** Loading: [vp4Tex2D]
[19:53:23] *** Loading: [vp6Tex2D]
[19:53:23] *** Loading: [vpTexUVTex2D]
[19:53:23] *** Loading: [vpWaterGrid_NV]
[19:53:23] *** Loading: [vpWaterSunLight_NV]
[19:53:23] *** Loading: [vpWaterSunLight_ATI]
[19:53:23] *** Loading: [vpWaterSunLight_FP]
[19:53:23] *** Loading: [vpTreeSprite]
[19:53:23] *** Loading: [vpTreeTrunk]
[19:53:23] *** Loading: [vpVAObjectsN]
[19:53:23] *** Loading: [vpVAObjectsL0]
[19:53:23] *** Loading: [vpSprites]
[19:53:23] *** Loading: [vpSimpleGL]
[19:53:23] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[19:53:23] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[19:53:23] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[19:53:23] *** Loading: [fpCoastBump] -> NV3X Optimized!
[19:53:23] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[19:53:23] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[19:53:23] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[19:53:23] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[19:53:23] *** Loading: [fpCaustic] -> NV3X Optimized!
[19:53:23] *** Loading: [fpSprites] -> NV3X Optimized!
[19:53:23] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[19:53:23] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[19:53:23] *** Loading: [fpSimpleGL]
[19:53:23] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[19:53:23] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[19:53:23] *** Loading: [fpRiverCoastAA]
[19:53:23] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[19:53:23] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[19:53:23] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[19:53:23] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[19:53:23] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[19:53:23] *** Loading: [vpWaterDM_CPU]
[19:53:23] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[19:53:23] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[19:53:23] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[19:53:23] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[19:53:23] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[19:53:23] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[19:53:23] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[19:53:23] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[19:53:23] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[19:53:23] *** Loading: [fpWaterLFogDM]
[19:53:23] *** Loading: [fpIceWater] -> NV3X Optimized!
[19:53:23] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[19:53:23] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[19:53:23] *** Loading: [fpNearBlend] -> NV3X Optimized!
[19:53:23] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[19:53:23] *** Loading: [fpFarBlend] -> NV3X Optimized!
[19:53:23] *** Loading: [fpForestPlane] -> NV3X Optimized!
[19:53:23] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[19:53:23] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[19:53:23] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[19:53:24] Load bridges
[19:53:25] Load static objects
[19:53:26] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[19:53:26] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[19:53:27] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[19:53:30] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 40 was clamped to (1 .. 32)
[19:53:30] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 40 was clamped to (1 .. 32)
[19:53:30] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 40 was clamped to (1 .. 32)
[19:53:30] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 40 was clamped to (1 .. 32)
[19:53:30] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 40 was clamped to (1 .. 32)
[19:53:30] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 40 was clamped to (1 .. 32)
[19:53:30] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 40 was clamped to (1 .. 32)
[19:53:30] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 40 was clamped to (1 .. 32)
[19:53:30] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 40 was clamped to (1 .. 32)
[19:53:30] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 40 was clamped to (1 .. 32)
[19:53:30] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 40 was clamped to (1 .. 32)
[19:53:31] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 40 was clamped to (1 .. 32)
[19:53:31] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 40 was clamped to (1 .. 32)
[19:53:31] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 40 was clamped to (1 .. 32)
[19:53:31] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 40 was clamped to (1 .. 32)
[19:53:31] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 40 was clamped to (1 .. 32)
[19:53:31] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 40 was clamped to (1 .. 32)
[19:53:31] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 40 was clamped to (1 .. 32)
[19:53:34] ERROR file: File users/javelin/Icons not found
[19:53:34] Mission: Quick/IB_Convoy/IB_ConvoyRedNoneN01.mis is Playing
[19:53:34] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL1_D0'
[19:53:34] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR1_D0'
[19:53:34] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[19:53:35] warning: no files : music/inflight
[19:54:16] INTERNAL ERROR: HierMesh: Can't find chunk 'Rudder2_D0'
[19:54:36] java.lang.reflect.InvocationTargetException: java.lang.NoSuchMethodError
[19:54:36] at com.maddox.il2.objects.weapons.Bomb.doExplosion(Bomb.java:573)
[19:54:36] at com.maddox.il2.objects.weapons.Bomb.doDelayExplosion(Bomb.java:424)
[19:54:36] at java.lang.reflect.Method.invoke(Native Method)
[19:54:36] at com.maddox.rts.MsgInvokeMethod_Object.invokeListener(MsgInvokeMethod_Object.java:42)
[19:54:36] at com.maddox.rts.Message._send(Message.java:1217)
[19:54:36] at com.maddox.rts.Message.sendToObject(Message.java:1158)
[19:54:36] at com.maddox.rts.Message.sendTo(Message.java:1134)
[19:54:36] at com.maddox.rts.Message.trySend(Message.java:1115)
[19:54:36] at com.maddox.rts.Time.loopMessages(Time.java:252)
[19:54:36] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[19:54:36] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[19:54:36] at com.maddox.il2.game.Main.exec(Main.java:439)
[19:54:36] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:54:36] java.lang.reflect.InvocationTargetException: java.lang.NoSuchMethodError
[19:54:36] at com.maddox.il2.objects.weapons.Bomb.doExplosion(Bomb.java:573)
[19:54:36] at com.maddox.il2.objects.weapons.Bomb.doDelayExplosion(Bomb.java:424)
[19:54:36] at java.lang.reflect.Method.invoke(Native Method)
[19:54:36] at com.maddox.rts.MsgInvokeMethod_Object.invokeListener(MsgInvokeMethod_Object.java:42)
[19:54:36] at com.maddox.rts.Message._send(Message.java:1217)
[19:54:36] at com.maddox.rts.Message.sendToObject(Message.java:1158)
[19:54:36] at com.maddox.rts.Message.sendTo(Message.java:1134)
[19:54:36] at com.maddox.rts.Message.trySend(Message.java:1115)
[19:54:36] at com.maddox.rts.Time.loopMessages(Time.java:252)
[19:54:36] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[19:54:36] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[19:54:36] at com.maddox.il2.game.Main.exec(Main.java:439)
[19:54:36] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:54:48] INTERNAL ERROR: HierMesh: Can't find chunk 'TurDoorL_D0'
[19:54:48] INTERNAL ERROR: HierMesh: Can't find chunk 'TurDoorR_D0'
[19:55:08] java.lang.reflect.InvocationTargetException: java.lang.NoSuchMethodError
[19:55:08] at com.maddox.il2.objects.weapons.Bomb.doExplosion(Bomb.java:573)
[19:55:08] at com.maddox.il2.objects.weapons.Bomb.doDelayExplosion(Bomb.java:420)
[19:55:08] at java.lang.reflect.Method.invoke(Native Method)
[19:55:08] at com.maddox.rts.MsgInvokeMethod_Object.invokeListener(MsgInvokeMethod_Object.java:42)
[19:55:08] at com.maddox.rts.Message._send(Message.java:1217)
[19:55:08] at com.maddox.rts.Message.sendToObject(Message.java:1158)
[19:55:08] at com.maddox.rts.Message.sendTo(Message.java:1134)
[19:55:08] at com.maddox.rts.Message.trySend(Message.java:1115)
[19:55:08] at com.maddox.rts.Time.loopMessages(Time.java:252)
[19:55:08] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[19:55:08] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[19:55:08] at com.maddox.il2.game.Main.exec(Main.java:439)
[19:55:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)