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Author Topic: Royal Navy Pack - HMS Nelson - HMS Rodney - HMS Devonshire - HMS Leander - HMS Ajax - HMS Vampire - HMS Hermes - N48 Medway Queen - HMS Valiant - HMS Repulse - HMS Black Swan - HMS Dido - HMS Hood  (Read 42659 times)

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stanislao

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 ;D   ;D  First of all a deep thanks to Asheshouse for this magnificent and constant work that is giving us a real revolution in the realism of our game which is slowly but surely acquiring a spectacular dimension! And thank you for honoring me by putting my little contributions into his download packages! I also prepared a "light" version of the textures of the battleship Rodney, for those with loading problems!

Here is the Link:   https://www.mediafire.com/file/0p35pqfmx8g14ot/ShipAsheRN-lighter_textures.rar/file





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cbradbury

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Hi ashe, 70% ctd with Rodney in BAT, I'm afriad.

Logfile:

Code: [Select]
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
Spawn.get_WithSoftClass( com.maddox.il2.objects.ships.ShipAsheRN$Rodney ): com.maddox.il2.objects.ships.ShipAsheRN$Rodney
java.lang.ClassNotFoundException: com.maddox.il2.objects.ships.ShipAsheRN$Rodney
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
No spawner for 'com.maddox.il2.objects.vehicles.planes.FireflyMKIStatic$FireflyMKI'
Spawn.get_WithSoftClass( com.maddox.il2.objects.ships.ShipAsheRN$Rodney ): com.maddox.il2.objects.ships.ShipAsheRN$Rodney
java.lang.ClassNotFoundException: com.maddox.il2.objects.ships.ShipAsheRN$Rodney
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:254)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1544)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
PlMisChief: class 'com.maddox.il2.objects.ships.ShipAsheRN$Rodney' not found.
java.lang.ClassNotFoundException: com.maddox.il2.objects.ships.ShipAsheRN$Rodney
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:144)
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:104)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3172)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:205)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Failure
java.lang.RuntimeException: Failure
at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:150)
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:104)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3172)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:205)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main begin: java.lang.RuntimeException: Failure
java.lang.RuntimeException: java.lang.RuntimeException: Failure
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:119)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3172)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:205)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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stanislao

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 ;D  Hi Cbradbury! Combination! Try replacing the heavy files with the light ones I have proposed and see if everything works out! Good verification opportunity for me.   ;)

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cbradbury

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User error alert!

Stupidly forgot to copy the additional class files over - all is now fine in BAT. Thanks for another great addition, ashe.

Also, thanks for the great skins, stanislao - you are the master.
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Griffon_301

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unfortunately, Rodney doesnt work in my install; crash at 70%

Code: [Select]
No spawner for 'com.maddox.il2.objects.ships.ShipAsheRN$Rodney'
[2020-09-18 11:03:18.568] dT:    0 No spawner for 'com.maddox.il2.objects.ships.ShipAsheRN$Rodney'
[2020-09-18 11:03:23.591] dT:    0 PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheRN$Rodney
[2020-09-18 11:03:23.592] dT:    0

using the lighter textures did not work either;
all other ships in this pack work.....
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Mick

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... very nice addition and wonderful skins, Ashes and Stan are our ships mods dream team ...!  8)
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asheshouse

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Griffon_301. Have you copied in the new class files and made all the new text entries in the ini files?
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Griffon_301

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yes - I even redownloaded the original pack and the patch and made sure that the patch overwrites the classfiles in the original pack....
I also checked the classfiles if Rodney is present (which of course it is...)
right now I am re-entering all text entries into the various ini files just to make sure and will report back ....

UPDATE: still no joy....

1) redownloaded the files from the links on page #1
2) first unzipped the base file
3) unzipped the patch, copied over its contents and had everything overwrite as requested - 2 new classfiles present (master classfile and Rodney classfile)
4) checked for duplicate classfiles - negative
5) added the entries to the ini files and checked and rechecked them

when I revert back to the old set, everything works as it should...
I have no clue here....
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asheshouse

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You have not yet said what version your installation is.
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Griffon_301

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ah sorry, my fault: its BAT 3.6.4. (did not have time to check and upgrade to 3.6.5. yet) WAW module
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Epervier

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  • I'm French and Rebel_409! Nobody is perfect!
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... very nice addition and wonderful skins, Ashes and Stan are our ships mods dream team ...!
I agree 1000%!
Thank you both very much!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

asheshouse

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Griffon - I assume that you are still getting the same error message. 70% ctd is normally due to an error with the ini text entries. Check those again. Initially just ensure that the ship.ini and chief.ini entries are complete. That should be enough for the game to load. Add the others only when you have it working.
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