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Author Topic: Me-264 with BMW engines v1.2  (Read 36321 times)

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SAS~Storebror

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Re: Me-264 with BMW engines v1.2
« Reply #120 on: December 20, 2022, 08:52:47 AM »

Your instantlog v1.0 I have in mods and I re -loaded the game and then sent through Pastebin as it was said
Well, in that case some other mod which you've got installed overrides the InstantLog mod, because otherwise your log would not be truncated.
You could try changing the InstantLog's mod folder name by putting something like "!   " in front, in the hope of having it load before that other mod.
Sorry but it's all guesswork, you've customized your game so you are the one who needs to find a way through.

I think that the mods folder is already too full and it can no longer handle the session and loading of new fridges, it is quite possible that it is more likely that some other mod is arguing about something
No. That's nonsense.
The game can handle a million mods in that folder.

]cheers[
Mike
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Frankiek

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Re: Me-264 with BMW engines v1.2
« Reply #121 on: December 20, 2022, 08:53:54 AM »

I had never tried the Heisenberg device I drop it from 1500 m and my plane was wiped out of the sky by the blast it was great fun great mod St ]salut[

 I am sure that it is a conflict with some other mod as  I have quite a clean install and it works without a glitch
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Tomgeneral

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Re: Me-264 with BMW engines v1.2
« Reply #122 on: December 20, 2022, 09:08:19 AM »


ok i will try to find the key problem thanks for the advice..
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Tomgeneral

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Re: Me-264 with BMW engines v1.2
« Reply #123 on: December 20, 2022, 10:17:00 AM »


the problem is solved in the mods folder, it must not be 24bitskin (HDmod) this folder hits the ME-264 ... thanks for your service, maybe I will contact you again and send a photo of the piloting
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Frankiek

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Re: Me-264 with BMW engines v1.2
« Reply #124 on: December 20, 2022, 03:39:37 PM »

Strange I have the 24bit skins activated but in time I learned that interactions in the mod folder are complex. Just in case in my setup the !24Bits folder is the first to load
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Vampire_pilot

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Re: Me-264 with BMW engines v1.2
« Reply #125 on: December 21, 2022, 12:01:56 AM »

I think that the mods folder is already too full and it can no longer handle the session and loading of new fridges, it is quite possible that it is more likely that some other mod is arguing about something
No. That's nonsense.
The game can handle a million mods in that folder.


You are both correct.

He has a too many conflicting mods.
The more individual and dependent mods you gather, the more conflicts you get. Quantity has a quality in its own after all.

Tomgeneral

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Re: Me-264 with BMW engines v1.2
« Reply #126 on: December 21, 2022, 02:48:38 AM »

thanks to the vampire pilot. today I also watched the FPS improvement by deleting some older mods. and on the contrary I found out that some new ships with the Me-264 reduce the FPS a lot when approaching the sharnhorst ship or HMS Nelson, Bretagne. probably the GPU can't handle it but it doesn't matter if you use it it's christmas
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Hubberranz

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Re: Me-264 with BMW engines v1.2
« Reply #127 on: March 18, 2023, 04:04:15 PM »

..the Me-264 reduce the FPS a lot when approaching the sharnhorst ship or HMS Nelson, Bretagne. probably the GPU can't handle it but it doesn't matter if you use it it's Christmas
.. not the me-264's fault. These ships are HD imports from other games: highly detailed ships and to use with caution ( ..that is if used in a complex mission environment..).
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