Hello guys, the Tobias version works fine in my 4.12 with ModAct 5.30 as it is, as did the version Gabriel posted.

The problem now is things are going to have to become a consolidation of what is already available.

From Gabriel:
The model he provided includes from what I can see the necessary lods that others do not, not sure if that is all parts but certainly ones I opened did.
Using the Birdman fixes with that enables the wing to better fold in that it avoids the undercarriage, however, it needs a java fix to stop movement of the wings before they move over the tail plane.
Includes from memory one set of bombs and a set of rockets.
From Knochenlutscher:
This has a revised weapon load that includes a number of bomb types up to 1000KG, two rocket types and the new fuel tanks.
No lods as far as I can see.
I think includes a gun sight fix.
To do list then:
So guys, it comes down to how far you want to mix and match.

The weapon load from that version from Tobias is by necessity in the java, as are all but this includes additional stuff.
To use that with all the new lods from Gabriel you would need to move meshes/entries from one to the other.
You could use the weapons from Tobias in Gabriel's if you can open the classes and do the java changes, I do not know what differences there are anyway in the java of both versions.
You will need to be careful because the hooks for the weapons are in the meshes, wings I would guess here, so just moving one set of meshes to the other would/could also involve moving weapon hooks from one set of meshes to the other that is if they are not already there, it might be only certain loads are active in the java, again I do not know.
I have only used the Birdman fixes in the version from Gabriel, however, those fixes should work the same in the Tobias aircraft.
Hope you are not confused so far, I am.

As you can see having both versions available makes doing the definitive version problematical because you will need to do changes to whatever version you opt to use in your install, making alterations is awkward as you need both models around and it is very easy to make mistakes as you move items between the two and test the ongoing work.
Just something to think about as you take those from the links available.
Personally if I was attempting this cross knitting I think I would use the version from Gabriel but alter the java to include the weapon options from Tobias, it would I think be easier to move the weapon hooks and their associated java into Gabriel's aircraft rather than try to move all the lods into that of Tobias.

Take care and be safe.
Wishing you all the very best, Pete.
