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Author Topic: Stuka Siren Sound  (Read 358 times)

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Greyhound87

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Stuka Siren Sound
« on: November 13, 2020, 02:40:09 PM »

Morning all,

The Stuka siren on the game sounds old and boring. Will there be a sound effect improvement for the plane in the future or is there an updated sound effect for it already? 👍🏻
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Knochenlutscher

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Re: Stuka Siren Sound
« Reply #1 on: November 15, 2020, 01:15:13 PM »

Comparison of code of sound IL-2 Diving and Python from BF2/AIX-FH2 Stuka Siren

Code: [Select]
[sample.example.wav]
env 0 2 8
controls diving
infinite 1

[sample.example.wav.diving]
minlo 0
minhi 0.7
maxlo 2.0
maxhi 4.0
value 6.0
pmin  0.7
pmax  2.0

BF2/FH2 Ju87b-2.tweak

Code: [Select]
rem Sirens +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ObjectTemplate.create Engine AIX_Ju87B2_SirenL
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.addTemplate AIX_Ju87B2_SirenRotorL
ObjectTemplate.setRotation 0/0/-15.0000
ObjectTemplate.modifiedByUser "clivewil"
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate S_AIX_Ju87B2_SirenL_RotationRpm
ObjectTemplate.setPosition -1/-1/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/400
ObjectTemplate.setMaxRotation 0/0/3000
ObjectTemplate.setMaxSpeed 0/0/6000
rem ObjectTemplate.setAcceleration 0/0/100
ObjectTemplate.setInputToRoll PIThrottle
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setTorque 0.1
ObjectTemplate.setDifferential 0.1
ObjectTemplate.setGearUp 0.7
ObjectTemplate.setGearDown 0.3
ObjectTemplate.canReverse 0

ObjectTemplate.activeSafe Sound S_AIX_Ju87B2_SirenL_RotationRpm
ObjectTemplate.modifiedByUser "clivewil"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/effects/sounds/stukadive.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 2
ObjectTemplate.volume 1.3
ObjectTemplate.pitch 1.4
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0.0/1.0/0.0/1.0/0/3/0.005/0.119/0.000/0.378/0.685/0.000/0.995/1.000/0.000/
ObjectTemplate.volumeEnvelope 0.0/1.0/0.0/1.0/0/3/0.320/0.008/0.000/0.381/0.652/0.000/0.995/1.000/0.000/
ObjectTemplate.minDistance 100
ObjectTemplate.halfVolumeDistance 400
ObjectTemplate.soundRadius 100
ObjectTemplate.coneDirection 0/0/1
ObjectTemplate.coneInnerAngle 0
ObjectTemplate.coneOuterAngle 90
ObjectTemplate.coneOuterVolume 0.45

ObjectTemplate.create RotationalBundle AIX_Ju87B2_SirenRotorL
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.modifiedByUser "clivewil"
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate S_AIX_Ju87B2_SirenRotorL_RotationRpm
rem -------------------------------------
ObjectTemplate.setMaxSpeed 0/0/1500
ObjectTemplate.setAcceleration 0/0/500
ObjectTemplate.setInputToRoll PIThrottle

ObjectTemplate.create Engine AIX_Ju87B2_SirenR
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.addTemplate AIX_Ju87B2_SirenRotorR
ObjectTemplate.modifiedByUser "clivewil"
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate S_AIX_Ju87B2_SirenR_RotationRpm
ObjectTemplate.setPosition 1/-1/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/400
ObjectTemplate.setMaxRotation 0/0/3000
ObjectTemplate.setMaxSpeed 0/0/6000
rem ObjectTemplate.setAcceleration 0/0/100
ObjectTemplate.setInputToRoll PIThrottle
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setTorque 0.1
ObjectTemplate.setDifferential 0.1
ObjectTemplate.setGearUp 0.7
ObjectTemplate.setGearDown 0.3
ObjectTemplate.canReverse 0

ObjectTemplate.activeSafe Sound S_AIX_Ju87B2_SirenR_RotationRpm
ObjectTemplate.modifiedByUser "clivewil"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/effects/sounds/stukadive.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 2
ObjectTemplate.volume 1.3
ObjectTemplate.pitch 1.4
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0.0/1.0/0.0/1.0/0/3/0.005/0.119/0.000/0.378/0.685/0.000/0.995/1.000/0.000/
ObjectTemplate.volumeEnvelope 0.0/1.0/0.0/1.0/0/3/0.320/0.008/0.000/0.381/0.652/0.000/0.995/1.000/0.000/
ObjectTemplate.minDistance 100
ObjectTemplate.halfVolumeDistance 400
ObjectTemplate.soundRadius 100
ObjectTemplate.coneDirection 0/0/1
ObjectTemplate.coneInnerAngle 0
ObjectTemplate.coneOuterAngle 90
ObjectTemplate.coneOuterVolume 0.45

