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Author Topic: 352nd cross channel building submod wip  (Read 13515 times)

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victor639514

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Re: 352nd cross channel building submod wip
« Reply #48 on: April 25, 2021, 06:09:33 AM »

More eye candy with each new update!!

Really loving your eye for detail on this ~
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Hey, get that inertia started!

rogeroger

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Re: 352nd cross channel building submod wip
« Reply #49 on: April 25, 2021, 09:11:09 AM »

Thanks viktor639514,I have pretty much finished the modelling work for now, so I can  concentrate on object placements. Later I might look at building airfield hangars based on the bob2wov models, which I think are quite accurate in design and skins.

Once this project is complete I will port the harbours over to canons maps if they look to be improvements over the present versions.

I'm also messing around with the cliff heights in the cannon maps.
The channel40 Dover cliffs were too low, so I raised them.

originals:





new:






 I've also dropped height of the the Canons English channel  cliffs which I always felt were ridiculously too high. I know there is a mesh problem that causes the cliffs to look like slopes if they are too low.

cannon english channel lower cliffs:



I will release these after some final tweaking for those interested..
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vonOben

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  • Wer den Tod f├╝rchtet, hat das Leben verloren.
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Re: 352nd cross channel building submod wip
« Reply #50 on: May 11, 2021, 01:48:15 AM »

Ive added shadows and collision models to my cathedral and bell tower models, though if I shoot at them they burst into flame but I can fly through them without incurring any damage. I'm wondering whether this is normal.

Very nice improvements on the 352nd cross channel map!  ]thumbsup[

It's not normal that you can fly through buildings, normally the plane explodes if you try.

Have you checked your difficulty settings so Vulnerability, Realistic Pilot Vulnerability and perhaps a few others are enabled?
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #51 on: May 12, 2021, 04:52:33 AM »

Thanks for the info vonOben , I think it's some thing that I've done wrong in adding the collision model.
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #52 on: May 12, 2021, 05:20:13 AM »

a further update on things 352nd.

Created two shop models based on the bob2 version.



A PIER AT FOLKESTONE WTH MY GENERIC PIER BUILDING



LOTS OF OBJECTS PLACED IN THE KENLEY,CROYDON,BIGGIN HILL AND WEST MALLING AREAS.

KENLEY, I DIDN'T ALTER THE RUNWAY HERE, JUST AIRFIELD BUILDINGS, HANGERS,CONCRETE PLATES  AND TOWN.








CROYDON INDUSTRIAL AREA AND TOWN





BIGGIN HILL ALSO MADE SOME ALTERATIONS TO THE AIRFIELD BASED ON OLD PHOTOS. TREES STILL TO BE ADDED










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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #53 on: May 12, 2021, 05:30:57 AM »

SOUTHEND ON SEA, BUILDINGS STILL TO BE REMOVED FROM ROADS AND RAILWAYS AND MUST ADD SHADOWS TO SHORT PIER SECTION, DAMN








GRAVESEND





TOOK A BREAK FOR THE PURPOSES OF VIOLENCE




WEST MALLING AIRFIELD BUILDINGS PLACED AND SHADOWS ADDED TO SOME RAF BUILDINGS AND HANGARS




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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #54 on: May 19, 2021, 06:05:20 PM »

Broadstairs



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PO_MAK_249RIP

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Re: 352nd cross channel building submod wip
« Reply #55 on: May 20, 2021, 05:07:32 AM »

This looks amazing waiting with baited breath for this!
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jpten

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Re: 352nd cross channel building submod wip
« Reply #56 on: May 24, 2021, 08:54:19 AM »

A site I found useful while doing so Battle of Britain work is the Britain From Above website.  A collection of an aerial photo survey done from the late 20's to later 30's of Britain.  It helps show what places looked like then instead of now.

https://britainfromabove.org.uk/

 There is a 'Map' page that allows you to see the areas (by zooming in)  there is a photo.
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Andy H

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Re: 352nd cross channel building submod wip
« Reply #57 on: May 24, 2021, 09:37:29 AM »

Ooooh, that's a nice site. Thanks for sharing.  :)
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #58 on: May 24, 2021, 12:29:04 PM »

That is a good site. I used that in the past for Bob2 mods and now for this project, that and google earth historical maps.
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #59 on: June 01, 2021, 10:51:20 AM »

Work done on Weymouth and Portland island thus far.














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