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Author Topic: Dark Skies v 3.0  (Read 14551 times)

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Checkyersix

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Dark Skies v 3.0
« on: June 16, 2010, 12:51:53 AM »



Presenting Dark Skies v. 3.0:

I have adapted the code from 4.10 to make the night sky in 4.09 much darker (darker even than 4.10). This will affect all planes / objects, including inside the cockpit, and will work on any map.

Delete any older versions of this mod before installing. Just unzip to your mods folder.

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Download:

https://www.mediafire.com/?wd15ysa5vy6b2j4

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Don't forget to turn out the lights :D

CY6.
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OberstDanjeje

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Re: Dark Skies v 2.0
« Reply #1 on: June 16, 2010, 02:55:34 AM »

Thanks, great mod!!!
Back in CFS3 days I flew many mission at night (in CFS3 there are many NJ planes) but the bright landscape was a big issue.
Very needed mod, thanks again!!!
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LV 426

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Re: Dark Skies v 2.0
« Reply #2 on: June 16, 2010, 03:10:24 AM »

A real darknight! That's change it all! that will be really night fighting, Thanks CY6!!!
The darkened plane and cockpit will become essential because i just try this mod whit a another plane and doesn't work too good.
The landing light will be another problem too: when i use it, i have the sensation she came from the inside of the plane,  ithink it's not very realistic. maybe a mod can change that.
However Big thanks for this Dark mod!
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caldrail

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Re: Dark Skies v 2.0
« Reply #3 on: June 16, 2010, 03:53:37 AM »

I remember flying at night in New Zealand, in the vicinity of Auckland. Toward the ountryside the terrain was invisible - pitch black - and a little worrying seeing as I was flying between high ground on either side! All I could see, apart from an occaisional farmhouse, was stars above me. Over the city of Auckland it was another matter. Without a wartime blackout, there was a huge scattering of orange lights. Nonetheless I could pick out individual lights even from two or three thousand feet.

The instructor, being something of a hard task master, asked me to fly a steep turn (and then told me he'd recover from the resulting dive). There was little or no external visual reference. You just have this mental image of where you are and what attitude your aircraft is in, and your instruments are your only confirmation.

When we landed at Ardmore, the lights were activated by radio blips. I did however forget to switch on the aircrafts landing light, and for that matter so did the instructor. So we landed while another aircraft was crossing the runway. No actual risk of collision, but a little alarming for all concerned.
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norm

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Re: Dark Skies v 2.0
« Reply #4 on: June 16, 2010, 09:21:16 AM »

This will go great with the AC-47!
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slipper

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Re: Dark Skies v 2.0
« Reply #5 on: June 16, 2010, 02:31:20 PM »

thanks CY6, i loved your first mod, and this looks even better. I'm a great fan of Nightfighter mods, thanks for making this area more realistic.

regards

slipper
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norm

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Re: Dark Skies v 2.1
« Reply #6 on: August 09, 2010, 08:24:43 AM »

In my game, when I fly during the day, the objects stay dark!, did I install wrong?
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Checkyersix

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Re: Dark Skies v 2.1
« Reply #7 on: August 09, 2010, 08:48:21 AM »

No, this mod is only intended to be used for night missions. You should disable it during the day. Check the readme for instructions.
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Knochenlutscher

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Re: Dark Skies v 2.1
« Reply #8 on: November 06, 2010, 01:47:45 PM »

Flying with it at daytime is like flying thru regions badly poluted by Industry and Coalmining. Stop poluting IL-2 and please turn it off if not at night, hehe. Recently tried your Mod and was stunned, kick the part where I sit Mod. It's an easy and beautifull Mod. Before I used Graphic-Card settings to have everything darker. I use it on the Ruhrmap and my special Autumn Berlin Map (added airfield Lights, shoot me, I cheat), where I have most of the fun.
Thanks for this beauty
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Checkyersix

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Re: Dark Skies v 2.1
« Reply #9 on: November 06, 2010, 02:57:45 PM »

Hey Knochenlutscher. Glad you like the mod. As for turning it off during the day there's no way to do that automatically. You'll just have to exit the game to turn it off between night and day missions.
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rockdoon

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Re: Dark Skies v 2.1
« Reply #10 on: November 06, 2010, 03:48:58 PM »

could u at some point make it to were it would work automaticly?? or is that not possable with the game engine?
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Checkyersix

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Re: Dark Skies v 2.1
« Reply #11 on: November 07, 2010, 02:48:10 AM »

No, it's not possible as far as I know. It would also cause problems during twilight and dawn missions.
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