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Author Topic: Kemijärvi-Alakurtti ( winter war, 1940)  (Read 4937 times)

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cgagan

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Re: Kemijärvi-Alakurtti ( winter war, 1940)
« Reply #12 on: January 24, 2021, 10:44:34 PM »

Great map! Many thanks for sharing,  8)
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Bison_M

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Re: Kemijärvi-Alakurtti ( winter war, 1940)
« Reply #13 on: January 25, 2021, 12:06:50 AM »

Thanks Mixx! :)
Nice map! ]thumleft[
Just dounloaded for testing.










Best wishes! 8)
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El sueño de la razón produce monstruos

Kelso

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Re: Kemijärvi-Alakurtti ( winter war, 1940)
« Reply #14 on: January 25, 2021, 03:36:03 AM »

Magic mood. Beautiful map! Thank you.
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kirk1965

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Re: Kemijärvi-Alakurtti ( winter war, 1940)
« Reply #15 on: January 25, 2021, 04:10:23 AM »

Thanks Mixx, I already took my coat to fly this frozen masterpiece.
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Hans-Joachim Marseille

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Re: Kemijärvi-Alakurtti ( winter war, 1940)
« Reply #16 on: January 25, 2021, 04:16:43 AM »

They love it. Told ya... ;)

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Andy H

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Re: Kemijärvi-Alakurtti ( winter war, 1940)
« Reply #17 on: January 25, 2021, 08:40:07 AM »

I couldn't just scroll through without saying how much I love that reindeer shot. 

Great looking map - looking forward to flying over it.  :)
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Mixx

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Re: Kemijärvi-Alakurtti ( winter war, 1940)
« Reply #18 on: January 25, 2021, 10:08:22 AM »

Thank you, guys!
The map still suffers from childhood illnesses
Unfortunately, l've already noticed a couple of artifacts in the screenshots.

Rail.tga is not working correctly. Different textures of the winter railway road.
Go to the texture folder along the path: Maps \ _Tex \ land \ winter and disable my Rail.tga. Delete. Your assembly already has its own Rail.tga texture

Secondly, on all the screenshots posted (except for Pete (Missiоn_Bug) and Hans-Joachim Marseille (reindeer are the best!) )  for some reason, the 3d- "curliness" of winter trees does not work (statics: 3do / Tree / Line_W).

Are they either not included or not working properly?

Perhaps the problem is this:
Open load.ini, find the "Tree0" section, replace the line:

Tree0 = land / POLAR_CIRKLE / AlteredBush6aw.tga

On

Tree0 = Trees \ AlteredBush8aw.tga

Save, close the file. Now tree textures will be loaded from your Trees folder. You can even do a selection of winter trees from your texture collection
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Kelso

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Re: Kemijärvi-Alakurtti ( winter war, 1940)
« Reply #19 on: January 25, 2021, 12:31:18 PM »

(reindeer are the best!)
It's not reindeer! The disguised guerrillas are getting ready to blow up the railroad tracks. You haven't watched Allo Allo! ?
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erafitti

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Re: Kemijärvi-Alakurtti ( winter war, 1940)
« Reply #20 on: January 26, 2021, 01:25:49 AM »

An absolutely beautiful map, another unsurpassed piece of your factory, ]notworthy[ thank you very much.

Un saludo.
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PO_MAK_249RIP

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Re: Kemijärvi-Alakurtti ( winter war, 1940)
« Reply #21 on: March 18, 2021, 05:03:26 AM »

I had a few problems with this gorgeous map! I use CUP 4.12 and had lots of object load errors in my logfile, I think it was due to this line;

Title InfrastructureRailwayStationWinter in the static .ini provided, it should read;

Title InfrastructureRailwayStation_Winter

I had most of the objects in my static.ini already but many had to be manually added.

Mick
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SAS~Poltava

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Re: Kemijärvi-Alakurtti ( winter war, 1940)
« Reply #22 on: April 17, 2021, 01:41:36 AM »

This is really a GREAT map. (And I've done two campaigns for the Swedish violunteers fighting here, using other maps. But this one is really spot on!)

Mixx, you are a MASTER  ]wav[
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SAS~Poltava

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Re: Kemijärvi-Alakurtti ( winter war, 1940)
« Reply #23 on: April 17, 2021, 01:42:11 AM »

PS. This map just MUST get into BAT!  ;D
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