hi friends.
I heavily moded my up3rc4 up3.2 patch 4 version of a game. I shared my game version to my friends so we can fly together on a server. We all four do have windows 10. It was not a problem to copy the il2 1946 game folder (they already have purchased their own versions of a game. Just letting everyone know) from my external disk on their machines. Everything went pretty fine until last friend tried to copy the game on his win10. He is getting classic Load.ini map errors from the start of loading of the game. Some, not many maps work. I went thru all forums i know, mainly here. Found many posts. Tried many solutions mentioned there such as lowering water 4 in conf.ini and deleting carsmasters water and many many others. No change. Can anyone try to help me please?
log here:(ill post important things-at least i hope)
[Jul 5, 2020 12:27:39 PM] ------------ BEGIN log session -------------
[2020-07-05 12:27:39.342] dT: 0 Initializing Random Number Generator, Seed=5507165304258731842
[2020-07-05 12:27:39.350] dT: 0 Using new TrackIR: false
[2020-07-05 12:27:39.353] dT: 0 OpenGL provider: Opengl32.dll
[2020-07-05 12:27:40.132] dT: 0 OpenGL library:
[2020-07-05 12:27:40.132] dT: 0 Vendor: NVIDIA Corporation
[2020-07-05 12:27:40.132] dT: 0 Render: GeForce RTX 2070 SUPER/PCIe/SSE2
[2020-07-05 12:27:40.132] dT: 0 Version: 4.6.0 NVIDIA 441.12
[2020-07-05 12:27:40.133] dT: 0 Size: 1920x1080
[2020-07-05 12:27:40.133] dT: 0 ColorBits: 32
[2020-07-05 12:27:40.133] dT: 0 DepthBits: 24
[2020-07-05 12:27:40.133] dT: 0 StencilBits: 8
[2020-07-05 12:27:40.133] dT: 0 isDoubleBuffered: true
[2020-07-05 12:27:40.281] dT: 0 TrackIRWin create(), useNewTrackIR=false, createSuccess=true
[2020-07-05 12:27:40.290] dT: 0 *** IL-2 Selector 3.5.2.1 Build 19040201 loaded ***
[2020-07-05 12:27:40.348] dT: 0
[2020-07-05 12:27:40.348] dT: 0 *** Looking for Advanced CPU Instructions...
[2020-07-05 12:27:40.348] dT: 0 [x] PentiumPro
[2020-07-05 12:27:40.348] dT: 0 [x] Multimedia (MMX)
[2020-07-05 12:27:40.348] dT: 0 [x] 3D (SSE)
[2020-07-05 12:27:40.348] dT: 0 [x] 3D (SSE2)
[2020-07-05 12:27:40.348] dT: 0 [-] 3D (3DNow)
[2020-07-05 12:27:40.348] dT: 0 ColourBits 32, ABits 0, ZBits 24
[2020-07-05 12:27:40.133] dT: 0 Size: 1920x1080
[2020-07-05 12:27:40.133] dT: 0 ColorBits: 32
[2020-07-05 12:27:40.133] dT: 0 DepthBits: 24
[2020-07-05 12:27:40.133] dT: 0 StencilBits: 8
[2020-07-05 12:27:40.133] dT: 0 isDoubleBuffered: true
[2020-07-05 12:27:40.281] dT: 0 TrackIRWin create(), useNewTrackIR=false, createSuccess=true
[2020-07-05 12:27:40.290] dT: 0 *** IL-2 Selector 3.5.2.1 Build 19040201 loaded ***
[2020-07-05 12:27:40.348] dT: 0
[2020-07-05 12:27:40.348] dT: 0 *** Looking for Advanced CPU Instructions...
[2020-07-05 12:27:40.348] dT: 0 [x] PentiumPro
[2020-07-05 12:27:40.348] dT: 0 [x] Multimedia (MMX)
[2020-07-05 12:27:40.348] dT: 0 [x] 3D (SSE)
[2020-07-05 12:27:40.348] dT: 0 [x] 3D (SSE2)
[2020-07-05 12:27:40.348] dT: 0 [-] 3D (3DNow)
[2020-07-05 12:27:40.348] dT: 0 ColourBits 32, ABits 0, ZBits 24
[2020-07-05 12:27:40.436] dT: 0
[2020-07-05 12:27:40.436] dT: 0 *** Looking for Render API Extensions ...
