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Author Topic: JETWAR Addon Discussion  (Read 2659 times)

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azura

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Re: JETWAR Addon Discussion
« Reply #12 on: May 05, 2018, 05:07:04 AM »

I have a problem. When I play jetmod QMB mission rather a long minutes then to click 'done' to quit the mission, the game freezes. Is it because of my PC ability?  Best regards.
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ACDCdrfc123

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Re: JETWAR Addon Discussion
« Reply #13 on: May 11, 2018, 02:56:07 AM »

Was playing completely fine until now but as of yesterday, it crashes on 60%.
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Garcia1988

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Re: JETWAR Addon Discussion
« Reply #14 on: May 13, 2018, 03:20:17 PM »

Hi guys

I cant get my hetwar to work.

I have added everything on it's place..still wont run.

Any Tips??
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azura

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Re: JETWAR Addon Discussion
« Reply #15 on: June 05, 2018, 08:24:18 AM »

Thanks for your great job to add JTW in VP.  But my computer might be not working good in playing JETWAR. Like CTD after playing quick mission in Korea map.So I recently copied items for Jet in #SAS folder and play in   VP Modpack. Added: SAS:commonutilils,enginemod,engineguidedmissiles,weaponpack2016,02_QWeaponsPack,00_1956_Core_v13,00_1956_FIX.
Deleted: !CTO_Modact5,!!00_0_FXEvolution_v4.12.
No other jets added so far. It works fine in any Quick mission,no CTD. But problem is that there isn't 'select missiles' in controls menu. Any idea to fix it?
                                                          Best regards.
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azura

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Re: JETWAR Addon Discussion
« Reply #16 on: June 12, 2018, 09:46:10 PM »

Sorry to ask another question.  In my VP JETWAR, the smoke trail of sidewinder would disappears at the half of the target. Is it natural in VP?  In the case of BAT, it lasts nearly to the target.
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western0221

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Re: JETWAR Addon Discussion
« Reply #17 on: June 12, 2018, 10:01:13 PM »

Missiles' smoke trails are drawn only in seconds of each missiles' historical rocket motor fire periods, like AIM-9B is 2.2 seconds .... AIM-9L is 5.5 seconds.

Missiles continue Inertial flight after the motor shut-down with a little weak vapor.

I wrote this description some months ago, but I forget in which topic that was. In BAT Tech Help ?
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vpmedia

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Re: JETWAR Addon Discussion
« Reply #18 on: June 13, 2018, 01:22:27 AM »

Longer trail display times could also have an impact on the fps in large dogfights, so I did not change them. To be honest I'm not even sure which files to change, java or eff.

azura

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Re: JETWAR Addon Discussion
« Reply #19 on: June 14, 2018, 03:21:13 AM »

Thanks to you both western and vpmedia for your quick reply and nice information. That's too bad for me,'cause I wanted to see clearly that a missile traces to the target.
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vpmedia

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Re: JETWAR Addon Discussion
« Reply #20 on: June 14, 2018, 03:38:05 AM »

You can try increasing the 'livetime' parameter inside the eff files located in #JETWAR\00_1956_FIX\3DO\Effects\.

vpmedia

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Re: JETWAR Addon Discussion
« Reply #21 on: June 14, 2018, 05:03:34 AM »

Nothing was changed since it's release, so I'd say yes it's still beta. 90% of the planes are completly ok, the rest has minor issues.
Just to mention a few examples:
- AC-47 gunsigth misaligned
- AH-1 Cobra 40mm launcher not working
- Mirages have incomplete ordnance list
- issues with chopper FM's (Bell-47, MH-6)
- SAM's need to be updated
+ probably a ton of other things, but I never really finished testing


oilburner

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Re: JETWAR Addon Discussion
« Reply #22 on: July 02, 2018, 07:27:22 PM »

I've been away from IL2 for 6 years..got it back up and running..went looking for the newest ultrapack and found the vpmodpack (Awesome!). Then stumbled upon this...I have been enjoying this immensely...just wanted to say THANK YOU!

Edit: found the engine mod to enable missile controls
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azura

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Re: JETWAR Addon Discussion
« Reply #23 on: July 07, 2018, 06:05:27 AM »

Could any buddy tell me how to select bombs?  I have 'select missiles' in controls menu.
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