Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 7 [8] 9 10 11   Go Down

Author Topic: Me-264 with BMW engines v1.2  (Read 36644 times)

0 Members and 1 Guest are viewing this topic.

sosezi

  • member
  • Offline Offline
  • Posts: 554
  • Bombers ~ Old flying Buckets is my Love!
Re: Me-264 with BMW engines v1.1
« Reply #84 on: May 07, 2020, 05:26:29 AM »

First of all  :) VERY GOOD PLANE!!! works perfectly in modact 5.3 with Common Utils installed

Many Thanks!!

only one thing is funny.... she doesn't catches any fire/fuel leaking etc
damage model isn't great but she is possible to shot down since she has damage model (minus fuels/fires)

Cheers!!
Logged

predattak

  • member
  • Offline Offline
  • Posts: 37
Re: Me-264 with BMW engines v1.1
« Reply #85 on: April 10, 2021, 06:43:20 PM »

Great plane, thank you for the awesome work!
One question though .. why is the bombsight in feet and mph?
Logged

Vasya

  • member
  • Offline Offline
  • Posts: 442
Re: Me-264 with BMW engines v1.1
« Reply #86 on: April 11, 2021, 11:02:19 PM »

First of all  :) VERY GOOD PLANE!!! works perfectly in modact 5.3 with Common Utils installed

Many Thanks!!

only one thing is funny.... she doesn't catches any fire/fuel leaking etc
damage model isn't great but she is possible to shot down since she has damage model (minus fuels/fires)

Cheers!!
You just need to add the code to the class for burning the leaking fuel.  :)
Logged

sosezi

  • member
  • Offline Offline
  • Posts: 554
  • Bombers ~ Old flying Buckets is my Love!
Re: Me-264 with BMW engines v1.1
« Reply #87 on: April 12, 2021, 01:39:13 PM »

Vasya, I'm not Java specialist but yes it lacks damage model :)
would like to wait for someone who will do it properly
Logged

Vasya

  • member
  • Offline Offline
  • Posts: 442
Re: Me-264 with BMW engines v1.1
« Reply #88 on: April 12, 2021, 07:53:34 PM »

Vasya, I'm not Java specialist but yes it lacks damage model :)
would like to wait for someone who will do it properly
Changing the code for leaking fuel tanks and burning fuel does not help - I have tried more than 10 options for building the code.
The meshes have fuel tanks (collisions), but the game does not see them.
I don't know why - a good 3D specialist is needed here.
You can code in the classroom to set the tread thickness and leak time, checking what is obtained using tests in the game, but so far no firing of the wings leads to a leak of fuel tanks.
Sadly, very much.
This is one of the options for the code.
Code: [Select]
if(s.startsWith("xxtank"))
            {
                int i1 = s.charAt(6) - 49;
                if(getEnergyPastArmor(0.06F, shot) > 0.0F)
                {
                    if(FM.AS.astateTankStates[i1] == 0)
                    {
                        Aircraft.debugprintln(this, "*** Fuel Tank: Pierced..");
                        FM.AS.hitTank(shot.initiator, i1, 1);
                        FM.AS.doSetTankState(shot.initiator, i1, 1);
                    }
                    if(shot.powerType == 3)
                    {
                        if(shot.power < 14100F)
                        {
                            if(FM.AS.astateTankStates[i1] < 4 && World.Rnd().nextFloat() < 0.21F)
                                FM.AS.hitTank(shot.initiator, i1, 1);
                        } else
                        {
                            FM.AS.hitTank(shot.initiator, i1, World.Rnd().nextInt(1, 1 + (int)(shot.power / 14100F)));
                            Aircraft.debugprintln(this, "*** Fuel Tank: Hit..");
                        }
                    } else
                    if(shot.power > 14100F)
                        FM.AS.hitTank(shot.initiator, i1, World.Rnd().nextInt(1, 1 + (int)(shot.power / 14100F)));
                        Aircraft.debugprintln(this, "*** Fuel Tank: Major Hit..");
                }
                return;
            } else
Logged

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23896
  • Taking a timeout
    • STFU
Re: Me-264 with BMW engines v1.1
« Reply #89 on: April 12, 2021, 10:46:48 PM »

The issue has already been identified and fixed in a WIP update for Ultrapack.
We'll release an updated version soon.

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

Vasya

  • member
  • Offline Offline
  • Posts: 442
Re: Me-264 with BMW engines v1.1
« Reply #90 on: April 13, 2021, 04:01:14 AM »

The issue has already been identified and fixed in a WIP update for Ultrapack.
We'll release an updated version soon.

]cheers[
Mike
Thank you so much!
This is a very interesting aircraft and needed for the 1946 missions.
 :)
Logged

sosezi

  • member
  • Offline Offline
  • Posts: 554
  • Bombers ~ Old flying Buckets is my Love!
Re: Me-264 with BMW engines v1.1
« Reply #91 on: April 13, 2021, 09:55:47 AM »

The issue has already been identified and fixed in a WIP update for Ultrapack.
We'll release an updated version soon.

]cheers[
Mike

is this possible to release it as a Standalone fix as well?
Cheers!
Logged

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23896
  • Taking a timeout
    • STFU
Re: Me-264 with BMW engines v1.2
« Reply #92 on: April 13, 2021, 10:53:57 AM »

Yes of course.
Update Version 1.2 is available in first post.

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

sosezi

  • member
  • Offline Offline
  • Posts: 554
  • Bombers ~ Old flying Buckets is my Love!
Re: Me-264 with BMW engines v1.2
« Reply #93 on: April 13, 2021, 02:40:30 PM »

Thanks :) will test in my BAT
Logged

urmel

  • member
  • Offline Offline
  • Posts: 818
Re: Me-264 with BMW engines v1.2
« Reply #94 on: April 14, 2021, 12:29:51 AM »

Thanks for the new Version!!!
Logged

Vasya

  • member
  • Offline Offline
  • Posts: 442
Re: Me-264 with BMW engines v1.2
« Reply #95 on: April 14, 2021, 02:59:54 PM »

Logged
Pages: 1 ... 5 6 7 [8] 9 10 11   Go Up
 

Page created in 0.043 seconds with 27 queries.