[2020-07-05 12:27:40.436] dT: 0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2020-07-05 12:27:40.436] dT: 0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2020-07-05 12:27:40.436] dT: 0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2020-07-05 12:27:40.436] dT: 0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2020-07-05 12:27:40.436] dT: 0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2020-07-05 12:27:40.436] dT: 0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2020-07-05 12:27:40.436] dT: 0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2020-07-05 12:27:40.436] dT: 0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2020-07-05 12:27:40.436] dT: 0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2020-07-05 12:27:40.436] dT: 0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2020-07-05 12:27:40.437] dT: 0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2020-07-05 12:27:40.437] dT: 0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[2020-07-05 12:27:40.437] dT: 0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2020-07-05 12:27:40.437] dT: 0
[2020-07-05 12:27:40.437] dT: 0 Maximum texture size : 32768
[2020-07-05 12:27:40.437] dT: 0 Maximum simultaneous textures :4
[2020-07-05 12:27:40.437] dT: 0 MaxAnisotropic (1.0 = none) : 16.000000
[2020-07-05 12:27:41.723] dT: 0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[2020-07-05 12:27:41.880] dT: 0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[2020-07-05 12:27:41.931] dT: 0 INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[2020-07-05 12:27:41.931] dT: 0 INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[2020-07-05 12:27:41.931] dT: 0 INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[2020-07-05 12:27:42.024] dT: 0 INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[2020-07-05 12:27:42.024] dT: 0 INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[2020-07-05 12:27:42.055] dT: 0 INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[2020-07-05 12:27:42.733] dT: 0 WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/Germ_88mm/flame.tga'
[2020-07-05 12:27:42.753] dT: 0 WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
[2020-07-05 12:27:42.824] dT: 0 INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[2020-07-05 12:27:42.957] dT: 0 INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[2020-07-05 12:27:42.957] dT: 0 INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[2020-07-05 12:27:42.969] dT: 0 INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[2020-07-05 12:27:42.969] dT: 0 INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[2020-07-05 12:27:42.996] dT: 0 INTERNAL ERROR: Str2FloatClamp() - Clamped 160 -> 128 (delta = -32) to Range 0.01..128
[2020-07-05 12:27:43.327] dT: 0 INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[2020-07-05 12:27:43.666] dT: 0 WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
[2020-07-05 12:27:43.699] dT: 0 WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
[2020-07-05 12:27:45.650] dT: 0 java.io.FileNotFoundException
[2020-07-05 12:27:45.651] dT: 0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:27)
[2020-07-05 12:27:45.651] dT: 0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2102)
[2020-07-05 12:27:45.651] dT: 0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:219)
[2020-07-05 12:27:45.651] dT: 0 at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1523)
[2020-07-05 12:27:45.651] dT: 0 at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1470)
[2020-07-05 12:27:45.651] dT: 0 at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[2020-07-05 12:27:45.651] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:432)
[2020-07-05 12:27:45.651] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2020-07-05 12:27:46.055] dT: 0 java.lang.ClassNotFoundException
[2020-07-05 12:27:46.055] dT: 0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[2020-07-05 12:27:46.055] dT: 0 at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:265)
[2020-07-05 12:27:46.055] dT: 0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2116)
[2020-07-05 12:27:46.055] dT: 0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:219)
[2020-07-05 12:27:46.055] dT: 0 at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1523)
[2020-07-05 12:27:46.055] dT: 0 at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1470)
[2020-07-05 12:27:46.055] dT: 0 at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[2020-07-05 12:27:46.055] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:432)
[2020-07-05 12:27:46.055] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2020-07-05 12:27:46.175] dT: 0 java.lang.ClassNotFoundException
[2020-07-05 12:27:46.175] dT: 0 at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[2020-07-05 12:27:46.175] dT: 0 at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:265)
[2020-07-05 12:27:46.175] dT: 0 at com.maddox.il2.objects.air.Aircraft.weapons(Aircraft.java:2116)
[2020-07-05 12:27:46.175] dT: 0 at com.maddox.il2.game.Main.preloadAirClasses(Main.java:219)
[2020-07-05 12:27:46.175] dT: 0 at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1523)
[2020-07-05 12:27:46.175] dT: 0 at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1470)
[2020-07-05 12:27:46.175] dT: 0 at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[2020-07-05 12:27:46.175] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:432)
[2020-07-05 12:27:46.175] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2020-07-05 12:28:44.106] dT: 0 FM called 'FlightModels/YB-40.fmd:YB40_FM' is being loaded from File: 'yb40_fm'
[2020-07-05 12:28:44.284] dT: 0 FM called 'FlightModels/YB-40.fmd:YB40_FM' is being loaded from File: 'yb40_fm'
[2020-07-05 12:28:44.562] dT: 0 FM called 'FlightModels/YB-40.fmd:YB40_FM' is being loaded from File: 'yb40_fm'
[2020-07-05 12:28:45.724] dT: 222 Initializing DirectSound playback device...
