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Author Topic: Royal Navy Pack - HMS Nelson - HMS Rodney - HMS Devonshire - HMS Leander - HMS Ajax - HMS Vampire - HMS Hermes - N48 Medway Queen - HMS Valiant - HMS Repulse - HMS Black Swan - HMS Dido - HMS Hood  (Read 46098 times)

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Hans-Joachim Marseille

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"United we stand against Evil." #FCKPTN. #SlavaUkraini

cbradbury

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asheshouse

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Patch 4 - Repulse added to first post. You will also require the latest class files and latest text entries, also in the first post.
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Griffon_301

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Just to clarify....if one has all of your RN ships so far it's enough to only add the entries necessary to get Repulse working now?
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cgagan

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Many thanks Asheshouse! Another important addition to the RN. Griffon_301, add the entries relevant to the Repulse and the new class files and overwrite,
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Squashman

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  • No, I am Spartacus
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mechanic

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I had the complete previous shipyard inventory of Asheshouse Ships working but the new Repulse add on crashes my loading at 70% with the following error messages in the log.lst. May I request some help in sorting out what I am missing or interpreting what I left out.
Thanks. Mechanic

Code: [Select]
INTERNAL ERROR: Can't open file '3DO/Effects/Tracers/TEXTURES/flareyellow.mat'
WARNING: object '3DO/Effects/Tracers/TEXTURES/flareyellow.mat' of class 'TMaterial' not loaded


No spawner for 'com.maddox.il2.objects.ships.ShipAsheRN$Repulse'
No spawner for 'com.maddox.il2.objects.ships.ShipAsheRN$Repulse'
ScreenMode Library Version 0.01 loaded successfully.
PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheRN$Repulse
java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheRN$Repulse
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:107)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3172)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:205)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main begin: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheRN$Repulse
java.lang.RuntimeException: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheRN$Repulse
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:119)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3172)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:205)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[Jun 24, 2021 9:25:47 PM UTC -4] -------------- END log session -------------
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Kelso

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asheshouse - HMS Repulse - are these dots on the skins the effect of the original or the result of the conversion from 24 to 8 bit?

Many thanks for another beautiful ship!
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asheshouse

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Mechanic - start by deactivating the new text entries in chief.ini and stationary.ini, leave ships.ini alone.

Game should now restart ok - with Repulse missing.

Now re-enable the chief.ini entries and check again.

Only enable chief.ini entries for ships installed.

Have you installed all the patches or just patch4 ?
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asheshouse

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Kelso - post an image showing the problem

Do you have a BAT installation? Tried swapping dlls?
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cbradbury

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Mechanic, I notice that you are running BAT. Repulse is fine in my BAT 4.13, so let's investigate.

You say you have the full ashe inventory installed prior to Repulse. Everything should already be in BAT (I know, because I'm the one who did it), with the exception of the Medway Queen and Valiant. Did you install those two yourself? If you have, and they are working, I can put together a BAT install for the Repulse for you. Also, have you made sure to add all the updated class files with the Repulse?
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