Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: Command and Control text  (Read 1458 times)

0 Members and 1 Guest are viewing this topic.

Andy H

  • member
  • Offline Offline
  • Posts: 1571
Command and Control text
« on: November 21, 2020, 09:58:44 PM »

Is there a way to remove it? I realise that I might be in a tiny minority here, but I find it a huge immersion killer. Thanks in advance.
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9605
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Command and Control text
« Reply #1 on: November 22, 2020, 03:25:52 AM »

Please specify the version of your game!
412 BAT ? I don't know!
ModAct xx with this standalone mod? Yes, just disable this mod !
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

cbradbury

  • member
  • Offline Offline
  • Posts: 1089
Re: Command and Control text
« Reply #2 on: November 22, 2020, 05:31:08 AM »

Is there a way to remove it? I realise that I might be in a tiny minority here, but I find it a huge immersion killer. Thanks in advance.

I assume that you mean C&C in missions you have downloaded? In that case, simply open the mission(s) in question and delete the relevant C&C objects.
Logged

Andy H

  • member
  • Offline Offline
  • Posts: 1571
Re: Command and Control text
« Reply #3 on: November 22, 2020, 06:38:43 AM »

Thanks for replies.  :)

Please specify the version of your game!
412 BAT ? I don't know!
ModAct xx with this standalone mod? Yes, just disable this mod !

Latest BAT - all eras. 


I assume that you mean C&C in missions you have downloaded? In that case, simply open the mission(s) in question and delete the relevant C&C objects.


Correct. I'll have a look - do these objects live in their own section of the mission file? Not as au fait with this tinkering business as I used to be.
Logged

cbradbury

  • member
  • Offline Offline
  • Posts: 1089
Re: Command and Control text
« Reply #4 on: November 22, 2020, 07:10:50 AM »

Hi Andy,

they appear in the NStationary section - you are looking for something like this:

Code: [Select]
[NStationary]
  1_Static vehicles.stationary.CandC$NavUnit 1 361811.71 193686.79 360.00 0.0
  2_Static vehicles.stationary.CandC$SPRUnit 1 357340.65 194039.77 360.00 0.0
  3_Static vehicles.stationary.CandC$RandomTimeUnit 1 353928.53 196039.98 360.00 0.0
  0_Static vehicles.stationary.CandC$RandomWeatherUnit 1 350208.11 196984.65 360.00 0.0

So you can edit the mission file manually and remove them. Alternatively, you can open the mission in FMB and physically delete the C&C objects you do not want.

Yours,

Clive
Logged

Andy H

  • member
  • Offline Offline
  • Posts: 1571
Re: Command and Control text
« Reply #5 on: November 22, 2020, 10:18:26 AM »

Thanks, that's very helpful. I can match up the objects from a manual I've found.  :)

Logged

UberDemon

  • UberDemon/danzigzag
  • Modder
  • member
  • Offline Offline
  • Posts: 1654
Re: Command and Control text
« Reply #6 on: November 23, 2020, 11:31:58 AM »

Thanks, that's very helpful. I can match up the objects from a manual I've found.  :)

Because of my parsing routines to update UQMG through the UberQuick Converter Tool, I recently created some initialization files that cover ground objects.  Here is a list of C&C objects:

