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Author Topic: All my WAW Campaigns - A simple list!  (Read 33522 times)

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DESPEREAUX

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Re: All my WAW Campaigns - a very simple list!
« Reply #12 on: March 29, 2020, 04:48:50 AM »

Thank you very much SAS~Poltava your wonderful work! :)
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ChicagoFire1

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Re: All my WAW Campaigns - a very simple list!
« Reply #13 on: April 18, 2020, 09:15:50 AM »

This is pretty cool, but are the campaigns updated to bat 3.8.3 Pegasus?

I ask about it because of the following screenshot:



Im unsure if this can be fixed on my own or these campaigns need to be updated? Especifically the campaign of the screenshot is the one the 1946 What if japan.
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Griffon_301

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Re: All my WAW Campaigns - a very simple list!
« Reply #14 on: April 18, 2020, 10:46:41 AM »

which campaign precisely?
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ChicagoFire1

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Re: All my WAW Campaigns - a very simple list!
« Reply #15 on: April 18, 2020, 10:49:12 AM »

Japan 1946 - A "what-if" pack with SIX different campaigns!

This campaign: It happens with the shinden and the kikka campaign.
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Griffon_301

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Re: All my WAW Campaigns - a very simple list!
« Reply #16 on: April 18, 2020, 11:06:40 AM »

I tried to load the Shinden first mission into FMB and it loads fine and plays fine...looks like a messed up install!
try to load the Japan1 map in FMB and see if it fires up correctly

just to make sure ... you are on BAT 3.8.3.?
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ChicagoFire1

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Re: All my WAW Campaigns - a very simple list!
« Reply #17 on: April 18, 2020, 11:32:21 AM »

Yes , i am on BAT 3.8.3 , it might be an faulty install by my part, im going to try your suggestion and check if it works correctly.
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Griffon_301

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Re: All my WAW Campaigns - a very simple list!
« Reply #18 on: April 18, 2020, 11:59:07 AM »

as said, on my install, a random chosen mission but with the same map as a base loads just fine;
trying to load a map in FMB is a sure way to check if the install of the maps is ok...
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SAS~Poltava

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Re: All my WAW Campaigns - a very simple list!
« Reply #19 on: April 18, 2020, 01:30:01 PM »

as said, on my install, a random chosen mission but with the same map as a base loads just fine;
trying to load a map in FMB is a sure way to check if the install of the maps is ok...

Yes, try and do that! I don’t think that the .ini file for existing maps have been changed in later versions of BAT. So that shouldn’t be a problem.
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Oleksii Tsykhaniuk & Ihor Prokopiuk May 29 2023

ChicagoFire1

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Re: All my WAW Campaigns - a very simple list!
« Reply #20 on: April 18, 2020, 03:03:13 PM »

I was testing the exact map of japan1 but it fails to load it, any suggestions?
Code: [Select]
[Apr 18, 2020 9:25:51 PM] ------------ BEGIN log session -------------

[Apr 18, 2020 9:25:51 PM] ----------- Switched to pipe mode ----------
OpenGL provider: dx8wrap.dll
OpenGL library:
  Vendor: 1C.Multimedia.Dev/Maddox.
  Render: DirectX8.
  Version: 1.1
  Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
15 Splashscreens available.
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.cars.CossackCar$CossackPatrolBaronUnger ): com.maddox.il2.objects.vehicles.cars.CossackCar$CossackPatrolBaronUnger
java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.cars.CossackCar$CossackPatrolBaronUnger
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Parameter [buildings.Plate$myFord]:<Mesh> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.buildings.Plate$SPAWN.getS(Plate.java:115)
at com.maddox.il2.objects.buildings.Plate$SPAWN.LoadProperties(Plate.java:128)
at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:178)
at com.maddox.il2.objects.buildings.Plate.registerSpawner(Plate.java:46)
at java.lang.reflect.Method.invoke(Native Method)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.builder.PlMisHouse$Type.<init>(PlMisHouse.java:60)
at com.maddox.il2.builder.PlMisHouse.configure(PlMisHouse.java:283)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3168)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in plate spawn registration: com.maddox.il2.objects.buildings.Plate$myFord
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16
Cannot open audio file samples/infinite 1

Y=0 / M=0 / H= 12 , Temperature - 0m = 22.0 .
Loading map.ini defined airfields:
INTERNAL ERROR: TGA: Unsupported format (RLE encoding) in MAPS/_Tex/Trees\whc_Jungle.tga
INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/Trees\whc_Jungle.tga')
WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'W'
WARNING: TLandscape::LoadMap('Japan1/load.ini') - errors in loading
World.land().LoadMap() error: java.lang.RuntimeException: Landscape 'Japan1/load.ini' loading error

[Apr 18, 2020 9:26:39 PM] -------------- END log session -------------

 
That is my log file, but when go to the path of MAPS/_Tex/Trees, there is no trees folder, what should i do now?
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Orge Schwab

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Re: All my WAW Campaigns - a very simple list!
« Reply #21 on: April 19, 2020, 12:47:25 PM »

'Defender in the Dark - Night fighting with the Ju-88G6 in 1944' has 'NEW' beside it, but when i download the campaign it contains .ru extensions and the Readme says the campaign is based on DBW. In other words, it's version 3.0, not version 4.0 as claimed in the description on M4T.
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SAS~Poltava

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Re: All my WAW Campaigns - a very simple list!
« Reply #22 on: April 19, 2020, 02:05:24 PM »

'Defender in the Dark - Night fighting with the Ju-88G6 in 1944' has 'NEW' beside it, but when i download the campaign it contains .ru extensions and the Readme says the campaign is based on DBW. In other words, it's version 3.0, not version 4.0 as claimed in the description on M4T.

Hmm. Must have uploaded the wrong campaign. I will check this.
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Oleksii Tsykhaniuk & Ihor Prokopiuk May 29 2023

SAS~Poltava

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Re: All my WAW Campaigns - a very simple list!
« Reply #23 on: April 19, 2020, 02:08:13 PM »

'Defender in the Dark - Night fighting with the Ju-88G6 in 1944' has 'NEW' beside it, but when i download the campaign it contains .ru extensions and the Readme says the campaign is based on DBW. In other words, it's version 3.0, not version 4.0 as claimed in the description on M4T.

Ok: have another go. Should be the correct version. Thanks for the heads-up!  :)
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Oleksii Tsykhaniuk & Ihor Prokopiuk May 29 2023
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