Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2   Go Down

Author Topic: Need slots for convoy escort repaint  (Read 2534 times)

0 Members and 1 Guest are viewing this topic.

milvipes

  • Modder
  • member
  • Offline Offline
  • Posts: 201
Need slots for convoy escort repaint
« on: March 23, 2020, 04:26:12 PM »

Greetings:

I'm currently working on the following repaints to flesh out the convoy escort fleet. All will be using existing 3D model.

Casablanca class CVE
Already represented by 3 stock vessels from the PTO, I'm adding the following vessel from Battle of the Atlantic: USS Guadalcanal CVE-60 that captured U-505 (of Enigma fame).

Just simply renumbering the excellent work by Knochenlutscher

3 ships from Bogue class CVE:
USS Bogue CVE-9
HMS Attacker D02
HMS Ruler D72
Plus a generic USN CVE that represents both Bogue and Casablanca classes.

Gio's Flower class corvette, in US service:
USS Temptress PG-62 (based on HMS Flower 1)
USS Action PG-86 (based on HMS Flower 2)
USN corvette generic (based on Flower 2)

Thanks in advance
Logged

Knochenlutscher

  • "Klaatu... verata... n... Necktie. Nectar. Nickel. Noodle."
  • Modder
  • member
  • Offline Offline
  • Posts: 3136
  • aka Segfej
Re: Need slots for convoy escort repaint
« Reply #1 on: March 23, 2020, 07:20:45 PM »

I made them already. Have the Slots. Now I need the 3-D. Must extract.
Added your
USSGuadalcanal CVE-60
USS Bogue CVE-9
HMS Attacker D02
HMS Ruler D72

Code: [Select]
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipCVE$USSNatomaBayCVE62_1944.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipCVE$USSKalininBayCVE68_1944.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipCVE$USSGambierBayCVE73_1944.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipCVE$USSKadashanBayCVE76_1944.class);       
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipCVE$USSMarcusIslandCVE77_1944.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipCVE$USSSavoIslandCVE78_1944.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipCVE$USSOmmaneyBayCVE79_1944.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipCVE$USSPetrofBayCVE80_1944.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipCVE$USSSaginawBayCVE82_1944.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipCVE$USSGuadalcanalCVE60_1942.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipCVE$USSBogueCVE9_1942.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipCVE$HMSAttackerD02_1944.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipCVE$HMSRulerD72_1944.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipCVE$CasablancaClass.class);

But they sit on Casablanca Class Hull, no new 3-D.
If someone makes, good, if not, decide.

I will upload my PSD Templates for you, Tomorrow afternoon, when I'm back.
Think it will be of use for you, as you then have the 4 files to tinker with.

BTW. my first Ship Mod, I hope this works. Loaded the first, seems to work out.
Cross fingers
Tobias
Logged
Wiseman: Did you speak the exact words? Ash: Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah.

Knochenlutscher

  • "Klaatu... verata... n... Necktie. Nectar. Nickel. Noodle."
  • Modder
  • member
  • Offline Offline
  • Posts: 3136
  • aka Segfej
Re: Need slots for convoy escort repaint
« Reply #2 on: March 23, 2020, 08:36:49 PM »

Error:
Code: [Select]
No required constructor in chief's class
Code: [Select]
// Decompiled by DJ v3.10.10.93 Copyright 2007 Atanas Neshkov  Date: 24.03.2020 00:17:30
// Home Page: http://members.fortunecity.com/neshkov/dj.html  http://www.neshkov.com/dj.html - Check often for new version!
// Decompiler options: packimports(3)
// Source File Name:   ShipCVE$CasablancaClass.java

package com.maddox.il2.objects.ships;

import com.maddox.il2.ai.ground.TgtShip;
import com.maddox.rts.SectFile;

// Referenced classes of package com.maddox.il2.objects.ships:
//            ShipCVE, Ship

public static class ShipCVE$CasablancaClass extends Ship.USSCasablancaCVE55
    implements TgtShip
{

    public ShipCVE$CasablancaClass()
    {
    }

    public ShipCVE$CasablancaClass(String s, int i, SectFile sectfile, String s1, SectFile sectfile1, String s2)
    {
        super(s, i, sectfile, s1, sectfile1, s2);

