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Author Topic: Royal Navy Pack - HMS Nelson - HMS Rodney - HMS Devonshire - HMS Leander - HMS Ajax - HMS Vampire - HMS Hermes - N48 Medway Queen - HMS Valiant - HMS Repulse - HMS Black Swan - HMS Dido  (Read 25545 times)

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asheshouse

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HMS Glorious is a possibility for the future, but not soon.



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asheshouse

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One thing, though, your installation notes in the download include ship.ini entries for a lot of your other ships e.g. Fuso/Mogami etc. This may be confusing when people are trying to install.
Fixed. - Thanks for pointing that out.
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Fishyyy

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I installed this into my ypack, which is a 4.13.4 version with Modactivator 6.4. Nelson, Leander and Ajax work fine, while I cannot spawn Hermes, Devonshire or Vampire. All three either have a completely disabled preview window, or the ship is not shown.



Here is a part of the log, which was created when I tried to select the ships in the FMB. I hope it contains all the relevant parts:

Code: [Select]
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 7077888 Bytes!
WARNING: object '3do/Ships/Devonshire/bsc021_devonshire_1945_pcep116_198df93a.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/Ships/Devonshire/BSC021_Devonshire_1945_425.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'BSC021_Devonshire_1945_425.mat'
INTERNAL ERROR: Material: Can't load 'BSC021_Devonshire_1945_425.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'BSC021_Devonshire_1945_425.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
at com.maddox.il2.builder.PathChief.setUnits(PathChief.java:249)
at com.maddox.il2.builder.PathChief.<init>(PathChief.java:290)
at com.maddox.il2.builder.PlMisChief.insert(PlMisChief.java:399)
at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:211)
at com.maddox.il2.builder.Builder.insert(Builder.java:2483)
at com.maddox.il2.builder.Builder.access$14(Builder.java:2465)
at com.maddox.il2.builder.Builder$17.begin(Builder.java:1833)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:479)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.RuntimeException: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'BSC021_Devonshire_1945_425.mat'

INTERNAL ERROR: Can't open file '3do/Ships/TEXTURES/glass.tga'
WARNING: object '3do/Ships/TEXTURES/glass.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/Ships/Vampire/Glass2.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Glass2.mat'
INTERNAL ERROR: Material: Can't load 'Glass2.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Glass2.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
at com.maddox.il2.builder.PathChief.setUnits(PathChief.java:249)
at com.maddox.il2.builder.PathChief.<init>(PathChief.java:290)
at com.maddox.il2.builder.PlMisChief.insert(PlMisChief.java:399)
at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:211)
at com.maddox.il2.builder.Builder.insert(Builder.java:2483)
at com.maddox.il2.builder.Builder.access$14(Builder.java:2465)
at com.maddox.il2.builder.Builder$17.begin(Builder.java:1833)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:479)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.RuntimeException: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Glass2.mat'

INTERNAL ERROR: Can't open file '3do/Ships/TEXTURES/glass.tga'
WARNING: object '3do/Ships/TEXTURES/glass.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/Ships/Vampire/Glass2.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Glass2.mat'
INTERNAL ERROR: Material: Can't load 'Glass2.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Glass2.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
at com.maddox.il2.builder.PathChief.setUnits(PathChief.java:249)
at com.maddox.il2.builder.PathChief.<init>(PathChief.java:290)
at com.maddox.il2.builder.PlMisChief.insert(PlMisChief.java:399)
at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:211)
at com.maddox.il2.builder.Builder.insert(Builder.java:2483)
at com.maddox.il2.builder.Builder.access$14(Builder.java:2465)
at com.maddox.il2.builder.Builder$17.begin(Builder.java:1833)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:479)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.RuntimeException: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Glass2.mat'

INTERNAL ERROR: Can't open file '3do/Ships/TEXTURES/glass.tga'
WARNING: object '3do/Ships/TEXTURES/glass.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/Ships/Vampire/Glass2.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Glass2.mat'
java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Glass2.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
at com.maddox.il2.builder.WSelect.setMesh(WSelect.java:153)
at com.maddox.il2.builder.WSelect.setMesh(WSelect.java:123)
at com.maddox.il2.builder.WSelect$3.notify(WSelect.java:232)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:479)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13.08.2020 19:11:26] -------------- END log session -------------
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asheshouse

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I think its a problem loading large textures.
You need the Carmaster mod which enables large texture sizes, or you need to reduce the pixel size of the large textures using Irfan View or similar graphics utility.
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Fishyyy

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That fixed it! Thank you very much  ;D
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Mission_bug

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Hello Asheshouse, only just got around to loading the link with Hermes, she is a beauty, thank you very much, really appreciated.


I see the issue with the entries has already been mentioned, I had downloaded this some time ago but only added it to my install tonight and I had a C.T.D. because I only had a shortened version of the Hermes entries but I eventually found the remainder lower down so all is good, everything working okay now as far as I can see. ;)

Take care and be safe.

Wishing you all the very best, Pete. ;D
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milvipes

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Works flawlessly in my 4.14.
Sorry this may sound offensive, but I just can't bear the sight of Nelson class BB. I've downloaded her, but I'm not planning on "activating" her. With a face that only a mother would love, I wonder why her crew didn't try to sink her themselves.
My "go to" RN BB remains your earlier Warspite.
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Airbourne

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I rather agree with milvipes. Nelson and Rodney were not the world's most beautiful ships but for many years I had to keep my mouth shut because my father-in-law was the chaplain of the Rodney and would not hear a word said against her.
Certainly Rodney did great service, being the Home Fleet flagship and sailing on at least one Arctic convoy to Russia.
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stanislao

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HMS Nelson two battle liveries
« Reply #104 on: August 29, 2020, 06:42:48 AM »

  :)  Hello to all friends of SAS, I have prepared these battle liveries to complete the magnificent battleship HMS Nelson of our tireless "Asheshouse navy site manager"! The first livery reproduces the battle camouflage used between 1942 and 1943, the second, used in 1944. For those who have problems of excessive "weight" of the weaving files, I have added a package of light files to insert instead of those more loads. I would also have in sing the 1942 livery of the battleship Rodney but it would require some modifications to Nelson's 3D model.
Happy end of August to you all!

Link :   http://www.mediafire.com/file/8dxapxinpfjxwws/HMS_NELSON.rar/file









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asheshouse

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Nice work. Changes required to create Rodney? Removal of stair to rear of bridge. Maybe other minor things. I have some drawings in my collection which i need to look at.
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stanislao

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Re: HMS Nelson two battle liveries
« Reply #106 on: August 29, 2020, 07:48:16 AM »

 :D  First of all thanks Asheshouse for the beautiful model!
Indeed, the differences between Nelson and Rodney are minimal .. the only thing that is out of place is the "NELSON" lettering in relief on both sides of the stern. It would be enough to eliminate the relief, and I could add RODNEY. We would have a chance to choose which battleship to use. I don't know they have ever been used together in any mission.

 
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asheshouse

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Nelson and Rodney most famously operated together for the Pedestal Convoy in August 1942.
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