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Author Topic: Koolhoven FK-58  (Read 8520 times)

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henkypenky

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Re: Koolhoven FK-58
« Reply #12 on: January 11, 2020, 04:28:29 AM »

Thanks a lot Lone Wolf, a very welcom addition  :) :) . It gives me hope that maybe someday you will adapt the FS Fokker G 1 for Il-2, as this sure needs a 3-d update  ;).
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Kelso

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Re: Koolhoven FK-58
« Reply #13 on: January 11, 2020, 05:53:55 AM »

I am reporting an error:

1. AI cannot start - it accelerates to 150 km / h, slightly rises and crashes behind the runway if the terrain rises even slightly.
Game version - 4.13.4.
In version 4.12.2 it's a bit better, but the plane is accelerating very slowly.
2. In 4.13.4 only two flap positions operate - retracted and extended completely. AI during the run, however, uses the flaps in the starting position.
There are four flap positions in 4.12.2.
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Matthinx

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Re: Koolhoven FK-58
« Reply #14 on: January 11, 2020, 06:15:16 AM »

I was looking around and saw this topic:

https://www.whatifmodellers.com/index.php?topic=39679.0

Be very interesting to see this skin/blank skin on this wonderful model!  ;D
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Piotrek1

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Re: Koolhoven FK-58
« Reply #15 on: January 11, 2020, 08:50:25 AM »

Fantastic and unexpected addition, Thanks a lot for sharing, Lone Wolf 8).
Best regards,
Piotrek
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agracier

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Re: Koolhoven FK-58
« Reply #16 on: January 11, 2020, 09:14:20 AM »

Installed in 4.10 DBW and it works just fine. Nice aircraft for early war flights ... tnx

They are especially fun to fly against, as AI planes. They maneuver deftly and quick as AI. Also aggressively. Instead of flying away as with many planes do, fighters too, they return again and again for an attack.
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Ivan-le-Rouge

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Re: Koolhoven FK-58
« Reply #17 on: January 11, 2020, 12:54:46 PM »

A good surprise! Thanks!
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Epervier

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Re: Koolhoven FK-58
« Reply #18 on: January 11, 2020, 02:47:06 PM »

I am reporting an error:

1. AI cannot start - it accelerates to 150 km / h, slightly rises and crashes behind the runway if the terrain rises even slightly.
Game version - 4.13.4.
It's the same in 4.09!  ;)


Note :
Delete these 2 files :
36867E10412A5288
6499315A233EF4F6

These are the Classes for the SSP of the MB-152!


Note 1 :
GearL2_D0.msh : change line [HookLoc] for this
0 -1 0 0 0 1 -1 0 0   1.720 0.0 -0.265

GearR2_D0.msh : change line [HookLoc] for this
0 -1 0 0 0 1 -1 0 0   -1.720 0.0 -0.265

hier.him : [Prop1_D1] change Attaching line for this
Attaching 1 0 0 0 1 0 0 0 1   0 0 0
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If your results are not up to your expectations, tell yourself that as large oak was once an acorn ...

David Prosser

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Re: Koolhoven FK-58
« Reply #19 on: January 11, 2020, 06:24:34 PM »

Cool, thanks for imorting it.

Kelso

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Re: Koolhoven FK-58
« Reply #20 on: January 12, 2020, 01:41:06 AM »

Also aggressively. Instead of flying away as with many planes do, fighters too, they return again and again for an attack.
The explanation is simple  ;).

from Wiki:
"The F.K.58 was originally ordered to serve with AdA units based in French overseas territories. Following the outbreak of war with Germany, however, the type was assigned to an ad hoc, Free Polish air force unit commanded by Captain Walerian Jasionowski. Roughly equivalent to a French escadrille, or Polish eskadra, it was often known by the unofficial name "Eskadra Koolhoven""
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agracier

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Re: Koolhoven FK-58
« Reply #21 on: January 12, 2020, 02:24:05 AM »

Also aggressively. Instead of flying away as with many planes do, fighters too, they return again and again for an attack.
The explanation is simple  ;).

from Wiki:
"The F.K.58 was originally ordered to serve with AdA units based in French overseas territories. Following the outbreak of war with Germany, however, the type was assigned to an ad hoc, Free Polish air force unit commanded by Captain Walerian Jasionowski. Roughly equivalent to a French escadrille, or Polish eskadra, it was often known by the unofficial name "Eskadra Koolhoven""

I was referring to the way some AI planes behave. I am fairly certain that the behavior is encoded into the FM in some way or another.

For instance, time and again, I see that AI controlled FW-190s, an otherwise very aggressively used fighter in real life, seems to avoid attacking and keeps on climbing and trying to out-run and out-climb me (it usually works too). This kind of AI behavior is also apparent with quite a number of other fighters, P-38, P-47 and others.

In contrast, the FK-58 keeps on returning to attack, again and again. I've noticed this for other planes, a tendency to be aggressive, to attack again and again, to keep on circling my plane and never let up. This is more fun than trying to out-race a fighter and catch up with one flying away as fast as possible.

But i have no knowledge of how to change an FM, otherwise I'd have tweaked quite a number already.

But I am glad the FK-58 has the FM it does.
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Kelso

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Re: Koolhoven FK-58
« Reply #22 on: January 12, 2020, 03:28:42 AM »

I found another / newer FM file for MB-152. With him FK.58 starts normally. Four flaps positions are also available. All this in version 4.13.4.
http://www.mediafire.com/file/ha0cabaxa228a6u/FK.58_new_FM_for_4.13.4.7z/file

My note - you should not use the file with the same name as FM for different types of aircraft. It only introduces confusion and potential problems.
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Piotrek1

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Re: Koolhoven FK-58
« Reply #23 on: January 12, 2020, 07:36:56 AM »

Thank you Kelso, the FM you have provided solves the take-off problem (VP Modpack).
The next problems is the pilot's head o_O :D, which, as you can see below, is still in the plane ;D despite the pilot leav the plane :-X, and parts of the fuselage:



besides the above-mentioned bugs everything works 8),
Best regards,
Piotrek

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