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Author Topic: IJN Pack - Fuso Battleship - Mogami Heavy Cruiser - Atago Heavy Cruiser - Yahagi Light Cruiser - Fubuki Destroyer  (Read 10513 times)

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cbradbury

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Re: IJN Pack - Fuso Battleship - Mogami Heavy Cruiser - Fubuki Destroyer
« Reply #24 on: July 02, 2020, 07:49:30 AM »

Thank you, asheshouse. So good to have these ships finished.
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urmel

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Re: IJN Pack - Fuso Battleship - Mogami Heavy Cruiser - Fubuki Destroyer
« Reply #25 on: July 02, 2020, 09:07:01 AM »

Excellent work,thanks a lot!!!
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Piotrek1

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Re: IJN Pack - Fuso Battleship - Mogami Heavy Cruiser - Fubuki Destroyer
« Reply #26 on: July 02, 2020, 01:37:27 PM »

Thank You very much, Asheshouse!
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Peter Lynn

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Re: IJN Pack - Fuso Battleship - Mogami Heavy Cruiser - Fubuki Destroyer
« Reply #27 on: July 02, 2020, 08:38:05 PM »

Thank you for all your hard work Ashes, it makes an enormous difference... :)
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Mission_bug

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Re: IJN Pack - Fuso Battleship - Mogami Heavy Cruiser - Fubuki Destroyer
« Reply #28 on: July 03, 2020, 03:07:44 AM »

Excellent work asheshouse, thank you very much, really appreciated. 8)


Take care and be safe.


Wishing you all the very best, Pete. ;D
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ben_wh

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Re: IJN Pack - Fuso Battleship - Mogami Heavy Cruiser - Fubuki Destroyer
« Reply #29 on: July 03, 2020, 04:44:42 AM »

Thank you very much, asheshouse.

Cheers,
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SAS~Bombsaway

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Re: IJN Pack - Fuso Battleship - Mogami Heavy Cruiser - Fubuki Destroyer
« Reply #30 on: July 03, 2020, 09:39:40 AM »

Getting this error....

Code: [Select]
[2020-07-03 15:26:14.678] dT:    0 INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[2020-07-03 15:26:14.678] dT:    0 WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[2020-07-03 15:26:14.678] dT:    0 INTERNAL ERROR: Texture required
[2020-07-03 15:26:14.679] dT:    0 WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[2020-07-03 15:26:20.749] dT:    0 Spawn.get_WithSoftClass( com.maddox.il2.objects.IJN ): com.maddox.il2.objects.IJN
[2020-07-03 15:26:20.749] dT:    0 java.lang.ClassNotFoundException: com.maddox.il2.objects.IJN
[2020-07-03 15:26:20.750] dT:    0 at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2020-07-03 15:26:20.750] dT:    0 at java.lang.ClassLoader.loadClass(Unknown Source)
[2020-07-03 15:26:20.750] dT:    0 at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2020-07-03 15:26:20.750] dT:    0 at java.lang.Class.forName0(Native Method)
[2020-07-03 15:26:20.750] dT:    0 at java.lang.Class.forName(Unknown Source)
[2020-07-03 15:26:20.750] dT:    0 at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
[2020-07-03 15:26:20.750] dT:    0 at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[2020-07-03 15:26:20.750] dT:    0 at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:254)
[2020-07-03 15:26:20.750] dT:    0 at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1544)
[2020-07-03 15:26:20.750] dT:    0 at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2020-07-03 15:26:20.750] dT:    0 at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2020-07-03 15:26:20.750] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:405)
[2020-07-03 15:26:20.750] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2020-07-03 15:26:52.495] dT:    0 Main begin: PlMisStatic: class 'IJN' not found
[2020-07-03 15:26:52.496] dT:    0 java.lang.RuntimeException: PlMisStatic: class 'IJN' not found
[2020-07-03 15:26:52.496] dT:    0 at com.maddox.il2.builder.PlMisStatic.configure(PlMisStatic.java:702)
[2020-07-03 15:26:52.496] dT:    0 at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[2020-07-03 15:26:52.496] dT:    0 at com.maddox.il2.builder.Builder.<init>(Builder.java:3168)
[2020-07-03 15:26:52.496] dT:    0 at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[2020-07-03 15:26:52.496] dT:    0 at com.maddox.il2.gui.GUI.create(GUI.java:166)
[2020-07-03 15:26:52.496] dT:    0 at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2020-07-03 15:26:52.496] dT:    0 at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2020-07-03 15:26:52.496] dT:    0 at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2020-07-03 15:26:52.496] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:405)
[2020-07-03 15:26:52.496] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[Jul 3, 2020 3:26:52 PM] -------------- END log session -------------
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asheshouse

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Re: IJN Pack - Fuso Battleship - Mogami Heavy Cruiser - Fubuki Destroyer
« Reply #31 on: July 03, 2020, 10:34:40 AM »

I have changed nothing in 3do/effects.
I've no idea what the problem is.
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Epervier

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Re: IJN Pack - Fuso Battleship - Mogami Heavy Cruiser - Fubuki Destroyer
« Reply #32 on: July 03, 2020, 10:53:44 AM »

[2020-07-03 15:26:20.749]   dT:    0   Spawn.get_WithSoftClass( com.maddox.il2.objects.IJN ): com.maddox.il2.objects.IJN
[2020-07-03 15:26:20.749]   dT:    0   java.lang.ClassNotFoundException: com.maddox.il2.objects.IJN


[2020-07-03 15:26:52.495]   dT:    0   Main begin: PlMisStatic: class 'IJN' not found
[2020-07-03 15:26:52.496]   dT:    0   java.lang.RuntimeException: PlMisStatic: class 'IJN' not found
Check your instal and your ini files !
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Griffon_301

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Re: IJN Pack - Fuso Battleship - Mogami Heavy Cruiser - Fubuki Destroyer
« Reply #33 on: July 03, 2020, 12:15:05 PM »

I would also say its an ini problem...
I had Fuso (and its sister Yamashiro) in my install for some time now since it was released as Beta and have replaced the necessary ships.ini entries with the new ones and even replaced the old classfiles I had with the new ones (they are the same anyhow) and both BB sisters are running flawlessly....

pic taken after landing on Shoho with Fuso running in formation....

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SAS~Bombsaway

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Re: IJN Pack - Fuso Battleship - Mogami Heavy Cruiser - Fubuki Destroyer
« Reply #34 on: July 03, 2020, 12:49:32 PM »

Yep found it. One number of an entry left off that I must have not seen.

All is working and looks great.

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Do not go gentle into that good night,
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CzechTexan

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Re: IJN Pack - Fuso Battleship - Mogami Heavy Cruiser - Fubuki Destroyer
« Reply #35 on: August 07, 2020, 09:02:43 PM »

Awesome work!  Three Banzai cheers!!!
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