Code: [Select]
[C&C_GroundControl]=GCI(m)=vehicles.stationary.CandC$GCIUnit=2
[C&C_GroundControl]=GCI(ft)=vehicles.stationary.CandC$AGCIUnit=1
[C&C_GroundControl]=RCGCI=vehicles.stationary.CandC$RCGCIUnit=2
[C&C_GroundControl]=Vector=vehicles.stationary.CandC$VectorUnit=1
[C&C_GroundControl]=OBS=vehicles.stationary.CandC$OBSUnit=1
[C&C_GroundControl]=CW=vehicles.stationary.CandC$CWUnit=1
[C&C_AirborneRadars]=FUG202=vehicles.stationary.CandC$FuGUnit=0
[C&C_AirborneRadars]=FUG218=vehicles.stationary.CandC$FuG218Unit=0
[C&C_AirborneRadars]=FD2=vehicles.stationary.CandC$FD2Unit=0
[C&C_AirborneRadars]=SN2=vehicles.stationary.CandC$SN2Unit=0
[C&C_AirborneRadars]=SN2b=vehicles.stationary.CandC$SN2bUnit=0
[C&C_AirborneRadars]=GTW=vehicles.stationary.CandC$GTWUnit=0
[C&C_AirborneRadars]=AImkIV=vehicles.stationary.CandC$AImkIVUnit=0
[C&C_AirborneRadars]=AImkVIII=vehicles.stationary.CandC$AImkVIIIUnit=0
[C&C_AirborneRadars]=AImkX=vehicles.stationary.CandC$AImkXUnit=0
[C&C_AirborneRadars]=AImkXV=vehicles.stationary.CandC$AImkXVUnit=0
[C&C_ElectronicWarfare]=Naxos=vehicles.stationary.CandC$NaxosUnit=2
[C&C_ElectronicWarfare]=Flensburg=vehicles.stationary.CandC$FlensburgUnit=2
[C&C_ElectronicWarfare]=Serrate=vehicles.stationary.CandC$SerrateUnit=1
[C&C_ElectronicWarfare]=Monica=vehicles.stationary.CandC$MonicaUnit=1
[C&C_ElectronicWarfare]=Window=vehicles.stationary.CandC$WindowUnit=1
[C&C_ElectronicWarfare]=Jammer=vehicles.stationary.CandC$JammerUnit=1
[C&C_Spotters]=FAC=vehicles.stationary.CandC$FACUnit=1
[C&C_Spotters]=GNR=vehicles.stationary.CandC$GNRUnit=1
[C&C_Spotters]=SPR=vehicles.stationary.CandC$SPRUnit=1
[C&C_Spotters]=RO=vehicles.stationary.CandC$RadioOperatorUnit=2
[C&C_Spotters]=Corkscrew=vehicles.stationary.CandC$CorkscrewUnit=1
[C&C_Rescue]=RESCAP=vehicles.stationary.CandC$RESCAPUnit=1
[C&C_Rescue]=SAR=vehicles.stationary.CandC$SARUnit=1
[C&C_Recon]=LowRecon=vehicles.stationary.CandC$LowReconUnit=1
[C&C_Recon]=HighRecon=vehicles.stationary.CandC$HighReconUnit=1
[C&C_SurfaceSearchRadars]=ASG=vehicles.stationary.CandC$ASGUnit=0
[C&C_SurfaceSearchRadars]=ASD=vehicles.stationary.CandC$ASDUnit=0
[C&C_SurfaceSearchRadars]=ASVmkIII=vehicles.stationary.CandC$ASVmkIIIUnit=0
[C&C_SurfaceSearchRadars]=ANAPS4=vehicles.stationary.CandC$ANAPS4Unit=0
