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Author Topic: 352nd cross channel building submod wip  (Read 54569 times)

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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #12 on: March 19, 2021, 12:03:35 PM »

For starters, I'll concentrate on areas around the main airfields, and then look at London. I've already copied over some landmarks from other maps. I hope to go as far west as Weymouth.



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Andy H

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Re: 352nd cross channel building submod wip
« Reply #13 on: March 19, 2021, 12:13:13 PM »


I was hoping you'd say that. Portland Harbour's the first thing I see when I pull the curtains back in the morning.  :)
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #14 on: March 19, 2021, 12:58:50 PM »

 Wow! Now THAT is amazing.  :)
Portland was one of my favourite places in the Bob2 wov sim. I placed a lot of tree and building objects there as mods, not the harbour target objects, though I did construct and place the breakwater wall, a fun project. It is still one of my favourite areas to fly quick missions.


My breakwater objects



I placed most of the domestic buildings and trees around the harbour as a terrain mod.


I love texture editing and object placement, goes well with some nice classical music in the background or a good podcast. ;D
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Andy H

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Re: 352nd cross channel building submod wip
« Reply #15 on: March 19, 2021, 01:41:47 PM »


Neat!  8)

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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #16 on: March 20, 2021, 02:26:55 AM »

That is a nice old photograph of the harbour.

 Unfortunately the game has not weathered the win10 transition well. The later 'Bdg' mod team created patches like version 2.13,  containing a wealth of ai, campaign, FM, coastline improvements and objects are now unusable due to win10 compatibility issues. I think the stock 2.01 version is win10 compatible, thanks to a fan created compatibility patch.
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Mission_bug

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Re: 352nd cross channel building submod wip
« Reply #17 on: March 20, 2021, 03:10:52 AM »

Superb work, a mammoth task I feel but worth the time and effort. 8)

Take care and be safe.

Wishing you all the very best, Pete. ;D
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #18 on: March 20, 2021, 08:19:07 AM »

Thanks!

Ramsgate is almost complete. I just need to add some tree objects.





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Andy H

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Re: 352nd cross channel building submod wip
« Reply #19 on: March 20, 2021, 10:01:40 AM »

Looking good!  :)

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victor639514

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Re: 352nd cross channel building submod wip
« Reply #20 on: March 20, 2021, 11:50:44 AM »

Ohhh these pictures look amazing!!
This old map has been very much needing an update, and from what your hard work is showing, the buildings and textures look very promising!
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Hey, get that inertia started!

rogeroger

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Re: 352nd cross channel building submod wip
« Reply #21 on: March 20, 2021, 08:04:20 PM »

A short video. Please excuse buildings in the sea, need to still add trees and remove stray buildings. :)

https://youtu.be/GLkGptvzYN0
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Andy H

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Re: 352nd cross channel building submod wip
« Reply #22 on: March 20, 2021, 08:48:56 PM »

That's looking very nice indeed. Nice shooting, too.  :)
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #23 on: March 21, 2021, 12:42:57 AM »

Thanks Andy! a testament to too many hours spent in combat flight sims and an unhealthy Bob period obsession. ;D
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