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Author Topic: New Damage Ship Smoke&Fire v2.2  (Read 2901 times)

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DESPEREAUX

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Re: New Damage Ship Smoke&Fire v2.2
« Reply #12 on: April 07, 2021, 06:55:14 AM »

Hi DESPEREAUX just wondered why most of the effects are remmed out? Are these up and coming later?
Hi Mak. I can't understand your question)) Translator .. Could you rephrase, if not difficult.
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WxTech

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Re: New Damage Ship Smoke&Fire v2.2
« Reply #13 on: April 07, 2021, 08:35:37 AM »

DESPEREAUX,
What the phrase "remmed out" means is 'remarked out'. That's a term used in programming. If the coder wants to disable a line of code, or add some remarks for himself and other coders to understand the reasoning behind certain code, he creates a "REM", or remark, typically preceded by certain characters used for the purpose, depending on the programming language.

In our case with IL-2, within all files (.eff, .mesh, .ini, etc.), a line is remmed out when preceded by either ";" or "//". For file names, a preceding "-" effectively 'rems it out', making the game code overlook it (hopefully to find another version elsewhere, such as in a SFS archive)

In the latest folder of effects, most were 'remmed out' due to having preceding "-" characters.
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DESPEREAUX

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Re: New Damage Ship Smoke&Fire v2.2
« Reply #14 on: April 07, 2021, 12:50:58 PM »

Got it :) Thanks for the clarification WxTech.
I just collected the files of a certain group into one mini-mod, so that anyone who wants to can use it to create their own mod.
I myself was not going to use all of them.
In addition, I did not know exactly what was responsible for what, and opened them for myself one at a time (removing the minus sign in the file name).
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PO_MAK_249RIP

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Re: New Damage Ship Smoke&Fire v2.2
« Reply #15 on: April 08, 2021, 09:40:20 PM »

Thanks WxTech sorry for any confusion despereaux but understood
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