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Author Topic: Royal Navy Pack - HMS Nelson - HMS Rodney - HMS Devonshire - HMS Leander - HMS Ajax - HMS Vampire - HMS Hermes - N48 Medway Queen - HMS Valiant - HMS Repulse - HMS Black Swan - HMS Dido - HMS Hood  (Read 45914 times)

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stanislao

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 ;D    Thanks Ashe! Great beautiful battleship!     8)


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cbradbury

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Indeed. Thanks you yet again, ashe. Fine in BAT 4.1.
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Mick

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... another great addition to the RN fleet ...!

Many THX, Ashes ...!  ;)
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cgagan

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Great addition indeed! Runing smoothly with my vp_mopack... Many thanks Asheshouse!!!! 8)
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mechanic

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I loaded up patch 3 to add the Valiant and edited the various .ini's accordingly. I had in the past loaded all of the Royal Navy Pack up to and including patch 2 running in BAT 4.1 but following this edit I am crashing at 70% with the  errors showing up in the loglst extracted below. Any help and guidance appreciated.

Code: [Select]
filtering.

Maximum texture size : 32768
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
Spawn.get_WithSoftClass( com.maddox.il2.objects.ships.ShipAsheRN$Valian ): com.maddox.il2.objects.ships.ShipAsheRN$Valian
java.lang.ClassNotFoundException: com.maddox.il2.objects.ships.ShipAsheRN$Valian
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
No spawner for 'com.maddox.il2.objects.vehicles.planes.FireflyMKIStatic$FireflyMKI'
PlMisChief: class 'com.maddox.il2.objects.ships.ShipAsheRN$Valian' not found.
java.lang.ClassNotFoundException: com.maddox.il2.objects.ships.ShipAsheRN$Valian
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:144)
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:104)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3172)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:205)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Failure
java.lang.RuntimeException: Failure
at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:150)
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:104)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3172)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:205)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main begin: java.lang.RuntimeException: Failure
java.lang.RuntimeException: java.lang.RuntimeException: Failure
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:119)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3172)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:205)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[Dec 15, 2020 12:48:24 AM] -------------- END log session -------------





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PhantomII

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Hi mechanic, it looks like you left off the "t" in Valiant on one of your ini's

Hope this helps. :)
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mechanic

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Thanks PhantomII , I was obviously a little quick with my original cut and past  ;) but correcting that did not solve the entire problem. With Valiant spelled correctly I still crash with the following error and I'm still at a loss on how to correct:

Code: [Select]
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
No spawner for 'com.maddox.il2.objects.vehicles.planes.FireflyMKIStatic$FireflyMKI'
Main begin: PlMisChief: section 'Ships.icons/shipDestroyer.mat' not found
java.lang.RuntimeException: PlMisChief: section 'Ships.icons/shipDestroyer.mat' not found
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:90)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3172)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:205)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[Dec 15, 2020 6:26:25 AM] -------------- END log session -------------
 
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Mick

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... "java.lang.RuntimeException: PlMisChief: section 'Ships.icons/shipDestroyer.mat' not found"

... probably still too quick with your copy/paste ...

... probably in the Chief.ini section ...

 Nelson                     ships.ShipAsheRN$Nelson            1 icons/shipDestroyer.mat
 Rodney                     ships.ShipAsheRN$Rodney            1 icons/shipDestroyer.mat
 Valiant                     ships.ShipAsheRN$Valiant           1 icons/shipDestroyer.mat
 Hermes                     ships.ShipAsheRN$Hermes            1 icons/shipDestroyer.mat
 Devonshire             ships.ShipAsheRN$Devonshire        1 icons/shipDestroyer.mat
 Leander                     ships.ShipAsheRN$Leander           1 icons/shipDestroyer.mat
 Ajax                             ships.ShipAsheRN$Ajax              1 icons/shipDestroyer.mat
 Vampire                     ships.ShipAsheRN$Vampire           1 icons/shipDestroyer.mat
 N48                             ships.ShipAsheRN$N48               1 icons/shipDestroyer.mat
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asheshouse

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So everything was running ok with Patch 2 installed?

If so, then must be an error pasting the new text into the ini files?

If all checks ok try reverting back to Patch 2 state by disabling the three Valiant lines in chief.ini and one Valiant line in staionary.ini.

Does it now load up ok? -- obviously with Valiant missing.
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Knochenlutscher

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In charge of the new HMS Hermes and my recent BAT finding, you deserve my sincerest Thanks for
making this vital Carrier. Hermes is a nice Lad, I'm gonna fly her lot these days.

Best wishes
Tobias
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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

mechanic

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Thanks Mick, Asheshouse et al

The error was indeed in the chief.ini 1 section. My cut and pasting truncated an "icons/shipDestroyer.mat" line of code. 

Worth the effort, the HMS Valiant is another beautiful ship from the Asheshouse shipyards.
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stanislao

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Re: A new livery for HMS Valiant
« Reply #179 on: December 18, 2020, 11:18:09 AM »

 ;D     I have managed to equip this beautiful British battleship Valiant of our beloved Asheshouse with a war livery dating from around 1942. As always you will also find two low resolution files and for those who want to go back to the originals, the complete package of Asheshouse skins. Have fun tracking the Italian fleet in the Mediterranean!

Link   :    https://www.mediafire.com/file/ac8zlxk92x8tqr0/Battleship_HMS_Valiant.rar/file







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