[C&C_SurfaceSearchRadars]=Taki=vehicles.stationary.CandC$TakiUnit=0
[C&C_NavigationBombing]=Aimpoint=vehicles.stationary.CandC$AimpointUnit=1
[C&C_NavigationBombing]=NAV=vehicles.stationary.CandC$NavUnit=1
[C&C_NavigationBombing]=OBOE=vehicles.stationary.CandC$OBOEUnit=1
[C&C_NavigationBombing]=H2S=vehicles.stationary.CandC$H2SUnit=1
[C&C_NavigationBombing]=Error=vehicles.stationary.CandC$ErrorUnit=1
[C&C_MissionTools]=DZ=vehicles.stationary.CandC$DZUnit=1
[C&C_MissionTools]=StmFront=vehicles.stationary.CandC$StormFrontUnit=1
[C&C_MissionTools]=RdmWeather=vehicles.stationary.CandC$RandomWeatherUnit=1
[C&C_MissionTools]=DynWeather=vehicles.stationary.CandC$DynamicWeatherUnit=1
[C&C_MissionTools]=Ground_Attack=vehicles.stationary.CandC$LevelUnit=1
[C&C_MissionTools]=Landing=vehicles.stationary.CandC$LandingUnit=1
[C&C_MissionTools]=RdmPlanes=vehicles.stationary.CandC$RandomAircraftUnit=2
[C&C_MissionTools]=RdmPlanes2=vehicles.stationary.CandC$RandomAircraft2Unit=2
[C&C_MissionTools]=RdmGround=vehicles.stationary.CandC$RandomVehiclesUnit=2
[C&C_MissionTools]=RdmGround2=vehicles.stationary.CandC$RandomVehicles2Unit=2
[C&C_MissionTools]=RdmTrains=vehicles.stationary.CandC$RandomTrainsUnit=2
[C&C_MissionTools]=RdmShips=vehicles.stationary.CandC$RandomShipsUnit=2
[C&C_MissionTools]=RdmShips2=vehicles.stationary.CandC$RandomShips2Unit=2
[C&C_MissionTools]=RdmTime=vehicles.stationary.CandC$RandomTimeUnit=1
[C&C_MissionTools]=RdmSkill=vehicles.stationary.CandC$RandomSkillUnit=2
[C&C_MissionTools]=DynStream=vehicles.stationary.CandC$DynamicStreamUnit=1
[C&C_MissionTools]=DynStrike=vehicles.stationary.CandC$DynamicStrikeUnit=1
[C&C_SpecialFX]=Arty(g)=vehicles.stationary.CandC$NGSUnit=1
[C&C_SpecialFX]=Arty(n)=vehicles.stationary.CandC$NGS1Unit=1
[C&C_SpecialFX]=Box=vehicles.stationary.CandC$BoxUnit=1
[C&C_SpecialFX]=Barrage=vehicles.stationary.CandC$BRGUnit=1
[C&C_SpecialFX]=SLD=vehicles.stationary.CandC$SLDUnit=1
[C&C_SpecialFX]=SLD2=vehicles.stationary.CandC$SLD2Unit=1
[C&C_SpecialFX]=Refuel=vehicles.stationary.CandC$RefuelUnit=1
[C&C_SpecialFX]=Fire=vehicles.stationary.CandC$FireUnit=2
[C&C_SpecialFX]=CityLights=vehicles.stationary.CandC$CityLightsUnit=1
[C&C_SpecialFX]=Bomb=vehicles.stationary.CandC$BombUnit=2