Code: [Select]
// Decompiled by DJ v3.10.10.93 Copyright 2007 Atanas Neshkov  Date: 21.03.2020 01:59:52
// Home Page: http://members.fortunecity.com/neshkov/dj.html  http://www.neshkov.com/dj.html - Check often for new version!
// Decompiler options: packimports(3)
// Source File Name:   ShipCVE.java

package com.maddox.il2.objects.ships;


// Referenced classes of package com.maddox.il2.objects.ships:
//            Ship, BigshipGeneric

public abstract class ShipCVE extends Ship
{
    /* member class not found */
    class CasablancaClass {}

    public ShipCVE()
    {
    }


    static
    {
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipCVE$CasablancaClass.class);
    }
}


Shows up in FMB under ships, like a normal CVE, but in Mission you don't see, planes start on water???
Static ship is not visible.
Possible conflict somewhere.
Logged
Wiseman: Did you speak the exact words? Ash: Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah.

milvipes

  • Modder
  • member
  • Offline Offline
  • Posts: 201
Re: Need slots for convoy escort repaint
« Reply #3 on: March 24, 2020, 01:21:39 AM »

Thanks for the prompt reply, I see you're already working on the full lineup of Casablanca class CVE.
But they sit on Casablanca Class Hull, no new 3-D.
Since HMS Ameer from ShipPack is already using Casablanca 3D model, for the sake of consistency, I think all Bogue class CVE should use the same 3D model.
BTW, is it too late or too troublesome to add USS Block Island CVE-21 (the only USN carrier sunk in the Atlantic) to the pack?

One more detail: I could not use your CVE repaint's skin0.tgb at 2048x2048, having to tune them down to 1024x1024 for them to work in my 4.14. Perhaps the stock CVE have been "tuned down" in newer versions of the game?
Logged

Knochenlutscher

  • "Klaatu... verata... n... Necktie. Nectar. Nickel. Noodle."
  • Modder
  • member
  • Offline Offline
  • Posts: 3136
  • aka Segfej
Re: Need slots for convoy escort repaint
« Reply #4 on: March 24, 2020, 08:43:59 AM »

We can, for now we must get the generic to work, I dunno where the prob in the code sits,
here we need help. Once I figured out what it was, I can do the rest.

I'll ship you the Files later today, you can assign any size you want to it, I opt for 1024x1024, since we
have a bunch to tackle. I asked in Superschool for Help on that class conflict. Maybe we get sorted it out.
Logged
Wiseman: Did you speak the exact words? Ash: Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah.

Knochenlutscher

  • "Klaatu... verata... n... Necktie. Nectar. Nickel. Noodle."
  • Modder
  • member
  • Offline Offline
  • Posts: 3136
  • aka Segfej
Re: Need slots for convoy escort repaint
« Reply #5 on: March 24, 2020, 11:53:23 AM »

Okay, I guess it's a Ship.class / BigShip.class problem, it seems there are mother ship classes that list must list
the new ships. These I can't edit, I'm running out of Ideas.
We can deliver the ready files, Slots, but still they won't show up until we have them properly inside needed classes
Logged
Wiseman: Did you speak the exact words? Ash: Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah.

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3204
Re: Need slots for convoy escort repaint
« Reply #6 on: March 24, 2020, 12:00:22 PM »

Does the model show up in FMB ok, but does not appear in mission?
If so then likely that there is an error in the ships.ini text entries.
Post the error message from the logfile.
Logged

milvipes

  • Modder
  • member
  • Offline Offline
  • Posts: 201
Re: Need slots for convoy escort repaint
« Reply #7 on: March 24, 2020, 12:03:52 PM »

Can we simply adapt the class files from ShipPack's HMS Ameer, instead of creating new ones from scratch? After all she works just fine.
The problem is how to find them among the piles of files in ShipPack.

Where's gio? CVE are no good without DE/corvettes.
Logged

Knochenlutscher

  • "Klaatu... verata... n... Necktie. Nectar. Nickel. Noodle."
  • Modder
  • member
  • Offline Offline
  • Posts: 3136
  • aka Segfej
Re: Need slots for convoy escort repaint
« Reply #8 on: March 25, 2020, 11:12:03 AM »

Yes, Ashes. FMB OK, at Ships, I can sign waypoints and Planes.
But I have no Static Ship, picture is there, but no static ship appears.









