Hello Herb, I am having a go at re-mapping the float parts to the default tga, they are AR-196 floats as you presume, so stay tuned.
I added the floats from my version of the Swordfish mod into gmax:
As I feared, not much room:
I have had to shrink the mapping and try to find a place to use:
I found a texture from Archie without any tiles so there was a blank space and where the
undercarriage would have been that provided possibilities:
Here we go, trying it out before adapting the texture:
First attempt, the White lines are the float maps, previous detail painted out:
Left float using new texture:
Into the game for testing:
But, there always is one right, once the slats opened I found I had used the interior part of the texture
to paint the float, not seen here:
Okay I have started now so will carry on, that means I will now need to import the slats into gmax
and move some items of their mapping, also there are some struts and rudders for the floats that
could also do to be added to the default.
This might take a few days and you will really only be able to use skins specific to the floater, besides
that I had to shrink the mapping of the floats to be able to position them so not quite sure how that
will affect lines and rivets.
I have a old template I made some skins with to represent a Finnish and French hack, however, it is a Paint
Shop Pro file and I cannot open it with what I use now which is PSD, other templates I have I converted
before changing over but never thought I would use this one again, fuck.
Take care and be safe.
Wishing you all the very best, Pete.