Here are the text names:

Code: [Select]
[StationaryObjects]=FAC=FAC: Forward Air Controller
[StationaryObjects]=AFAC=AFAC: Airborne Forward Air Controller
[StationaryObjects]=GCI(m)=GCI(m): Ground Control Intercept (meters, km, km/h)
[StationaryObjects]=GCI(ft)=GCI(ft): Ground Control Intercept (feet, miles, mph)
[StationaryObjects]=RCGCI=RCGCI: Running Commentary GCI (200km)
[StationaryObjects]=OBS=OBS: Ground Observer (15km)
[StationaryObjects]=CW=CW: Coast Watcher (5km)
[StationaryObjects]=Vector=Vector: GCI for AI (100km)
[StationaryObjects]=FUG202=FuG-202: Axis airborne radar (3.500m)
[StationaryObjects]=FD2=FD-2: Axis Airborne radar (3.500m)
[StationaryObjects]=SN2=SN-2: Axis airborne radar (4.000m)
[StationaryObjects]=SN2b=SN-2b: Axis airborne radar (4.000m)
[StationaryObjects]=FUG218=FuG-218: Axis airborne radar (5.000m)
[StationaryObjects]=AImkIV=AImk.IV: Allied airborne radar (6.400m)
[StationaryObjects]=AImkVIII=AImk.VIII: Allied airborne radar (10.400m)
[StationaryObjects]=AImkX=AImk.X: Allied airborne radar (16.000m)
[StationaryObjects]=AImkXV=AImk.XV: Allied airborne radar (6.400m)
[StationaryObjects]=Monica=Monica: RAF Tail Warning radar (6.400m)
[StationaryObjects]=GTW=GTW: German Tail Warning redar (4.000m)
[StationaryObjects]=ASG=ASG: Allied surface search radar (64km)
[StationaryObjects]=ASD=ASD: Allied surface search radar (40km)
[StationaryObjects]=ASVmkIII=ASVmkIII: Allied surface search radar (80km)
[StationaryObjects]=ANAPS4=ANAP/S4: Allied surface search radar (55km)
[StationaryObjects]=Taki=Taki: Japanese surface search radar (60km)
[StationaryObjects]=MAD=MAD: Magnetic Anomaly Detector to locate submarines
[StationaryObjects]=Naxos=Naxos: Axis H2S homing device (50km)
[StationaryObjects]=Flensburg=Flensburg: Axis Monica homing device (100km)
[StationaryObjects]=Serrate=Serrate: Allied homing device (80km)
[StationaryObjects]=Window=Window: Allied jamming chaff (4km)
[StationaryObjects]=Jammer=Jammer: Allied electronic countermeasures (200km)
[StationaryObjects]=NAV=NAV: Navigator
[StationaryObjects]=OBOE=OBOE: Allied Blind Bombing System
[StationaryObjects]=H2S=H2S: Allied H2S Radar Mapping System
[StationaryObjects]=Aimpoint=Aimpoint: Bomber drop/target point
[StationaryObjects]=Error=Error: Aimpoint error reports
[StationaryObjects]=GNR=GNR: Gunner air reports (6km)
[StationaryObjects]=SPR=SPR: Spotter ground/sea reports (6km)
[StationaryObjects]=RO=RO: (Rear) Radio Operator (650m)
[StationaryObjects]=Corkscrew=Corkscrew: Evasive manoeuvre reports (500m)
[StationaryObjects]=RESCAP=RESCAP: Search and rescue downed pilot behind enemy lines
[StationaryObjects]=SAR=SAR: Search and rescue downed pilot at sea
[StationaryObjects]=LowRecon=LowRecon: Low-level recon run (Alt. between 50m and 500m)
[StationaryObjects]=HighRecon=HighRecon: High-level recon run (Alt. between 1km and 8km)
[StationaryObjects]=Arty(g)=Arty(g): Ground artillery batteries
[StationaryObjects]=Arty(n)=Arty(n): Naval artillery batteries
[StationaryObjects]=DZ=DZ: Dead Zone - Remove aircraft from missions
[StationaryObjects]=Ground_Attack=Ground_Attack: Change the behavior of ground attacking AI planes
[StationaryObjects]=Landing=Landing: Help AI-flown jet fighter make safe carrier landings
[StationaryObjects]=RdmPlanes=RdmPlanes: Random aircraft removal (Each)
[StationaryObjects]=RdmPlanes2=RdmPlanes2: Random aircraft removal (All)
[StationaryObjects]=RdmGround=RdmGround: Random ground/artillery removal (Each)
[StationaryObjects]=RdmGround2=RdmGround2: Random ground/artillery removal (All)
[StationaryObjects]=RdmTrains=RdmTrains: Random train removal
[StationaryObjects]=RdmShips=RdmShips: Random ship removal (Each)
[StationaryObjects]=RdmShips2=RdmShips2: Random ship removal (All)
[StationaryObjects]=RdmTime=RdmTime: Random Time - Resets time of day +/- 3 hours
[StationaryObjects]=RdmSkill=RdmSkill: Random Skill - Resets skills of 'Average' aircraft
[StationaryObjects]=Spawn=Spawn: Randomly redistribute ground vehicles and ships
[StationaryObjects]=Ambush=Ambush: Simulate ambushes and hidden units
[StationaryObjects]=DynamicRescue=DynamicRescue: Search and rescue bailed-out aircrew
[StationaryObjects]=DynStream=DynStream: Dynamic Bomber Stream missions
[StationaryObjects]=DynStrike=DynStrike: Dynamic Bomber Strike missions
[StationaryObjects]=RdmWeather=RdmWeather: Random Weather
[StationaryObjects]=DynWeather=DynWeather: Dynamic Weather
[StationaryObjects]=StmFront=StmFront: Static Storm
[StationaryObjects]=Barrage=Barrage: Explosions over a 1x1km area
[StationaryObjects]=SLD=SLD: Spawn running soldiers (from object)
[StationaryObjects]=SLD2=SLD2: Spawn running soldiers (within 5km)
[StationaryObjects]=Box=Box: Box Barrage - Trigger a series of flak bursts
[StationaryObjects]=Refuel=Refuel: AI aerial refuelling
[StationaryObjects]=Fire=Fire: Spawns fires in random locations
[StationaryObjects]=CityLights=CityLights: Generates up to one hundred lights on cities
[StationaryObjects]=Bomb=Bomb: Simulates large-scale bombing raids
Logged
Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.  (** Alienware Aurora R7 / i7-8700 3.20GHz / 16GB RAM / Win 10 x64 / NVIDIA GeForce GTX 1080 **)

Andy H

  • member
  • Offline Offline
  • Posts: 1571
Re: Command and Control text
« Reply #7 on: November 23, 2020, 12:03:42 PM »

That's what I call service! Thanks so much.  :)
Logged
Pages: [1]   Go Up
 

Page created in 0.043 seconds with 25 queries.