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Author Topic: = Victor's Sound Mod (VSM) Version 7.3 =  (Read 6331 times)

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victor639514

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #12 on: May 08, 2020, 12:34:40 PM »

Thanks for the heads-up.
I'll work on a proper fix for that.

In the meantime, copy and paste the J42 samples from VSM6 in the JTW version. That should work.
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Griffon_301

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #13 on: May 09, 2020, 12:43:59 PM »

great work first of all!
do you know if it is ok to take out that huge sound sfs file from the BAT03B folder if I copy in your new VSM 7.0 directly into the sounds folder in the modules folders?
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victor639514

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #14 on: May 09, 2020, 12:53:05 PM »

Thanks!

Hold your horses now! I never said anything about deleting any SFS files. XD
Besides, this version of my sound mod is only for WW2 eras. So naturally this goes into your #WAW3 folder.
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Griffon_301

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #15 on: May 09, 2020, 01:51:46 PM »

thats for sure :)
I was just asking if you know if its okay to delete the sounds sfs as your mod is now native to BAT...
for the time, i keep the sfs and the new 7.0 mod in my install :)
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luftwaffe8523

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #16 on: May 10, 2020, 09:30:29 AM »

Hello, I downloaded and installed your mod after watching videos on YouTube. I am currently with the BAT 3.8 mod in version 4.12.2. However, all the machine gun sounds I hear after installing your mod correspond to those in CFS3 and they are absolutely awful and not what I saw on YouTube. Can you help me please?




Here is the video I saw about your mod and the sound of the shots does not match what I have. Thank you for your help
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victor639514

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #17 on: May 10, 2020, 09:53:59 AM »

That's strange, since I used my own custom gun sounds for many of the weapons you hear in VSM since the 5.0 versions and onwards. Though I did use some CFS3 gun sounds as a starting point back when I first created VSM 3 years ago or so.

Are you sure you're not using any other conflicting audio packs? I can assure you clear as day that my MG sounds are tested and work without issue.
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luftwaffe8523

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #18 on: May 10, 2020, 10:17:07 AM »

I believe you, to my knowledge I only use your mod however the rendering that I have does not correspond in anything to what I could see on this video. I installed your mod as you explained and in JSGME it is the only mod to activate. I tried to find where could be wrong but I do not see since it is the only mod I have installed since I BAT. However, I noticed that I had SAS Engine mod installed by default and that there were sound files, can this be a problem with your mod ?
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victor639514

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #19 on: May 10, 2020, 10:24:13 AM »

Well, my sound mod doesn't carry not use any classfiles at all. I don't know how you're handling your BAT installation so I can't purely know what seems to be the issue on your end.
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luftwaffe8523

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #20 on: May 10, 2020, 02:47:32 PM »

It is very mysterious all that .... I installed BAT and the various updates on a clean installation of IL-2 without encountering errors during the installation. Well, I would continue with these sounds too bad even if I assure you that they are horrible compare to what you do. thanks anyway  :)
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Papy_Pitivier

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #21 on: May 10, 2020, 04:32:47 PM »

Good morning, sir,

Great! I love what you're doing, but I'll have a question, not a criticism. Shouldn't the sound that pilots hear be attenuated by the headphones and earphones and in the case of WW2 pilots, by the leather of the headphones. I've watched a lot of videos, flying in the cockpit, open and closed, but I haven't had the chance yet to hear the difference in sound with or without headphones.
Of course hearing a nice engine noise is nice and pleasant, but I'm not sure the pilots would have liked to put up with that during the whole flight, which sometimes could last a long time.
So there should normally be a new type of sound, with or without headphones in addition to the open or closed cockpit or outside view. As well as for the voices through the headphones which should be better perceptible, the engine sound being muffled by the headphones.

Again, no criticism, but a simple question in order to perfect the immersion.

Thank you again for your work.

Translated with www.DeepL.com/Translator (free version)
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luftwaffe8523

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #22 on: May 10, 2020, 11:33:42 PM »

Hello, I finally managed to activate your mod and I must tell you, hat for your job! The game has entered a new dimension, I love it!

However, I encounter only one problem: during machine guns on the ground, the game freezes for 2-3 then after it comes back, and it does so on each pass as well as during normal flight.

I have an MSI GL72 laptop with 8GB of RAM, 2.60GHz Intel Core I7 processor, Nvidia GTX950M graphics card. What setting would allow me to reduce / fix this problem?
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victor639514

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Re: = Victor's Sound Mod (VSM) Version 7 =
« Reply #23 on: May 11, 2020, 07:34:22 PM »

Still busy as usual!
Expect the 7.2 update in a week or so!  ;)
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