Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 5 ... 16   Go Down

Author Topic: 352nd cross channel building submod wip  (Read 13526 times)

0 Members and 1 Guest are viewing this topic.

rogeroger

  • Missioneer
  • member
  • Offline Offline
  • Posts: 217
Re: 352nd cross channel building submod wip
« Reply #12 on: March 19, 2021, 12:03:35 PM »

For starters, I'll concentrate on areas around the main airfields, and then look at London. I've already copied over some landmarks from other maps. I hope to go as far west as Weymouth.



Logged

Andy H

  • member
  • Offline Offline
  • Posts: 795
Re: 352nd cross channel building submod wip
« Reply #13 on: March 19, 2021, 12:13:13 PM »


I was hoping you'd say that. Portland Harbour's the first thing I see when I pull the curtains back in the morning.  :)
Logged

rogeroger

  • Missioneer
  • member
  • Offline Offline
  • Posts: 217
Re: 352nd cross channel building submod wip
« Reply #14 on: March 19, 2021, 12:58:50 PM »

 Wow! Now THAT is amazing.  :)
Portland was one of my favourite places in the Bob2 wov sim. I placed a lot of tree and building objects there as mods, not the harbour target objects, though I did construct and place the breakwater wall, a fun project. It is still one of my favourite areas to fly quick missions.


My breakwater objects



I placed most of the domestic buildings and trees around the harbour as a terrain mod.


I love texture editing and object placement, goes well with some nice classical music in the background or a good podcast. ;D
Logged

Andy H

  • member
  • Offline Offline
  • Posts: 795
Re: 352nd cross channel building submod wip
« Reply #15 on: March 19, 2021, 01:41:47 PM »


Neat!  8)

Logged

rogeroger

  • Missioneer
  • member
  • Offline Offline
  • Posts: 217
Re: 352nd cross channel building submod wip
« Reply #16 on: March 20, 2021, 02:26:55 AM »

That is a nice old photograph of the harbour.

 Unfortunately the game has not weathered the win10 transition well. The later 'Bdg' mod team created patches like version 2.13,  containing a wealth of ai, campaign, FM, coastline improvements and objects are now unusable due to win10 compatibility issues. I think the stock 2.01 version is win10 compatible, thanks to a fan created compatibility patch.
Logged

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 5339
Re: 352nd cross channel building submod wip
« Reply #17 on: March 20, 2021, 03:10:52 AM »

Superb work, a mammoth task I feel but worth the time and effort. 8)

Take care and be safe.

Wishing you all the very best, Pete. ;D
Logged

rogeroger

  • Missioneer
  • member
  • Offline Offline
  • Posts: 217
Re: 352nd cross channel building submod wip
« Reply #18 on: March 20, 2021, 08:19:07 AM »

Thanks!

Ramsgate is almost complete. I just need to add some tree objects.





Logged

Andy H

  • member
  • Offline Offline
  • Posts: 795
Re: 352nd cross channel building submod wip
« Reply #19 on: March 20, 2021, 10:01:40 AM »

Looking good!  :)

Logged

victor639514

  • Modder
  • member
  • Offline Offline
  • Posts: 383
Re: 352nd cross channel building submod wip
« Reply #20 on: March 20, 2021, 11:50:44 AM »

Ohhh these pictures look amazing!!
This old map has been very much needing an update, and from what your hard work is showing, the buildings and textures look very promising!
Logged
Hey, get that inertia started!

rogeroger

  • Missioneer
  • member
  • Offline Offline
  • Posts: 217
Re: 352nd cross channel building submod wip
« Reply #21 on: March 20, 2021, 08:04:20 PM »

A short video. Please excuse buildings in the sea, need to still add trees and remove stray buildings. :)

https://youtu.be/GLkGptvzYN0
Logged

Andy H

  • member
  • Offline Offline
  • Posts: 795
Re: 352nd cross channel building submod wip
« Reply #22 on: March 20, 2021, 08:48:56 PM »

That's looking very nice indeed. Nice shooting, too.  :)
Logged

rogeroger

  • Missioneer
  • member
  • Offline Offline
  • Posts: 217
Re: 352nd cross channel building submod wip
« Reply #23 on: March 21, 2021, 12:42:57 AM »

Thanks Andy! a testament to too many hours spent in combat flight sims and an unhealthy Bob period obsession. ;D
Logged
Pages: 1 [2] 3 4 5 ... 16   Go Up
 

Page created in 0.043 seconds with 24 queries.