Error Code:No required constructor in chief's class


Code: [Select]
CasablancaClass           ships.ShipCVE$CasablancaClass          1 icons/shipDestroyer.mat

[Ships.CasablancaClass]
 com.maddox.il2.objects.ships.ShipCVE$CasablancaClass

CasablancaClass         ships.ShipCVE$CasablancaClass               1

Code: [Select]
//----------------------------------------------------------------------

[CasablancaClass]
Description  Casablanca Class Escort Carrier

Icon         shipDestroyer

// Model
Mesh         3do/Ships/CasablancaClass/Hier.him

// Motion Parameters
SliderDistance 390.25
Speed          17.594 //35.188
SoundMove      models.Ship

IsAirport      1
TypicalPlaneClass air.F4F3

// Vitals

[CasablancaClass:Part0]
BaseChunk Hull1
AdditionalCollisionChunk0 DeckN
strengthBasedOnThisSection strength_HullHuge
Vital
 damageDepth   0.7
 damagePitch  -2.0
 damageRoll    8.0
 damageTime  142.0

[CasablancaClass:Part1]
BaseChunk Hull2
AdditionalCollisionChunk0 DeckC
strengthBasedOnThisSection strength_HullHuge
Vital
 damageDepth   0.7
 damagePitch   0.0
 damageRoll    4.0
 damageTime  120.0

[CasablancaClass:Part2]
BaseChunk Hull3
AdditionalCollisionChunk0 DeckT
strengthBasedOnThisSection strength_HullHuge
Vital
 damageDepth   0.7
 damagePitch   2.0
 damageRoll    8.0
 damageTime  146.0

// Structure

[CasablancaClass:Part3]
BaseChunk SSC
strengthBasedOnThisSection strength_HullMedium

[CasablancaClass:Part4]
BaseChunk MastN
strengthBasedOnThisSection strength_HullSmall

[CasablancaClass:Part5]
BaseChunk Boat1
strengthBasedOnThisSection strength_HullTiny

[CasablancaClass:Part6]
BaseChunk Boat2
strengthBasedOnThisSection strength_HullTiny

// Armament

// 127mm AA

[CasablancaClass:Part7]
BaseChunk                 Head1
AdditionalCollisionChunk0  Gun1
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                 -90
 HeadMaxYaw                  90
 GunHeadChunk             Head1
 GunBarrelChunk            Gun1
 GunShellStartHook  ShellStart1

// 40mm AA Bofors

[CasablancaClass:Part8]
BaseChunk                 Head2
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_BfrsUS40
 HeadMinYaw                 -65
 HeadMaxYaw                  92
 GunHeadChunk             Head2
 GunBarrelChunk            Gun2
 GunShellStartHook  ShellStart2

[CasablancaClass:Part9]
BaseChunk                 Head3
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_BfrsUS40
 HeadMinYaw                 -70
 HeadMaxYaw                  75
 GunHeadChunk             Head3
 GunBarrelChunk            Gun3
 GunShellStartHook  ShellStart3

[CasablancaClass:Part10]
BaseChunk                 Head4
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_BfrsUS40
 HeadMinYaw                 -75
 HeadMaxYaw                  75
 GunHeadChunk             Head4
 GunBarrelChunk            Gun4
 GunShellStartHook  ShellStart4

[CasablancaClass:Part11]
BaseChunk                 Head5
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_BfrsUS40
 HeadMinYaw                 -95
 HeadMaxYaw                  75
 GunHeadChunk             Head5
 GunBarrelChunk            Gun5
 GunShellStartHook  ShellStart5

[CasablancaClass:Part12]
BaseChunk                 Head6
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_BfrsUS40
 HeadMinYaw                 -92
 HeadMaxYaw                  65
 GunHeadChunk             Head6
 GunBarrelChunk            Gun6
 GunShellStartHook  ShellStart6

[CasablancaClass:Part13]
BaseChunk                 Head7
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_BfrsUS40
 HeadMinYaw                 -75
 HeadMaxYaw                  70
 GunHeadChunk             Head7
 GunBarrelChunk            Gun7
 GunShellStartHook  ShellStart7

[CasablancaClass:Part14]
BaseChunk                 Head8
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_BfrsUS40
 HeadMinYaw                 -75
 HeadMaxYaw                  75
 GunHeadChunk             Head8
 GunBarrelChunk            Gun8
 GunShellStartHook  ShellStart8

[CasablancaClass:Part15]
BaseChunk                 Head9
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_BfrsUS40
 HeadMinYaw                 -75
 HeadMaxYaw                  93
 GunHeadChunk             Head9
 GunBarrelChunk            Gun9
 GunShellStartHook  ShellStart9

