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Author Topic: BerlinCR, NormandyCR & ag_Formosa_ChinaCR - Curved road maps  (Read 3205 times)

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Nowekat

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BerlinCR, NormandyCR & ag_Formosa_ChinaCR - Curved road maps
« on: February 25, 2020, 01:57:51 PM »

These are three more curved roads maps again.

The Berlin map has modded textures, i don't know who made this. This map also includes several buildings of its own, the Berlin buildings, i hope they are in your installation. I don't know where to download them.
The Normandy map seems to be the original one so far.
To the ag_Formasa_China map, made by Agracier, i added an intire new road net. I also fixed the airports parking positions and added two airports to the mainland as originaly there was only one. Some minor fixes to the population are also included.

The maps use special roadplates you have to install if not allready installed:

Clay roads:

Paved roads:

A part of the Formosa-China road net:


Installation:

Throw the MAPMODS folder, the STATIC_CLAYPLATES folder and the STATIC_PAVERPLATES folder within the NorBerForm.7z into your #SAS or #Whatever folder.

If not yet installed, add to your static.ini the lines within the add to static.ini.txt.

Add to your all.ini:
BerlinCR   BerlinCR/Load.ini
NormandyCR   NormandyCR/Load.ini
ag_Formosa_ChinaCR   ag_Formosa_ChinaCR/Load.ini

You may download the maps here (116 MB):

https://www.mediafire.com/file/5wa9g1risg7zne5/NorBerForm.7z/file

Nowekat

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Timex62

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Re: BerlinCR, NormandyCR & ag_Formosa_ChinaCR - Curved road maps
« Reply #1 on: February 25, 2020, 02:07:51 PM »

Curved roads and railways? That would be a major upgrade! Thank you!
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cgagan

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Re: BerlinCR, NormandyCR & ag_Formosa_ChinaCR - Curved road maps
« Reply #2 on: February 25, 2020, 09:23:43 PM »

Great addition! Many thanks for sharing,  8)
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mechanic

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Re: BerlinCR, NormandyCR & ag_Formosa_ChinaCR - Curved road maps
« Reply #3 on: February 26, 2020, 12:21:17 AM »

Loaded, installed, created mission, saved and flew on the Formosa_ChinaCR map. As with Nowekat's other curved road maps, just great. However, when I try to load my BAT 3.8.1 with the BerlinCR\Load.ini and/or the NormandyCR\Load.ini placed in the all.ini the game program crashes at the 70% load level. Static.ini checker says nothing missing. The log.lst is set out below starting from the first noted INTERNAL ERROR. The same error set seems to apply whether the Berlin or the Normandy load ini is installed. I'm obviously missing the objects set out in the log.lst, not sure of any other errors I might have. Any assistance in locating the objects and solving this crash would be greatly appreciated.

Code: [Select]
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.cars.CossackCar$CossackPatrolBaronUnger ): com.maddox.il2.objects.vehicles.cars.CossackCar$CossackPatrolBaronUnger
java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.cars.CossackCar$CossackPatrolBaronUnger
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main begin: String index out of range: -1
java.lang.StringIndexOutOfBoundsException: String index out of range: -1
at java.lang.String.substring(Unknown Source)
at com.maddox.il2.builder.PlMapLoad.configure(PlMapLoad.java:594)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3168)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[Feb 26, 2020 6:55:52 AM] -------------- END log session -------------




Thanks,
Mechanic        0.7 MB    2020.02.26 06-52-34.jpg                  Check                                            Error                                                 

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stanislao

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Re: BerlinCR, NormandyCR & ag_Formosa_ChinaCR - Curved road maps
« Reply #4 on: February 26, 2020, 04:28:35 AM »

 :) ;D :D Hi Nowekat! I see that you have not abandoned your tireless work in enormously improving the naturalness of the landscapes that we fly over in our flight missions! Many thanks for this additional gift, very much appreciated!  ;)

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Gaston

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Re: BerlinCR, NormandyCR & ag_Formosa_ChinaCR - Curved road maps
« Reply #5 on: February 26, 2020, 07:52:20 AM »

Loaded, installed, created mission, saved and flew on the Formosa_ChinaCR map. As with Nowekat's other curved road maps, just great. However, when I try to load my BAT 3.8.1 with the BerlinCR\Load.ini and/or the NormandyCR\Load.ini placed in the all.ini the game program crashes at the 70% load level. Static.ini checker says nothing missing. The log.lst is set out below starting from the first noted INTERNAL ERROR. The same error set seems to apply whether the Berlin or the Normandy load ini is installed. I'm obviously missing the objects set out in the log.lst, not sure of any other errors I might have. Any assistance in locating the objects and solving this crash would be greatly appreciated.

It is a typo error (had same...). In all.ini, you have to write :

BerlinCR/Load.ini   and
NormandyCR/Load.ini


instead of

BerlinCR\Load.ini
NormandyCR\Load.ini

Problem is the \ which should be / and voilà ! Plus de problème !
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Nowekat

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Re: BerlinCR, NormandyCR & ag_Formosa_ChinaCR - Curved road maps
« Reply #6 on: February 26, 2020, 10:49:09 AM »

Sorry for the typos, the "/" fixes it indeed.

An other flaw is the folder structure. The roadplate folders must be placed directly in the #SAS or #Whatever folder and not in the mapmods folder.

I fixed both in the download and also in the first post.

Nowekat
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mechanic

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Re: BerlinCR, NormandyCR & ag_Formosa_ChinaCR - Curved road maps
« Reply #7 on: February 26, 2020, 12:30:56 PM »

Gaston, thanks for the typo correction advice. That did the trick. I had identified and corrected for the road plate folder placement but missed the crossed "\" " /"

Nowekat, thanks again for your work on these. I particularly like the road textures.
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Mission_bug

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Re: BerlinCR, NormandyCR & ag_Formosa_ChinaCR - Curved road maps
« Reply #8 on: February 28, 2020, 11:54:57 AM »

Superb work as always, thank you very much for these, really appreciated. 8)


Wishing you all the very best, Pete. ;D
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