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Author Topic: VP Modpack Discussion  (Read 20689 times)

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deSAD

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Re: VP Modpack Discussion
« Reply #24 on: April 07, 2016, 12:49:32 AM »

@vpmedia
A Question. And why some MODs disabled in your pack? :-[ For example, some cockpits, gunsights, etc.

P.S.
Once again thank you for your hard work :D
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SkyHigh

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Re: VP Modpack Discussion
« Reply #25 on: April 08, 2016, 05:48:55 PM »

f you try to fly any of the three previously-flyable versions of the Ju 88 (in QMB, a mission or wherever) then IL-2 gets to the 100% loading-complete message box then hangs-up and crashes. The new Ju 88C fighters are OK.

The end of the log file for the Ju 88A-4 (which I believe is normally the important bit) shows the following:

Code: [Select]
[10:02:54 PM] Load static objects
[10:02:58 PM] WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/Ju-88A-4-BGun/88_seat.tga'
[10:02:59 PM] ERROR file: File users/doe/Icons not found
[10:02:59 PM] Mission: QuickQMBPro/Europe_Normandy2/Europe_Normandy2BlueNone00.mis
is Playing
[10:02:59 PM] java.lang.NoSuchFieldError: bChangedPit
[10:02:59 PM] at com.maddox.il2.objects.air.CockpitJU_88A4.reflectWorldToInstruments(CockpitJU_88A4.java:435)
[10:02:59 PM] at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:711)
[10:02:59 PM] at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:848)
[10:02:59 PM] at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:567)
[10:02:59 PM] at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
[10:02:59 PM] at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[10:02:59 PM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[10:02:59 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[10:02:59 PM] at com.maddox.rts.Message._send(Message.java:1217)
[10:02:59 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[10:02:59 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[10:02:59 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:02:59 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[10:02:59 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[10:02:59 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[10:02:59 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[10:02:59 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

The logs for the 88A-4-Torp and A-17 are more or less the same.

Is there a fix for this? I've tried looking but I can't find anything.

[Acknowledgement to Horchen for finding this].
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vpmedia

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Re: VP Modpack Discussion
« Reply #26 on: April 09, 2016, 11:58:58 PM »

I managed to find a solution so all the Ju-88's will be flyable together with the Ju-188.
Delete old Ju-188 folder, install new one from here: http://ulozto.net/xqfitKtn/00-ju188a-2-4-10-7z

vpmedia

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Re: VP Modpack Discussion
« Reply #27 on: April 10, 2016, 06:54:40 AM »

I decided to continue with some fixes, this means that there will be a patch soon.

I started to fix the russian and german artillery textures for the winter:

RealDarko

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Re: VP Modpack Discussion
« Reply #28 on: April 10, 2016, 09:47:17 AM »

Looks cool, but there a question, it includes pre WW2 planes too? I mean planes used in Chaco, Spanish Civil War and Nomonhan? And Korean war stuff?
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vpmedia

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Re: VP Modpack Discussion
« Reply #29 on: April 10, 2016, 10:11:55 AM »

No, I concentrated my efforts on the stock game material and on the ww2 era and its dgen campaigns.

RealDarko

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Re: VP Modpack Discussion
« Reply #30 on: April 10, 2016, 10:24:20 AM »

No, I concentrated my efforts on the stock game material and on the ww2 era and its dgen campaigns.

Ok, Is there any chance of a patch includung at least the pre war stuff?
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SAS~Poltava

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Re: VP Modpack Discussion
« Reply #31 on: April 10, 2016, 11:15:55 AM »

Ok, Is there any chance of a patch includung at least the pre war stuff?

Well, I might consider putting together a jsgme-activated pack for that type of material. So that we can keep the smooth performance and high FPS of this pack, with its carefully chosen core elements, but still have the option to venture into the thirties era  :)
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My aim: to build campaigns for Mods! You can find them here: http://mission4today.com/index.php?name=Downloads3&file=search&sa=740

RealDarko

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Re: VP Modpack Discussion
« Reply #32 on: April 11, 2016, 01:12:28 PM »

Getting a load.ini error on Okinawa map.
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Cpl.LouisLeBeau

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Re: VP Modpack Discussion
« Reply #33 on: April 12, 2016, 03:03:54 AM »

Hi all!

First of all, I am pretty new to the game, had heard of it for ages but never came down to actually getting into it. I find it incredible to find a community still active for such an old game, and, how good do this still looks thanks to guys like VP and the C.U.P team. incredible!

I dont mean to be ungrateful to VP, but I was wondering if there was a way to use the CUP sounds (or any other pack) to run in place of the VP ones. I saw there was a sound mod in the #SAS folder but not sure if it is active as the sounds seem pretty stock standard, and can't see an option in jsgme.

Other question: when I installed VP, that made "disapear" my CUP/WAW option in il selector - is there a way to have both pack installed on one il2?

Hopfully i dont come across the wrong way, I keep finding myself impressed and really enjoying il2, much more in fact that clod or dare i say, war thunder sim mode - so thanks a million for making this happen!
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Gatrasz

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Re: VP Modpack Discussion
« Reply #34 on: April 12, 2016, 05:20:07 AM »

Other question: when I installed VP, that made "disapear" my CUP/WAW option in il selector - is there a way to have both pack installed on one il2?

Hi ! As a matter of fact, it would be better to extract/install both modpacks (C.U.P. and VP's) on two different folders / directories, and then, reuniting them in one install to avoid the files to overwrite themselves. By the way, this thread could show a problem that looks like the same :

http://www.sas1946.com/main/index.php/topic,45814.msg511871.html#msg511871

But first of all, you'll find here how to use the last version of Il2 Selector :

http://www.sas1946.com/main/index.php/topic,35642.0.html
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vpmedia

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Re: VP Modpack Discussion
« Reply #35 on: April 12, 2016, 06:28:13 AM »

I'm not familiar with CUP folder structure or its improvements on the sounds.
Imho every modpack needs its own install.
This pack uses Jivers soundmod.
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