// 20mm AA Oerlikon

[CasablancaClass:Part16]
BaseChunk                Head10_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -75
 HeadMaxYaw                  75
 GunHeadChunk            Head10_x
 GunBarrelChunk           Gun10_x
 GunShellStartHook ShellStart10

[CasablancaClass:Part17]
BaseChunk                Head11_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -70
 HeadMaxYaw                  75
 GunHeadChunk            Head11_x
 GunBarrelChunk           Gun11_x
 GunShellStartHook ShellStart11

[CasablancaClass:Part18]
BaseChunk                Head12_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -60
 HeadMaxYaw                  70
 GunHeadChunk            Head12_x
 GunBarrelChunk           Gun12_x
 GunShellStartHook ShellStart12

[CasablancaClass:Part19]
BaseChunk                Head13_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -75
 HeadMaxYaw                  60
 GunHeadChunk            Head13_x
 GunBarrelChunk           Gun13_x
 GunShellStartHook ShellStart13

[CasablancaClass:Part20]
BaseChunk                Head14_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -60
 HeadMaxYaw                  75
 GunHeadChunk            Head14_x
 GunBarrelChunk           Gun14_x
 GunShellStartHook ShellStart14

[CasablancaClass:Part21]
BaseChunk                Head15_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -75
 HeadMaxYaw                  60
 GunHeadChunk            Head15_x
 GunBarrelChunk           Gun15_x
 GunShellStartHook ShellStart15

[CasablancaClass:Part22]
BaseChunk                Head16_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -60
 HeadMaxYaw                  75
 GunHeadChunk            Head16_x
 GunBarrelChunk           Gun16_x
 GunShellStartHook ShellStart16

[CasablancaClass:Part23]
BaseChunk                Head17_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -80
 HeadMaxYaw                  60
 GunHeadChunk            Head17_x
 GunBarrelChunk           Gun17_x
 GunShellStartHook ShellStart17

[CasablancaClass:Part24]
BaseChunk                Head18_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -60
 HeadMaxYaw                  80
 GunHeadChunk            Head18_x
 GunBarrelChunk           Gun18_x
 GunShellStartHook ShellStart18

[CasablancaClass:Part25]
BaseChunk                Head19_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -80
 HeadMaxYaw                  60
 GunHeadChunk            Head19_x
 GunBarrelChunk           Gun19_x
 GunShellStartHook ShellStart19

[CasablancaClass:Part26]
BaseChunk                Head20_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -80
 HeadMaxYaw                  77
 GunHeadChunk            Head20_x
 GunBarrelChunk           Gun20_x
 GunShellStartHook ShellStart20

[CasablancaClass:Part27]
BaseChunk                Head21_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -85
 HeadMaxYaw                  60
 GunHeadChunk            Head21_x
 GunBarrelChunk           Gun21_x
 GunShellStartHook ShellStart21

[CasablancaClass:Part28]
BaseChunk                Head22_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -60
 HeadMaxYaw                  80
 GunHeadChunk            Head22_x
 GunBarrelChunk           Gun22_x
 GunShellStartHook ShellStart22

[CasablancaClass:Part29]
BaseChunk                Head23_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -80
 HeadMaxYaw                  75
 GunHeadChunk            Head23_x
 GunBarrelChunk           Gun23_x
 GunShellStartHook ShellStart23

[CasablancaClass:Part30]
BaseChunk                Head24_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -80
 HeadMaxYaw                  60
 GunHeadChunk            Head24_x
 GunBarrelChunk           Gun24_x
 GunShellStartHook ShellStart24

[CasablancaClass:Part31]
BaseChunk                Head25_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -60
 HeadMaxYaw                  80
 GunHeadChunk            Head25_x
 GunBarrelChunk           Gun25_x
 GunShellStartHook ShellStart25

[CasablancaClass:Part32]
BaseChunk                Head26_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -80
 HeadMaxYaw                  60
 GunHeadChunk            Head26_x
 GunBarrelChunk           Gun26_x
 GunShellStartHook ShellStart26

[CasablancaClass:Part33]
BaseChunk                Head27_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -60
 HeadMaxYaw                  80
 GunHeadChunk            Head27_x
 GunBarrelChunk           Gun27_x
 GunShellStartHook ShellStart27