[2020-07-05 12:28:45.724] dT: 0 Primary buffer created.
[2020-07-05 12:28:45.724] dT: 0 Playback format is set : sampling rate = 44100, num channels = 2.
[2020-07-05 12:28:45.724] dT: 0 Not enought hardware buffers (0), hardware disabled
[2020-07-05 12:28:45.724] dT: 0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2020-07-05 12:28:45.724] dT: 0 Default speaker config is : 1310724.
[2020-07-05 12:28:45.724] dT: 0 Direct sound audio device initialized successfully :
[2020-07-05 12:28:45.724] dT: 0 DX Version : 7
[2020-07-05 12:28:45.724] dT: 0 Hardware - disabled [buffers : 0]
[2020-07-05 12:28:45.724] dT: 0 Extensions - enabled :
[2020-07-05 12:28:45.724] dT: 0 EAX ver. 1 [ ] - disabled
[2020-07-05 12:28:45.725] dT: 0 EAX ver. 2 [ ] - disabled
[2020-07-05 12:28:45.725] dT: 0 EAX ver. 3 [ ] - disabled
[2020-07-05 12:28:45.725] dT: 0 I3D ver. 2 [ ] - disabled
[2020-07-05 12:28:45.725] dT: 0 ZoomFX [ ] - disabled
[2020-07-05 12:28:45.725] dT: 0 MacroFX [ ] - disabled
[2020-07-05 12:28:45.725] dT: 0 SIMD render [X]
[2020-07-05 12:28:45.725] dT: 0 num channels 32
[2020-07-05 12:28:45.725] dT: 0 Cannot open audio file samples/infinite 1
[2020-07-05 12:28:45.725] dT: 0
[2020-07-05 12:28:51.016] dT: -222 Loading mission Quick/Smolensk/SmolenskRedNoneN00.mis...
[2020-07-05 12:28:51.098] dT: 0 Loading mission.mis defined airfields...
[2020-07-05 12:28:51.119] dT: 0 Loaded camouflage: SUMMER
[2020-07-05 12:28:51.119] dT: 0 Loading map.ini defined airfields...
[2020-07-05 12:28:51.122] dT: 0 Detected Vertex Shaders 3.0.
[2020-07-05 12:28:51.122] dT: 0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2020-07-05 12:28:51.122] dT: 0 Vertex texture units: 32
[2020-07-05 12:28:51.122] dT: 0
[2020-07-05 12:28:52.912] dT: 0 INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/land/NoiseTL.tga')
[2020-07-05 12:28:52.912] dT: 0 WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error'
[2020-07-05 12:28:52.912] dT: 0 WARNING: TLandscape::LoadMap('Smolensk/load.ini') - errors in loading
[2020-07-05 12:28:52.912] dT: 0 java.lang.RuntimeException: Landscape 'Smolensk/load.ini' loading error
[2020-07-05 12:28:52.912] dT: 0 at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:490)
[2020-07-05 12:28:52.912] dT: 0 at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:445)
[2020-07-05 12:28:52.912] dT: 0 at com.maddox.il2.game.Mission.loadMain(Mission.java:924)
[2020-07-05 12:28:52.912] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:640)
[2020-07-05 12:28:52.912] dT: 0 at com.maddox.il2.game.Mission.access$600(Mission.java:119)
[2020-07-05 12:28:52.912] dT: 0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:397)
[2020-07-05 12:28:52.912] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2020-07-05 12:28:52.912] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2020-07-05 12:28:52.912] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:452)
[2020-07-05 12:28:52.912] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2020-07-05 12:28:53.030] dT: 0 Landscape 'Smolensk/load.ini' loading error
[2020-07-05 12:28:53.030] dT: 0 java.lang.RuntimeException: Landscape 'Smolensk/load.ini' loading error
[2020-07-05 12:28:53.030] dT: 0 at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:490)
[2020-07-05 12:28:53.031] dT: 0 at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:445)
[2020-07-05 12:28:53.031] dT: 0 at com.maddox.il2.game.Mission.loadMain(Mission.java:924)
[2020-07-05 12:28:53.031] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:640)
[2020-07-05 12:28:53.031] dT: 0 at com.maddox.il2.game.Mission.access$600(Mission.java:119)
[2020-07-05 12:28:53.031] dT: 0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:397)
[2020-07-05 12:28:53.031] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2020-07-05 12:28:53.031] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2020-07-05 12:28:53.031] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:452)
[2020-07-05 12:28:53.031] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jul 5, 2020 12:28:58 PM] -------------- END log session -------------