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Author Topic: Martin Mars  (Read 11278 times)

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agracier

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Re: Martin Mars
« Reply #12 on: December 14, 2019, 06:02:28 PM »

I've been flying the plane as AI in a few missions. One point seems to be that the FM makes it very manoeuvrable. The plane can twist and turn and swerve along with the best fighter planes when being shot at. I would have thought it to be a bit more lumbering.

I don't know how to adjust an FM or link another existing FM to the plane or i would do some tweaking myself. Does anyone else notice the same?
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Mick

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Re: Martin Mars
« Reply #13 on: December 15, 2019, 04:03:42 AM »

... well, that's why they only built 7, because the Mars was a too tough adversary for fighters ...!  :D

More seriously, Kermit tells you all about the Mars, here :







... and here, Kermit flies the Hawaii water bomber ...!

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SAS~Malone

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Re: Martin Mars
« Reply #14 on: December 15, 2019, 11:21:36 AM »

wow! .... one of those rare beasties that only come out during the full moon :D
thanks for this awesome bird, mates!      8)
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Dimlee

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Re: Martin Mars
« Reply #15 on: December 15, 2019, 02:14:57 PM »

Many thanks for bringing this beauty into Il2 1946.
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K5083

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Re: Martin Mars
« Reply #16 on: December 19, 2019, 11:15:38 AM »

Looks magnificent.

August
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Hubberranz

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Re: Martin Mars
« Reply #17 on: December 19, 2019, 06:41:54 PM »

Oh man ! You made my day !  ;D

THANK YOU!
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PO_MAK_249RIP

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Re: Martin Mars
« Reply #18 on: December 19, 2019, 11:01:05 PM »

Wow what a great surprise!! Just need some lovely skins now
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Vampire_pilot

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Re: Martin Mars
« Reply #19 on: December 20, 2019, 12:32:07 AM »

unfortunately, this bird cannot be skinned in a normal fashion due to way the 3d is structured, I am afraid.

Lone Wolf

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Re: Martin Mars
« Reply #20 on: December 21, 2019, 08:57:14 PM »

Thanks for all your kind words and compliments.

 I wish I could take credit for this but that rightly belongs to Peter Hall and the Sunderland team.

If you do a search on Google there are some civilian skins available for this.

Lone Wolf
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Vampire_pilot

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Re: Martin Mars
« Reply #21 on: December 22, 2019, 10:59:25 AM »

Does anybody know what's necessary to make a bomber drop bombs in a train by default? (one single key command to drop all load in a train)
Is this some java code?

Because If I knew how to set this up, I could make the civilian Mars a waterbomber. We have a "water bomb" available.
Right now I only get "bombs" to drop one at a time, one a t a key command....

Epervier

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Re: Martin Mars
« Reply #22 on: December 22, 2019, 11:09:21 AM »

Just create a new Weapon "BombGunXXXX" Class with the line:
Property.set(class1, "cassette", 1);

It's a trick that exists in Russian and Italian charges with small bomblets!
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Vampire_pilot

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Re: Martin Mars
« Reply #23 on: January 02, 2020, 01:31:08 AM »

I posted an update in the first post :)

Happy New Year
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