[CasablancaClass:Part34]
BaseChunk                Head28_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -80
 HeadMaxYaw                  60
 GunHeadChunk            Head28_x
 GunBarrelChunk           Gun28_x
 GunShellStartHook ShellStart28

[CasablancaClass:Part35]
BaseChunk                Head29_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -60
 HeadMaxYaw                  75
 GunHeadChunk            Head29_x
 GunBarrelChunk           Gun29_x
 GunShellStartHook ShellStart29

// Targeting Systems

[CasablancaClass:Part36]
BaseChunk                Head30
strengthBasedOnThisSection strength_GunSmall

//gunBasedOnThisSection gun_5_38Mk12
// HeadMinYaw                   0
// HeadMaxYaw                 360
// GunHeadChunk            Head30
// GunBarrelChunk           Gun30
// GunShellStartHook ShellStart30
// TrackingOnly

[CasablancaClass:Part37]
BaseChunk                Head31_x
strengthBasedOnThisSection strength_GunTiny

//gunBasedOnThisSection gun_BfrsUS40
// HeadMinYaw                   0
// HeadMaxYaw                 360
// GunHeadChunk            Head31_x
// GunBarrelChunk           Gun31_x
// GunShellStartHook ShellStart30
// TrackingOnly

//----------------------------------------------------------------------

That is Ships ini,
Logged
Wiseman: Did you speak the exact words? Ash: Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah.

Knochenlutscher

  • "Klaatu... verata... n... Necktie. Nectar. Nickel. Noodle."
  • Modder
  • member
  • Offline Offline
  • Posts: 3136
  • aka Segfej
Re: Need slots for convoy escort repaint
« Reply #9 on: March 25, 2020, 11:29:35 AM »

Code: [Select]
[2020-03-25 17:17:21.034] dT:    0 com.maddox.il2.objects.ships.ShipCVE$CasablancaClass
[2020-03-25 17:17:21.034] dT:    0 java.lang.InstantiationException: com.maddox.il2.objects.ships.ShipCVE$CasablancaClass
[2020-03-25 17:17:21.034] dT:    0 at java.lang.Class.newInstance0(Native Method)
[2020-03-25 17:17:21.035] dT:    0 at java.lang.Class.newInstance(Unknown Source)
[2020-03-25 17:17:21.035] dT:    0 at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1501)

[2020-03-25 17:17:21.040] dT:    0 SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipCVE$CasablancaClass]
[2020-03-25 17:17:21.040] dT:    0 null

[2020-03-25 17:17:22.065] dT:    0 com.maddox.il2.objects.ships.ShipCVE$CasablancaClass
[2020-03-25 17:17:22.065] dT:    0 java.lang.InstantiationException: com.maddox.il2.objects.ships.ShipCVE$CasablancaClass
[2020-03-25 17:17:22.065] dT:    0 at java.lang.Class.newInstance0(Native Method)
[2020-03-25 17:17:22.066] dT:    0 at java.lang.Class.newInstance(Unknown Source)
[2020-03-25 17:17:22.066] dT:    0 at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1501)

[2020-03-25 17:17:22.071] dT:    0 SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipCVE$CasablancaClass][code]



Here's a log
Logged
Wiseman: Did you speak the exact words? Ash: Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah.

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3204
Re: Need slots for convoy escort repaint
« Reply #10 on: March 25, 2020, 12:01:15 PM »

I can't see any obvious errors in what you have posted.
If you disable the entry for the Stationary Ship do you still have the problem?

Most likely a simple text error somewhere?

I would debug by first disabling the Stationary Ship entry.
Then disabling all of the entries in ships.ini after // Structure, then see if it loads. 
Logged

Knochenlutscher

  • "Klaatu... verata... n... Necktie. Nectar. Nickel. Noodle."
  • Modder
  • member
  • Offline Offline
  • Posts: 3136
  • aka Segfej
Re: Need slots for convoy escort repaint
« Reply #11 on: March 25, 2020, 02:04:19 PM »

disabling the Stationary Ship entry = same (no ship in Mission)
disabling all of the entries in ships.ini after // Structure = same (no ship in Mission)

I rewrote the Ships.ini from CVE55 to this new = same
took original CVE55 Ships folder renamed = same


???
Logged
Wiseman: Did you speak the exact words? Ash: Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah.
Pages: [1] 2   Go Up
 

Page created in 0.057 seconds with 24 queries.