Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 4 [5]   Go Down

Author Topic: Fairey Firefly FR 1 Skin  (Read 9698 times)

0 Members and 1 Guest are viewing this topic.

Knochenlutscher

  • Flying Ass Clown #10
  • Modder
  • member
  • Offline Offline
  • Posts: 4596
  • aka Segfej
Re: Fairey Firefly FR 1 Skin
« Reply #48 on: May 01, 2020, 10:18:15 AM »

Okay Friends,

From where should I have Gabriels Version with Birdman Fixes?

My Work is done under DWTFYWWI License, I provided you my stuff.

Good Luck

Tobias
Logged
Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5508
Logged

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6100
Re: Fairey Firefly FR 1 Skin
« Reply #50 on: May 01, 2020, 12:20:48 PM »

Hello guys, the Tobias version works fine in my 4.12 with ModAct 5.30 as it is, as did the version Gabriel posted. 8)

The problem now is things are going to have to become a consolidation of what is already available. ;)

From Gabriel:

The model he provided includes from what I can see the necessary lods that others do not, not sure if that is all parts but certainly ones I opened did.

Using the Birdman fixes with that enables the wing to better fold in that it avoids the undercarriage, however, it needs a java fix to stop movement of the wings before they move over the tail plane.

Includes from memory one set of bombs and a set of rockets.


From  Knochenlutscher:

This has a revised weapon load that includes a number of bomb types up to 1000KG, two rocket types and the new fuel tanks.

No lods as far as I can see.

I think includes a gun sight fix.



To do list then:


So guys, it comes down to how far you want to mix and match. :D

The weapon load from that version from Tobias is by necessity in the java, as are all but this includes additional stuff.

To use that with all the new lods from Gabriel you would need to move meshes/entries from one to the other.

You could use the weapons from Tobias in Gabriel's if you can open the classes and do the java changes, I do not know what differences there are anyway in the java of both versions.

You will need to be careful because the hooks for the weapons are in the meshes, wings I would guess here, so just moving one set of meshes to the other would/could also involve moving weapon hooks from one set of meshes to the other that is if they are not already there, it might be only certain loads are active in the java, again I do not know.

I have only used the Birdman fixes in the version from Gabriel, however, those fixes should work the same in the Tobias aircraft.


Hope you are not confused so far, I am. o_O


As you can see having both versions available makes doing the definitive version problematical because you will need to do changes to whatever version you opt to use in your install, making alterations is awkward as you need both models around and it is very easy to make mistakes as you move items between the two and test the ongoing work.

Just something to think about as you take those from the links available.


Personally if I was attempting this cross knitting I think I would use the version from Gabriel but alter the java to include the weapon options from Tobias, it would I think be easier to move the weapon hooks and their associated java into Gabriel's aircraft rather than try to move all the lods into that of Tobias. :-|


Take care and be safe.


Wishing you all the very best, Pete. ;D

Logged

Knochenlutscher

  • Flying Ass Clown #10
  • Modder
  • member
  • Offline Offline
  • Posts: 4596
  • aka Segfej
Re: Fairey Firefly FR 1 Skin
« Reply #51 on: May 01, 2020, 12:33:32 PM »

Okay, I was very confused. At point of the current state, as I realized I worked at the Stoneage and
you all hoping for me to upgrade. I got note from CWatson, who pointed me in the right direction.
Atm. my Eyes are playing mess, an optical eye nerve inflammation makes reading for me utterly painfull.
Nevertheless I keep pressing and here's what I came up with the Help of Mick, as he was so kind to recollect the Links to visualize easilly. Thanks Mick for the recollection. Was a big Help.

recompiled everything up for easy access and here's Gabriels Mod, injected Birdmans Fix and
topped the Loadout upgrade. I hope that's the up-to date Model.
Inside you'll find Classfile changes, I dumped Gabriels and injected Loadouts at those parts,
leaving his code work as was. Hope that it was right.

https://www.mediafire.com/file/1wnelqb4sg28ico/Fairey_Firefly_upgrade.7z/file

This is still WIP, as I await to include more historic Loadouts, but they're still Beta now.

Best wishes
Tobias


Logged
Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6100
Re: Fairey Firefly FR 1 Skin
« Reply #52 on: May 01, 2020, 01:21:26 PM »

Hello Tobias, from a quick flight in my install your amalgamated Firefly is good to go, thank you very much for this update, really appreciated. 8)


Take care and be safe.


Wishing you all the very best, Pete. ;D
Logged

Knochenlutscher

  • Flying Ass Clown #10
  • Modder
  • member
  • Offline Offline
  • Posts: 4596
  • aka Segfej
Re: Fairey Firefly FR 1 Skin
« Reply #53 on: May 01, 2020, 01:36:30 PM »

Fine, Thanks for for the reply, hope all works as intended.

Take care too
Best wishes
Tobias
Logged
Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5508
Re: Fairey Firefly FR 1 Skin
« Reply #54 on: May 01, 2020, 03:11:14 PM »

... many THX, Tobias, I'll test it tomorrow ...  ;)
Logged

cgagan

  • SAS Team
  • member
  • Offline Offline
  • Posts: 5859
Re: Fairey Firefly FR 1 Skin
« Reply #55 on: May 01, 2020, 03:23:15 PM »

Great job Tobias, the "collective product" flies impeccably in my vp_modpack 8)
Logged
Pages: 1 2 3 4 [5]   Go Up
 

Page created in 0.064 seconds with 26 queries.