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Author Topic: Getting Aircraft to Wait?  (Read 1275 times)

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Wing Walker

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Getting Aircraft to Wait?
« on: October 10, 2020, 11:46:52 AM »

Is there a way to get all aircraft to wait until others have caught up to a way point?

I like making full length missions, from taxi out to landing.  I don't think it can work with multiple flights because there is a delay for the aircraft to take off 1 by 1, so they head out 1 at a time through the way points also.

Thanks
W.W.
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Dimlee

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Re: Getting Aircraft to Wait?
« Reply #1 on: October 10, 2020, 12:27:00 PM »

Good question. I remember how I struggled with large groups of aircraft. It is easy when you fly as a leader since you can just circle and issue orders until the formation is done. But if all flight is AI, the only solution I know is to make all AI elements to circle in the climb, for example, above the airfield for 5-15 minutes. Duration depends on the number of aircraft involved.
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Vampire_pilot

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Re: Getting Aircraft to Wait?
« Reply #2 on: October 11, 2020, 12:10:19 AM »

Is there a way to get all aircraft to wait until others have caught up to a way point?

simple answer: No.

You have to be creative in making some flights do patterns to wait up for the last ones. Connect flights so they follow each other once they are in sight (! - this may be tricky with bombers as the follow up flight can follow leader to their doom) take into account speeds and don't simply take waypoint times as shown in the FMB for granted (these are calculated and only approximate and may differ widely for long legs as real speed and climb is taking effect)

Mission building in three words: Test, test, test....

UberDemon

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Re: Getting Aircraft to Wait?
« Reply #3 on: October 11, 2020, 11:57:58 AM »

This has always been an issue with the original IL-2 series.  Oleg was super against triggers because he felt that did not reflect real life.  I can see an argument for triggers for the simplification of mission building, but it is what it is, and that is what we have.

To his defense, I think Oleg was right, but it does take a longer effort on a mission builder.  Triggers work better on Space Sims, like the X-Wing/TIE-Figther/X-Wing Alliance series because in a super technical universe, things happen very fast with quick consequences... not so much in World War 2.  How many missions had such effect on the course of the war?  Few compared to the vast number of missions in the war as a whole...  I am thinking Pearl Harbor, the raid against Yamamoto, the two US nuclear missions, Midway, the initial missions in Barbarossa, dam buster missions, the initial missions of WW2 over Poland...

Still it would be nice to have some triggers for things like formations, etc.  There are ways to create pseudo triggers with objectives, but you have to think through what you are trying to do with the types of orders that are programmed in the mission file (what should be attacked, etc...).  I did something like that in the original IL-2 Beta test when I wrote a short campaign for an IL-2 pilot.  It had to do with the destruction of a train and how that led to different outcomes depending on whether you created a block or an outright destruction.

Good discussion, but as they say, it is what it is.
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Vampire_pilot

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Re: Getting Aircraft to Wait?
« Reply #4 on: October 11, 2020, 10:14:41 PM »

tomoose

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Re: Getting Aircraft to Wait?
« Reply #5 on: October 12, 2020, 06:27:17 AM »

https://www.sas1946.com/main/index.php/topic,64694.msg711954.html#msg711954  Getting a large formation together such as the one I managed here is using the Vampire pilots method.  Essentially arranging flights to have waypoints that eventually converge at the same point and time and then carry on from there.  This includes the 'Set' command to have one flight follow closely to another.  It has some drawbacks as you can see in the posted link.
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