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Author Topic: Using the FAC (forward air controller) static object  (Read 864 times)

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Sillius_Sodus

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Using the FAC (forward air controller) static object
« on: February 02, 2020, 02:20:18 PM »

Does anyone know how this thing works?

Thanks!
Sillius_Sodus
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Flamer50

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Re: Using the FAC (forward air controller) static object
« Reply #1 on: February 02, 2020, 03:24:48 PM »

Does anyone know how this thing works?

Thanks!
Sillius_Sodus
It's in the 1st part of the C&C readme:
Code: [Select]
Command & Control (v 3.031)
by Checkyersix

Instructions
================================================================

To use these objects in a mission, they must be placed on the map in the mission. For some, the placement is crucial for them to function properly. For others, they have general effects and can be placed anywhere.

Mission designers can tweak the parameters of certain mods. In all cases, this is done by adding a line to the [Mods] section at the end of the .mis file. Some installs of the game do not have a [Mods] section.

If your missions do not have a [Mods] section, simply add a [Mods] section at the end of the file. You may have to add this every time you make a change to the mission file, as the game may delete it each time you re-save. None of the objects require these variables to be present in a mission to work, they will simply use default values.

Example:
 
[Mods]
  FACDelay 15
  GCIRange 150
  GCIVarAlt 1

I will note the appropriate commands for each object in blue.
Commands marked in red can also be applied in the conf.ini, allowing you to change the default values. Just use "=" instead of a space, ie RefuelAll=1.
 
Ground Control

The objects represent ground-based control systems, from radar guidance to forward air controllers. They will provide important information to the player on the whereabouts of enemy targets. Some objects will change the behaviour of AI controlled planes.

Placement: These objects are location-dependant, with limited ranges. FAC's should be placed in the middle of ground battles, for instance, while GCI objects should be set up like a radar network.

Forward Air Controller (FAC)

The FAC represents a soldier on the ground with a radio calling out targets for aircraft overhead.

- How it works: The FAC will be triggered when enemy ground units (armor, artillery, vehicles) are within 500m. It will give its location as a standard grid reference in the HUD. When the player is within 5km of the FAC, it will mark its position and start to call out specific units, giving their type, distance, and direction (N,E,S,W) with regards to the FAC unit. The FAC will warn the player if friendly troops are within 300m of the enemy and whether there is AAA in the area. The FAC will then mark the target with white smoke.

- When the player leaves the area, the FAC will provide a Bomb Damage Assessment, detailing enemy units destroyed within sight of the FAC.

* New Feature *

- The FAC will now guide AI planes to attack the targets it talks about. AI planes within 30km which are not actively attacking will proceed to attack targets, make 1 or 2 passes, then return to their next waypoint. By setting planes to orbit the target (without GATTACK waypoints) you can determine the basic direction and heading of AI attack runs. I have found that the AI has a higher survival rate when under FAC control than when following GATTACK waypoints, because they can "reset" between runs.

FACDelay (time in minutes before FAC begins broadcasting)
FACNoSmoke (1 = on, FAC will not mark targets with smoke)
FACNoGuide (1 = on, FAC will not guide AI planes to target)

Airborne Forward Air Controller (AFAC)

The AFAC object is designed to work in concert with the Stinson L-5 or AT6 FAC planes. It simulates a forward air controller in an aircraft, ubiquitous in the Korean and Vietnam wars.

- How it works: Place as you would an FAC object, near the battle. Unlike the FAC, the AFAC has a range of 1000m, so you can have a wider battle area. The AFAC works just like a FAC with two major exceptions:

1) The AFAC will only report contacts when an L-5 or AT6 is within 5km of the object. If the FAC plane is shot down or moves out of range, the player will not receive broadcasts.

2) When the player approaches to within 10km of the object, the L-5 or AT6 will attack a target with smoke rockets (make sure they are armed with smoke rockets at mission start). It will then use that smoke marker as a reference to direct the player on further strikes.

The FACDelay parameter also applies to this object.
]cheers[

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Sillius_Sodus

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Re: Using the FAC (forward air controller) static object
« Reply #2 on: February 02, 2020, 03:30:48 PM »

Hey thanks Bwf!  ]cheers[
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