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Author Topic: 352nd cross channel building submod wip  (Read 11793 times)

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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #24 on: March 23, 2021, 06:39:02 AM »

Chichester mk2(west of Tangmere)

I'm also creating small fun missions for each area worked on as I go, mostly so that I don't forget why I am doing this, to have fun flying combat missions. :) I will include these in the mod when I am done.




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Andy H

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Re: 352nd cross channel building submod wip
« Reply #25 on: March 23, 2021, 07:46:32 AM »

You're certainly upping the immersion - looking forward to the finished article.  :)

Oh, talking of immersion, do you use Compans' voice packs? I've recently rediscovered them.
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #26 on: March 23, 2021, 08:44:22 AM »

No! I will have a look for them, thanks :).
I recognize Douglas Baders voice in Bob missions singing,"Here we go 'round the mulberry bush" amongst other amusing tracks, probably included in one of the Bob campaigns that I've installed over the years.
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #27 on: March 29, 2021, 07:46:17 PM »

This is my remodeled Dover. The cliff heights, castle mount and coastline have been remodeled as well as the smoothing of the "Dover trench" mesh. The harbour rework is roughly based on photographs taken in 1947 and is as close as I can get it given the limitations of the harbour objects available. In modern images of the harbour a fair amount of land has been reclaimed from the sea.

ORIGINAL VERSION



NEW VERSION



ORIGINAL VERSION WITH "DOVER TRENCH" IN THE BACKGROUND


NEW VERSION




Some cleaning up still to still be done as I look at these images.
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Andy H

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Re: 352nd cross channel building submod wip
« Reply #28 on: March 29, 2021, 10:01:45 PM »

A joy to behold!  8)

I appreciate the time and effort you're putting into this.  :)
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asheshouse

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Re: 352nd cross channel building submod wip
« Reply #29 on: March 30, 2021, 12:40:03 AM »

In the northeast corner of the main harbour there was two inner breakwaters enclosing what was the original Navy harbour. The breakwaters are roughly on the perimeter of the modern reclaimed area. Did have a drawing somewhere which I will look for. Dover Patrol destroyers were docked here.
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asheshouse

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PO_MAK_249RIP

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Re: 352nd cross channel building submod wip
« Reply #31 on: March 30, 2021, 02:16:56 AM »

WOW! This looks amazing cant wait!!
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Flying H

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Re: 352nd cross channel building submod wip
« Reply #32 on: March 30, 2021, 07:27:19 AM »

Incredably impressive work!
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And you can fly, high as a kite, if you want to.........

rogeroger

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Re: 352nd cross channel building submod wip
« Reply #33 on: March 30, 2021, 07:14:30 PM »

Thank you all for the feedback and asheshouse for the map info. I will add this to the model.
I somehow missed this, the only image I have of the NE corner which I have just found among st my images of the 1940's harbour.


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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #34 on: April 10, 2021, 10:24:06 AM »

I spent the week chained to my pc, reading up on getting models into the game and creating said models. I haven't used  Blender for a while and had to get into it again. I fired up Blender 2.49b, installed the "blendy blendy" script and created some shorter breakwater sections, pier sections and buildings. The shorter pier sections allow for more authentic harbour placements. Generic pier buildings are currently a wip.


Dover now uses the new breakwater sections and I have also completed the North east destroyer base.













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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #35 on: April 10, 2021, 10:41:39 AM »

Ramsgate harbour has been rebuilt  with a more authentic shape.







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