ObjectTemplate.create RotationalBundle AIX_Ju87B2_SirenRotorR
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.modifiedByUser "clivewil"
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate S_AIX_Ju87B2_SirenRotorR_RotationRpm
rem -------------------------------------
ObjectTemplate.setMaxSpeed 0/0/1500
ObjectTemplate.setAcceleration 0/0/500
ObjectTemplate.setInputToRoll PIThrottle

rem *************************************

e_stuka_dive.tweak

Code: [Select]
rem *** Generated with Bf2Editor.exe [created: 2006/5/15 11:52]
ObjectTemplate.activeSafe EffectBundle e_stuka_dive
ObjectTemplate.modifiedByUser "jbp"
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.createdInEditor 1
ObjectTemplate.cullRadiusScale 15
ObjectTemplate.hasMobilePhysics 0
rem -------------------------------------
ObjectTemplate.addTemplate S_e_stuka_dive_Start
rem -------------------------------------
rem begin Auto-generated effectProperties-part.
ObjectTemplate.AlphaIntensityRange 1/1
ObjectTemplate.AlphaIntensityUsed 0
ObjectTemplate.EmitScaleFactorRange 1/1
ObjectTemplate.EmitScaleFactorUsed 0
ObjectTemplate.EmitSpeedScaleRange 1/1
ObjectTemplate.EmitSpeedScaleUsed 0
ObjectTemplate.AgeScaleFactorRange 1/1
ObjectTemplate.AgeScaleFactorUsed 0
ObjectTemplate.StartAgeRange 0/0
ObjectTemplate.StartAgeUsed 0
ObjectTemplate.SoundIntensityRange 0/1
ObjectTemplate.SoundIntensityUsed 1
ObjectTemplate.SoundIntensityFromSpeed 30/40
ObjectTemplate.SoundIntensityFromAltitude 10/20
rem end Auto-generated effectProperties-part.
ObjectTemplate.setStartOnEffects 128
ObjectTemplate.setStopOnEffects 256
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
ObjectTemplate.randomAgeFactor CRD_NONE/1/0/0
ObjectTemplate.startAtCreation 0
ObjectTemplate.speedFromPhysics 0

ObjectTemplate.activeSafe Sound S_e_stuka_dive_Start
ObjectTemplate.modifiedByUser "jbp"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/effects/sounds/stukadive.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 2
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0.003/0/0/0.074/0/0/0.259/1/0/
ObjectTemplate.minDistance 20
ObjectTemplate.halfVolumeDistance 50
ObjectTemplate.soundRadius 10

The BF2 Mod Stuka sounds awesome, when you're in the direct target area,
underneath the Bombs falling. Here it's close to the sound cone, a bit rubbish,
that estimate it being brutal loud and HD when you're inside the ambient.

https://www.mediafire.com/file/d4xvw0ur9fvioj2/bandicam_2020-11-15_20-02-36-534.mp4/file

Here is the FH2 Soundfile that is used for the Siren, it is from BF1942,
a game as old as IL-2, but with much more Sound tweaking options than IL-2 Sound system.

https://www.mediafire.com/file/wh4heplljpy7k3m/stukadive.wav/file

The real Stuka dive sound in FH2 builds up, depending on the Stukas height, our AI is primitive, usually starts too low, but when it randomly starts in perfect height you get wonderfull sounds out of it.

You must manage to solve the Dive break and Siren crossover, retarded rpm dependencies, delete the Loop and add a edited Soundfile that recreates the original envelope for IL-2. IL-2 sound engine doesn't support extended tweaking.
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Hans-Joachim Marseille

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Re: Stuka Siren Sound
« Reply #2 on: November 15, 2020, 10:34:06 PM »

We have the amazing modder FL2070 who sure will have a look at this matter.  ;)
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Greyhound87

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Re: Stuka Siren Sound
« Reply #3 on: November 20, 2020, 04:51:12 PM »


Sorry for the late reply. Been busy lately. That'll be great if FL2070 can look into this.  :)
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