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Author Topic: VisualMOD9 for B.A.T.v4.1.1 - at last troublefree!  (Read 2257 times)

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FANATIC MODDER

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VisualMOD9 for B.A.T.v4.1.1 - at last troublefree!
« on: March 12, 2021, 02:03:02 PM »

This is how I managed to make the Visual MOD9 at last stable in my installation B.A.T.v4.1.1

3 steps

- ditch the BAT version of the visual mod and download the last one directly from here:

https://www.sas1946.com/main/index.php/topic,42495.0.html

- change the RAM setting of the IL-2 selector (v3.5.2) from 512MB to 1024MB

- I went to the WAW3 folder (I suppose it applies to all four) and rename the file to

 !!00_PAL-VisualMOD9

believe it or not, not only it worked but is the most stable installation I ever had, despite the conflict on the log file and lots of other additions in the WAW3 folder - more than any other previous installation.

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whistler

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Re: VisualMOD9 for B.A.T.v4.1.1 - at last troublefree!
« Reply #1 on: March 12, 2021, 02:29:19 PM »

Nice! Thanks FANATIC MODDER for the report. Too many goodies in VisualMod still. I wish benitomuso would be back some day. We can only win. He'll return, I have NO doubt!
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

FANATIC MODDER

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Re: VisualMOD9 for B.A.T.v4.1.1 - at last troublefree!
« Reply #2 on: March 12, 2021, 02:33:57 PM »

I 've tested the VISUAL MOD with the  !!00_PAL-VisualMOD9 folder name and it overides the NG-HUD v3.6. No conflicts (in the BAT v4.1.1) but no NG-HUD either. Let's see in the v4.1.2. I am a bit worried because of the new DLLs
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whistler

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Re: VisualMOD9 for B.A.T.v4.1.1 - at last troublefree!
« Reply #3 on: March 12, 2021, 02:44:44 PM »

in the v4.1.2. I am a bit worried because of the new DLLs

Don't be.

If you want VisualMod and NG-HUD to play along you must install both mods separately ON TOP (at the top of the #MOD3 folders) of BAT 4.1.2. NG-HUD must load first, if you want it.
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

FANATIC MODDER

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Re: VisualMOD9 for B.A.T.v4.1.1 - at last troublefree!
« Reply #4 on: March 12, 2021, 02:48:00 PM »

cheers, I am going to try out (not tonight, now is late here, time to sleep)
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xxxautoxxx

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Re: VisualMOD9 for B.A.T.v4.1.1 - at last troublefree!
« Reply #5 on: March 13, 2021, 07:16:43 PM »

Have renamed to "!!00_PAL_VisualMOD9........" ,and have the NG HUD mod load FIRST - but not getting the 'MENU" or "LEAVE PLANE" options to show in the control setting options?

any ideas?

thakns

xAx
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whistler

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Re: VisualMOD9 for B.A.T.v4.1.1 - at last troublefree!
« Reply #6 on: March 14, 2021, 01:35:41 PM »

You are doing something wrong.

Here is a test in my BAT WAW 4.1.2:







VisualMod has known incompatibilities with BAT. Enjoy it at your own risk 8)
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

xxxautoxxx

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Re: VisualMOD9 for B.A.T.v4.1.1 - at last troublefree!
« Reply #7 on: March 14, 2021, 04:13:37 PM »

yep - have those in same order  - Nope, still no addition of those options in the CONTROLS menu????


:(

xAx
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E69_Haukka

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Re: VisualMOD9 for B.A.T.v4.1.1 - at last troublefree!
« Reply #8 on: March 14, 2021, 08:02:54 PM »

Hello. I have done tests as suggested, and VisualMOD9 has the same problem here as in HSFX7.0.3: it conflicts with the trigger messages, and the game crashes. I have deleted VisualMOD9 and now enjoying again the new features of BAT4.1.2. Regards.
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FANATIC MODDER

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Re: VisualMOD9 for B.A.T.v4.1.1 - at last troublefree!
« Reply #9 on: March 14, 2021, 11:51:18 PM »

Hello. I have done tests as suggested, and VisualMOD9 has the same problem here as in HSFX7.0.3: it conflicts with the trigger messages, and the game crashes. I have deleted VisualMOD9 and now enjoying again the new features of BAT4.1.2. Regards.

possibly has to do with the conf.ini settings, we have to find out. Apparently not 100% compatibility yet.
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SAS~tsisqua

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Re: VisualMOD9 for B.A.T.v4.1.1 - at last troublefree!
« Reply #10 on: March 15, 2021, 04:20:43 AM »

For me, VM9 has become very much like the French Press coffee I'm drinking right now: Once you start using it, you don't really want to do without it. I saw all of the NG stuff, the triggers, and upon realizing that those new additions to BAT wouldn't work alongside VM9, I dropped VM9 on them anyway. If I have a campaign or mission I want to play that has message triggers making it crash, I can remove the mod long enough to play it, but VM9 will always go right back in. Always  ;)
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"When you have to kill a man, it costs nothing to be polite." Winston Churchill

FANATIC MODDER

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Re: VisualMOD9 for B.A.T.v4.1.1 - at last troublefree!
« Reply #11 on: March 20, 2021, 02:55:54 AM »

For me, VM9 has become very much like the French Press coffee I'm drinking right now: Once you start using it, you don't really want to do without it. I saw all of the NG stuff, the triggers, and upon realizing that those new additions to BAT wouldn't work alongside VM9, I dropped VM9 on them anyway. If I have a campaign or mission I want to play that has message triggers making it crash, I can remove the mod long enough to play it, but VM9 will always go right back in. Always  ;)

 ]thumleft[
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