There are no misplaced objects. This red square is wrong and has also nothing to do with the overblending areas.
Could you explain this further, please?
In what way is the red square wrong, it's painted on the tga texture so I don't understand how could it be wrong?
Here's the texture with the red frame:

I got the idea from a Aviaskins Forum thread here:
http://forum.aviaskins.com/showthread.php?t=2212As a newbie to Autopop and Objectset it seemed as a good idea to know where the border of the tile is, I've read that it was important when making templates for Autopop not to put objects outside the tile border.
So when working with Template Extractor and making new templates for Objectset you shouldn't have any objects in the lower blue square they should be in the upper green square instead?

In my case the RGB 12 areas was not populated by a template AFAIK, so therefore I must use multiple position 1.
But I figured out a better approach for such cases:
Use your "Road, rail & town extractor" to extract the RGB you want to use Template Extractor on.
Then make backup copies of ed_m01.tga and ed_m02.tga for the map you want to use Template Extractor on.
Copy & paste the texture created by the "Road, rail & town extractor" onto ed_m01.tga and save. Resize 2x and copy & paste onto ed_m02.tga and save. Quit ed_m01.tga without saving!
Now when you open the map in FMB it's easy to find the areas where this RGB is used and to find areas you want to extract.
On the tga created by the "Road, rail & town extractor" erase all areas you are not interested in extracting and save it as map_t.tga in the Template Extractor folder and then run the Template Extractor.
That worked well for me anyway.
